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			794 lines
		
	
	
	
		
			25 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			794 lines
		
	
	
	
		
			25 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include <scwx/qt/gl/draw/placefile_icons.hpp>
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#include <scwx/qt/util/maplibre.hpp>
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#include <scwx/qt/util/texture_atlas.hpp>
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#include <scwx/qt/util/tooltip.hpp>
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#include <scwx/util/logger.hpp>
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#include <execution>
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#include <QDir>
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#include <QUrl>
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#include <boost/unordered/unordered_flat_map.hpp>
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namespace scwx
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{
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namespace qt
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{
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namespace gl
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{
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namespace draw
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{
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static const std::string logPrefix_ = "scwx::qt::gl::draw::placefile_icons";
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static const auto        logger_    = scwx::util::Logger::Create(logPrefix_);
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static constexpr std::size_t kNumRectangles        = 1;
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static constexpr std::size_t kNumTriangles         = kNumRectangles * 2;
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static constexpr std::size_t kVerticesPerTriangle  = 3;
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static constexpr std::size_t kVerticesPerRectangle = kVerticesPerTriangle * 2;
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static constexpr std::size_t kPointsPerVertex      = 9;
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static constexpr std::size_t kPointsPerTexCoord    = 3;
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static constexpr std::size_t kIconBufferLength =
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   kNumTriangles * kVerticesPerTriangle * kPointsPerVertex;
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static constexpr std::size_t kTextureBufferLength =
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   kNumTriangles * kVerticesPerTriangle * kPointsPerTexCoord;
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// Threshold, start time, end time
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static constexpr std::size_t kIntegersPerVertex_ = 3;
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struct PlacefileIconInfo
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{
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   PlacefileIconInfo(
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      const std::shared_ptr<const gr::Placefile::IconFile>& iconFile,
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      const std::string&                                    baseUrlString) :
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       iconFile_ {iconFile}
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   {
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      // Resolve using base URL
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      auto baseUrl = QUrl::fromUserInput(QString::fromStdString(baseUrlString));
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      auto relativeUrl = QUrl(QDir::fromNativeSeparators(
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         QString::fromStdString(iconFile->filename_)));
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      resolvedUrl_     = baseUrl.resolved(relativeUrl).toString().toStdString();
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   }
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   void UpdateTextureInfo();
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   std::string                                    resolvedUrl_;
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   std::shared_ptr<const gr::Placefile::IconFile> iconFile_;
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   util::TextureAttributes                        texture_ {};
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   std::size_t                                    rows_ {};
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   std::size_t                                    columns_ {};
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   std::size_t                                    numIcons_ {};
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   float                                          scaledWidth_ {};
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   float                                          scaledHeight_ {};
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};
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class PlacefileIcons::Impl
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{
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public:
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   struct IconHoverEntry
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   {
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      std::shared_ptr<const gr::Placefile::IconDrawItem> di_;
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      glm::vec2 p_;
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      glm::vec2 otl_;
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      glm::vec2 otr_;
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      glm::vec2 obl_;
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      glm::vec2 obr_;
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   };
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   explicit Impl(const std::shared_ptr<GlContext>& context) :
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       context_ {context},
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       shaderProgram_ {nullptr},
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       uMVPMatrixLocation_(GL_INVALID_INDEX),
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       uMapMatrixLocation_(GL_INVALID_INDEX),
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       uMapScreenCoordLocation_(GL_INVALID_INDEX),
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       uMapDistanceLocation_(GL_INVALID_INDEX),
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       uSelectedTimeLocation_(GL_INVALID_INDEX),
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       vao_ {GL_INVALID_INDEX},
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       vbo_ {GL_INVALID_INDEX},
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       numVertices_ {0}
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   {
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   }
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   ~Impl() {}
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   void UpdateBuffers();
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   void UpdateTextureBuffer();
