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13 lines
198 B
GLSL
13 lines
198 B
GLSL
#version 330 core
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// Lower the default precision to medium
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precision mediump float;
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uniform sampler2D uTexture;
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in vec2 texCoord;
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void main()
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{
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gl_FragColor = vec4(1.0f, 0.0f, 0.0f, 1.0f);
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}
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