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45 lines
741 B
C++
45 lines
741 B
C++
#pragma once
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#include <scwx/qt/gl/gl.hpp>
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#ifdef _WIN32
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# include <Windows.h>
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#endif
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#include <memory>
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#include <string>
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namespace scwx
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{
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namespace qt
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{
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namespace gl
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{
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class ShaderProgram
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{
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public:
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explicit ShaderProgram(OpenGLFunctions& gl);
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virtual ~ShaderProgram();
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ShaderProgram(const ShaderProgram&) = delete;
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ShaderProgram& operator=(const ShaderProgram&) = delete;
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ShaderProgram(ShaderProgram&&) noexcept;
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ShaderProgram& operator=(ShaderProgram&&) noexcept;
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GLuint id() const;
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bool Load(const std::string& vertexPath, const std::string& fragmentPath);
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void Use() const;
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private:
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class Impl;
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std::unique_ptr<Impl> p;
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};
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} // namespace gl
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} // namespace qt
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} // namespace scwx
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