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   void Update(bool textureAtlasChanged);
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   std::shared_ptr<GlContext> context_;
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   bool dirty_ {false};
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   bool thresholded_ {false};
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   std::chrono::system_clock::time_point selectedTime_ {};
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   std::mutex iconMutex_;
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   boost::unordered_flat_map<std::size_t, PlacefileIconInfo>
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      currentIconFiles_ {};
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   boost::unordered_flat_map<std::size_t, PlacefileIconInfo> newIconFiles_ {};
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   std::vector<std::shared_ptr<const gr::Placefile::IconDrawItem>>
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      currentIconList_ {};
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   std::vector<std::shared_ptr<const gr::Placefile::IconDrawItem>>
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      newIconList_ {};
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   std::vector<std::shared_ptr<const gr::Placefile::IconDrawItem>>
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      newValidIconList_ {};
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   std::vector<float> currentIconBuffer_ {};
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   std::vector<GLint> currentIntegerBuffer_ {};
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   std::vector<float> newIconBuffer_ {};
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   std::vector<GLint> newIntegerBuffer_ {};
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   std::vector<float> textureBuffer_ {};
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   std::vector<IconHoverEntry> currentHoverIcons_ {};
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   std::vector<IconHoverEntry> newHoverIcons_ {};
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   std::shared_ptr<ShaderProgram> shaderProgram_;
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   GLint                          uMVPMatrixLocation_;
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   GLint                          uMapMatrixLocation_;
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   GLint                          uMapScreenCoordLocation_;
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   GLint                          uMapDistanceLocation_;
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   GLint                          uSelectedTimeLocation_;
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   GLuint                vao_;
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   std::array<GLuint, 3> vbo_;
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   GLsizei numVertices_;
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};
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PlacefileIcons::PlacefileIcons(const std::shared_ptr<GlContext>& context) :
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    DrawItem(context->gl()), p(std::make_unique<Impl>(context))
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{
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}
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PlacefileIcons::~PlacefileIcons() = default;
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PlacefileIcons::PlacefileIcons(PlacefileIcons&&) noexcept            = default;
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PlacefileIcons& PlacefileIcons::operator=(PlacefileIcons&&) noexcept = default;
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void PlacefileIcons::set_selected_time(
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   std::chrono::system_clock::time_point selectedTime)
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{
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   p->selectedTime_ = selectedTime;
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}
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void PlacefileIcons::set_thresholded(bool thresholded)
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{
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   p->thresholded_ = thresholded;
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}
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void PlacefileIcons::Initialize()
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{
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   gl::OpenGLFunctions& gl   = p->context_->gl();
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   auto&                gl30 = p->context_->gl30();
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   p->shaderProgram_ = p->context_->GetShaderProgram(
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      {{GL_VERTEX_SHADER, ":/gl/geo_texture2d.vert"},
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       {GL_GEOMETRY_SHADER, ":/gl/threshold.geom"},
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       {GL_FRAGMENT_SHADER, ":/gl/texture2d_array.frag"}});
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   p->uMVPMatrixLocation_ = p->shaderProgram_->GetUniformLocation("uMVPMatrix");
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   p->uMapMatrixLocation_ = p->shaderProgram_->GetUniformLocation("uMapMatrix");
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   p->uMapScreenCoordLocation_ =
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      p->shaderProgram_->GetUniformLocation("uMapScreenCoord");
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   p->uMapDistanceLocation_ =
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      p->shaderProgram_->GetUniformLocation("uMapDistance");
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   p->uSelectedTimeLocation_ =
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      p->shaderProgram_->GetUniformLocation("uSelectedTime");
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   gl.glGenVertexArrays(1, &p->vao_);
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   gl.glGenBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
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   gl.glBindVertexArray(p->vao_);
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   gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
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   gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
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   // aLatLong
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   gl.glVertexAttribPointer(0,
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                            2,
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                            GL_FLOAT,
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                            GL_FALSE,
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                            kPointsPerVertex * sizeof(float),
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                            static_cast<void*>(0));
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   gl.glEnableVertexAttribArray(0);
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   // aXYOffset
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   gl.glVertexAttribPointer(1,
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                            2,
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                            GL_FLOAT,
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                            GL_FALSE,
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                            kPointsPerVertex * sizeof(float),
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                            reinterpret_cast<void*>(2 * sizeof(float)));
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   gl.glEnableVertexAttribArray(1);
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   // aModulate
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   gl.glVertexAttribPointer(3,
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                            4,
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                            GL_FLOAT,
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                            GL_FALSE,
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                            kPointsPerVertex * sizeof(float),
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                            reinterpret_cast<void*>(4 * sizeof(float)));
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   gl.glEnableVertexAttribArray(3);
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   // aAngle
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   gl.glVertexAttribPointer(4,
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                            1,
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                            GL_FLOAT,
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                            GL_FALSE,
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                            kPointsPerVertex * sizeof(float),
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                            reinterpret_cast<void*>(8 * sizeof(float)));
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   gl.glEnableVertexAttribArray(4);
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   gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
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   gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
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   // aTexCoord
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   gl.glVertexAttribPointer(2,
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                            3,
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                            GL_FLOAT,
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                            GL_FALSE,
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                            kPointsPerTexCoord * sizeof(float),
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                            static_cast<void*>(0));
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   gl.glEnableVertexAttribArray(2);
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   gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[2]);
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   gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
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   // aThreshold
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   gl.glVertexAttribIPointer(5, //
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                             1,
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                             GL_INT,
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                             0,
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                             static_cast<void*>(0));
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   gl.glEnableVertexAttribArray(5);
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   // aTimeRange
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   gl.glVertexAttribIPointer(6, //
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                             2,
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                             GL_INT,
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                             kIntegersPerVertex_ * sizeof(GLint),
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                             reinterpret_cast<void*>(1 * sizeof(GLint)));
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   gl.glEnableVertexAttribArray(6);
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   // aDisplayed
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   gl30.glVertexAttribI1i(7, 1);
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   p->dirty_ = true;
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}
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void PlacefileIcons::Render(
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   const QMapLibre::CustomLayerRenderParameters& params,
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   bool                                          textureAtlasChanged)
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{
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   std::unique_lock lock {p->iconMutex_};
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   if (!p->currentIconList_.empty())
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   {
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      gl::OpenGLFunctions& gl = p->context_->gl();
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      gl.glBindVertexArray(p->vao_);
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      p->Update(textureAtlasChanged);
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      p->shaderProgram_->Use();
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      UseRotationProjection(params, p->uMVPMatrixLocation_);
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      UseMapProjection(
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         params, p->uMapMatrixLocation_, p->uMapScreenCoordLocation_);
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      if (p->thresholded_)
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      {
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         // If thresholding is enabled, set the map distance
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         units::length::nautical_miles<float> mapDistance =
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            util::maplibre::GetMapDistance(params);
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         gl.glUniform1f(p->uMapDistanceLocation_, mapDistance.value());
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      }
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      else
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      {
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         // If thresholding is disabled, set the map distance to 0
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         gl.glUniform1f(p->uMapDistanceLocation_, 0.0f);
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      }
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      // Selected time
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      std::chrono::system_clock::time_point selectedTime =
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         (p->selectedTime_ == std::chrono::system_clock::time_point {}) ?
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            std::chrono::system_clock::now() :
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            p->selectedTime_;
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      gl.glUniform1i(
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         p->uSelectedTimeLocation_,
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         static_cast<GLint>(std::chrono::duration_cast<std::chrono::minutes>(
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                               selectedTime.time_since_epoch())
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                               .count()));
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      // Interpolate texture coordinates
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      gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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      gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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      // Draw icons
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      gl.glDrawArrays(GL_TRIANGLES, 0, p->numVertices_);
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   }
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}
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void PlacefileIcons::Deinitialize()
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{
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   gl::OpenGLFunctions& gl = p->context_->gl();
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   gl.glDeleteVertexArrays(1, &p->vao_);
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   gl.glDeleteBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
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   std::unique_lock lock {p->iconMutex_};
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   p->currentIconList_.clear();
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   p->currentIconFiles_.clear();
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   p->currentHoverIcons_.clear();
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   p->currentIconBuffer_.clear();
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   p->currentIntegerBuffer_.clear();
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   p->textureBuffer_.clear();
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}
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void PlacefileIconInfo::UpdateTextureInfo()
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{
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   texture_ = util::TextureAtlas::Instance().GetTextureAttributes(resolvedUrl_);
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   if (iconFile_->iconWidth_ > 0 && iconFile_->iconHeight_ > 0)
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   {
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      columns_ = texture_.size_.x / iconFile_->iconWidth_;
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      rows_    = texture_.size_.y / iconFile_->iconHeight_;
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   }
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   else
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   {
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      columns_ = 0u;
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      rows_    = 0u;
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   }
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   numIcons_ = columns_ * rows_;
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   // Pixel size
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   float xFactor = 0.0f;
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   float yFactor = 0.0f;
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   if (texture_.size_.x > 0 && texture_.size_.y > 0)
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   {
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      xFactor = (texture_.sRight_ - texture_.sLeft_) / texture_.size_.x;
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      yFactor = (texture_.tBottom_ - texture_.tTop_) / texture_.size_.y;
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   }
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   scaledWidth_  = iconFile_->iconWidth_ * xFactor;
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   scaledHeight_ = iconFile_->iconHeight_ * yFactor;
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}
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void PlacefileIcons::StartIcons()
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{
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   // Clear the new buffer
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   p->newIconList_.clear();
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   p->newValidIconList_.clear();
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   p->newIconFiles_.clear();
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   p->newIconBuffer_.clear();
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   p->newIntegerBuffer_.clear();
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   p->newHoverIcons_.clear();
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}
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void PlacefileIcons::SetIconFiles(
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   const std::vector<std::shared_ptr<const gr::Placefile::IconFile>>& iconFiles,
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   const std::string&                                                 baseUrl)
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{
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   // Populate icon file map
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   for (auto& file : iconFiles)
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   {
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      p->newIconFiles_.emplace(
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         std::piecewise_construct,
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         std::tuple {file->fileNumber_},
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         std::forward_as_tuple(PlacefileIconInfo {file, baseUrl}));
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   }
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}
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void PlacefileIcons::AddIcon(
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   const std::shared_ptr<gr::Placefile::IconDrawItem>& di)
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{
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   if (di != nullptr)
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   {
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      p->newIconList_.emplace_back(di);
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   }
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}
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void PlacefileIcons::FinishIcons()
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{
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   // Update icon files
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   for (auto& iconFile : p->newIconFiles_)
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   {
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      iconFile.second.UpdateTextureInfo();
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   }
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   // Update buffers
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   p->UpdateBuffers();
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   std::unique_lock lock {p->iconMutex_};
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   // Swap buffers
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   p->currentIconList_.swap(p->newValidIconList_);
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   p->currentIconFiles_.swap(p->newIconFiles_);
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   p->currentIconBuffer_.swap(p->newIconBuffer_);
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   p->currentIntegerBuffer_.swap(p->newIntegerBuffer_);
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   p->currentHoverIcons_.swap(p->newHoverIcons_);
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   // Clear the new buffers
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   p->newIconList_.clear();
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   p->newValidIconList_.clear();
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   p->newIconFiles_.clear();
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   p->newIconBuffer_.clear();
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   p->newIntegerBuffer_.clear();
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   p->newHoverIcons_.clear();
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   // Mark the draw item dirty
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   p->dirty_ = true;
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}
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void PlacefileIcons::Impl::UpdateBuffers()
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{
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   newIconBuffer_.clear();
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   newIconBuffer_.reserve(newIconList_.size() * kIconBufferLength);
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   newIntegerBuffer_.clear();
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   newIntegerBuffer_.reserve(newIconList_.size() * kVerticesPerRectangle *
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                             kIntegersPerVertex_);
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   for (auto& di : newIconList_)
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   {
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      auto it = newIconFiles_.find(di->fileNumber_);
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      if (it == newIconFiles_.cend())
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      {
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         // No file found
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         logger_->trace("Could not find file number: {}", di->fileNumber_);
 | 
						|
         continue;
 | 
						|
      }
 | 
						|
 | 
						|
      auto& icon = it->second;
 | 
						|
 | 
						|
      // Validate icon
 | 
						|
      if (di->iconNumber_ == 0 || di->iconNumber_ > icon.numIcons_)
 | 
						|
      {
 | 
						|
         // No icon found
 | 
						|
         logger_->trace("Invalid icon number: {}", di->iconNumber_);
 | 
						|
         continue;
 | 
						|
      }
 | 
						|
 | 
						|
      // Icon is valid, add to valid icon list
 | 
						|
      newValidIconList_.push_back(di);
 | 
						|
 | 
						|
      // Threshold value
 | 
						|
      units::length::nautical_miles<double> threshold = di->threshold_;
 | 
						|
      GLint thresholdValue = static_cast<GLint>(std::round(threshold.value()));
 | 
						|
 | 
						|
      // Start and end time
 | 
						|
      GLint startTime =
 | 
						|
         static_cast<GLint>(std::chrono::duration_cast<std::chrono::minutes>(
 | 
						|
                               di->startTime_.time_since_epoch())
 | 
						|
                               .count());
 | 
						|
      GLint endTime =
 | 
						|
         static_cast<GLint>(std::chrono::duration_cast<std::chrono::minutes>(
 | 
						|
                               di->endTime_.time_since_epoch())
 | 
						|
                               .count());
 | 
						|
 | 
						|
      // Latitude and longitude coordinates in degrees
 | 
						|
      const float lat = static_cast<float>(di->latitude_);
 | 
						|
      const float lon = static_cast<float>(di->longitude_);
 | 
						|
 | 
						|
      // Base X/Y offsets in pixels
 | 
						|
      const float x = static_cast<float>(di->x_);
 | 
						|
      const float y = static_cast<float>(di->y_);
 | 
						|
 | 
						|
      // Icon size
 | 
						|
      const float iw = static_cast<float>(icon.iconFile_->iconWidth_);
 | 
						|
      const float ih = static_cast<float>(icon.iconFile_->iconHeight_);
 | 
						|
 | 
						|
      // Hot X/Y (zero-based icon center)
 | 
						|
      const float hx = static_cast<float>(icon.iconFile_->hotX_);
 | 
						|
      const float hy = static_cast<float>(icon.iconFile_->hotY_);
 | 
						|
 | 
						|
      // Final X/Y offsets in pixels
 | 
						|
      const float lx = std::roundf(x - hx);
 | 
						|
      const float rx = std::roundf(lx + iw);
 | 
						|
      const float ty = std::roundf(y + hy);
 | 
						|
      const float by = std::roundf(ty - ih);
 | 
						|
 | 
						|
      // Angle in degrees
 | 
						|
      units::angle::degrees<float> angle = di->angle_;
 | 
						|
      const float                  a     = angle.value();
 | 
						|
 | 
						|
      // Modulate color
 | 
						|
      const float mc0 = di->modulate_[0] / 255.0f;
 | 
						|
      const float mc1 = di->modulate_[1] / 255.0f;
 | 
						|
      const float mc2 = di->modulate_[2] / 255.0f;
 | 
						|
      const float mc3 = di->modulate_[3] / 255.0f;
 | 
						|
 | 
						|
      newIconBuffer_.insert(newIconBuffer_.end(),
 | 
						|
                            {
 | 
						|
                               // Icon
 | 
						|
                               lat, lon, lx, by, mc0, mc1, mc2, mc3, a, // BL
 | 
						|
                               lat, lon, lx, ty, mc0, mc1, mc2, mc3, a, // TL
 | 
						|
                               lat, lon, rx, by, mc0, mc1, mc2, mc3, a, // BR
 | 
						|
                               lat, lon, rx, by, mc0, mc1, mc2, mc3, a, // BR
 | 
						|
                               lat, lon, rx, ty, mc0, mc1, mc2, mc3, a, // TR
 | 
						|
                               lat, lon, lx, ty, mc0, mc1, mc2, mc3, a  // TL
 | 
						|
                            });
 | 
						|
      newIntegerBuffer_.insert(newIntegerBuffer_.end(),
 | 
						|
                               {thresholdValue,
 | 
						|
                                startTime,
 | 
						|
                                endTime,
 | 
						|
                                thresholdValue,
 | 
						|
                                startTime,
 | 
						|
                                endTime,
 | 
						|
                                thresholdValue,
 | 
						|
                                startTime,
 | 
						|
                                endTime,
 | 
						|
                                thresholdValue,
 | 
						|
                                startTime,
 | 
						|
                                endTime,
 | 
						|
                                thresholdValue,
 | 
						|
                                startTime,
 | 
						|
                                endTime,
 | 
						|
                                thresholdValue,
 | 
						|
                                startTime,
 | 
						|
                                endTime});
 | 
						|
 | 
						|
      if (!di->hoverText_.empty())
 | 
						|
      {
 | 
						|
         const units::angle::radians<double> radians = angle;
 | 
						|
 | 
						|
         const auto sc = util::maplibre::LatLongToScreenCoordinate({lat, lon});
 | 
						|
 | 
						|
         const float cosAngle = cosf(static_cast<float>(radians.value()));
 | 
						|
         const float sinAngle = sinf(static_cast<float>(radians.value()));
 | 
						|
 | 
						|
         const glm::mat2 rotate {cosAngle, -sinAngle, sinAngle, cosAngle};
 | 
						|
 | 
						|
         const glm::vec2 otl = rotate * glm::vec2 {lx, ty};
 | 
						|
         const glm::vec2 otr = rotate * glm::vec2 {rx, ty};
 | 
						|
         const glm::vec2 obl = rotate * glm::vec2 {lx, by};
 | 
						|
         const glm::vec2 obr = rotate * glm::vec2 {rx, by};
 | 
						|
 | 
						|
         newHoverIcons_.emplace_back(
 | 
						|
            IconHoverEntry {di, sc, otl, otr, obl, obr});
 | 
						|
      }
 | 
						|
   }
 | 
						|
}
 | 
						|
 | 
						|
void PlacefileIcons::Impl::UpdateTextureBuffer()
 | 
						|
{
 | 
						|
   textureBuffer_.clear();
 | 
						|
   textureBuffer_.reserve(currentIconList_.size() * kTextureBufferLength);
 | 
						|
 | 
						|
   for (auto& di : currentIconList_)
 | 
						|
   {
 | 
						|
      auto it = currentIconFiles_.find(di->fileNumber_);
 | 
						|
      if (it == currentIconFiles_.cend())
 | 
						|
      {
 | 
						|
         // No file found. Should not get here, but insert empty data to match
 | 
						|
         // up with data already buffered
 | 
						|
         logger_->error("Could not find file number: {}", di->fileNumber_);
 | 
						|
 | 
						|
         // clang-format off
 | 
						|
         textureBuffer_.insert(
 | 
						|
            textureBuffer_.end(),
 | 
						|
            {
 | 
						|
               // Icon
 | 
						|
               0.0f, 0.0f, 0.0f, // BL
 | 
						|
               0.0f, 0.0f, 0.0f, // TL
 | 
						|
               0.0f, 0.0f, 0.0f, // BR
 | 
						|
               0.0f, 0.0f, 0.0f, // BR
 | 
						|
               0.0f, 0.0f, 0.0f, // TR
 | 
						|
               0.0f, 0.0f, 0.0f  // TL
 | 
						|
            });
 | 
						|
         // clang-format on
 | 
						|
 | 
						|
         continue;
 | 
						|
      }
 | 
						|
 | 
						|
      auto& icon = it->second;
 | 
						|
 | 
						|
      // Validate icon
 | 
						|
      if (di->iconNumber_ == 0 || di->iconNumber_ > icon.numIcons_)
 | 
						|
      {
 | 
						|
         // No icon found
 | 
						|
         logger_->trace("Invalid icon number: {}", di->iconNumber_);
 | 
						|
 | 
						|
         // Will get here if a texture changes, and the texture shrunk such that
 | 
						|
         // the icon is no longer found
 | 
						|
 | 
						|
         // clang-format off
 | 
						|
         textureBuffer_.insert(
 | 
						|
            textureBuffer_.end(),
 | 
						|
            {
 | 
						|
               // Icon
 | 
						|
               0.0f, 0.0f, 0.0f, // BL
 | 
						|
               0.0f, 0.0f, 0.0f, // TL
 | 
						|
               0.0f, 0.0f, 0.0f, // BR
 | 
						|
               0.0f, 0.0f, 0.0f, // BR
 | 
						|
               0.0f, 0.0f, 0.0f, // TR
 | 
						|
               0.0f, 0.0f, 0.0f  // TL
 | 
						|
            });
 | 
						|
         // clang-format on
 | 
						|
 | 
						|
         continue;
 | 
						|
      }
 | 
						|
 | 
						|
      // Texture coordinates
 | 
						|
      const std::size_t iconRow    = (di->iconNumber_ - 1) / icon.columns_;
 | 
						|
      const std::size_t iconColumn = (di->iconNumber_ - 1) % icon.columns_;
 | 
						|
 | 
						|
      const float iconX = iconColumn * icon.scaledWidth_;
 | 
						|
      const float iconY = iconRow * icon.scaledHeight_;
 | 
						|
 | 
						|
      const float ls = icon.texture_.sLeft_ + iconX;
 | 
						|
      const float rs = ls + icon.scaledWidth_;
 | 
						|
      const float tt = icon.texture_.tTop_ + iconY;
 | 
						|
      const float bt = tt + icon.scaledHeight_;
 | 
						|
      const float r  = static_cast<float>(icon.texture_.layerId_);
 | 
						|
 | 
						|
      // clang-format off
 | 
						|
      textureBuffer_.insert(
 | 
						|
         textureBuffer_.end(),
 | 
						|
         {
 | 
						|
            // Icon
 | 
						|
            ls, bt, r, // BL
 | 
						|
            ls, tt, r, // TL
 | 
						|
            rs, bt, r, // BR
 | 
						|
            rs, bt, r, // BR
 | 
						|
            rs, tt, r, // TR
 | 
						|
            ls, tt, r  // TL
 | 
						|
         });
 | 
						|
      // clang-format on
 | 
						|
   }
 | 
						|
}
 | 
						|
 | 
						|
void PlacefileIcons::Impl::Update(bool textureAtlasChanged)
 | 
						|
{
 | 
						|
   gl::OpenGLFunctions& gl = context_->gl();
 | 
						|
 | 
						|
   // If the texture atlas has changed
 | 
						|
   if (dirty_ || textureAtlasChanged)
 | 
						|
   {
 | 
						|
      // Update texture coordinates
 | 
						|
      for (auto& iconFile : currentIconFiles_)
 | 
						|
      {
 | 
						|
         iconFile.second.UpdateTextureInfo();
 | 
						|
      }
 | 
						|
 | 
						|
      // Update OpenGL texture buffer data
 | 
						|
      UpdateTextureBuffer();
 | 
						|
 | 
						|
      // Buffer texture data
 | 
						|
      gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
 | 
						|
      gl.glBufferData(GL_ARRAY_BUFFER,
 | 
						|
                      sizeof(float) * textureBuffer_.size(),
 | 
						|
                      textureBuffer_.data(),
 | 
						|
                      GL_DYNAMIC_DRAW);
 | 
						|
   }
 | 
						|
 | 
						|
   // If buffers need updating
 | 
						|
   if (dirty_)
 | 
						|
   {
 | 
						|
      // Buffer vertex data
 | 
						|
      gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]);
 | 
						|
      gl.glBufferData(GL_ARRAY_BUFFER,
 | 
						|
                      sizeof(float) * currentIconBuffer_.size(),
 | 
						|
                      currentIconBuffer_.data(),
 | 
						|
                      GL_DYNAMIC_DRAW);
 | 
						|
 | 
						|
      // Buffer threshold data
 | 
						|
      gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[2]);
 | 
						|
      gl.glBufferData(GL_ARRAY_BUFFER,
 | 
						|
                      sizeof(GLint) * currentIntegerBuffer_.size(),
 | 
						|
                      currentIntegerBuffer_.data(),
 | 
						|
                      GL_DYNAMIC_DRAW);
 | 
						|
 | 
						|
      numVertices_ =
 | 
						|
         static_cast<GLsizei>(currentIconBuffer_.size() / kPointsPerVertex);
 | 
						|
   }
 | 
						|
 | 
						|
   dirty_ = false;
 | 
						|
}
 | 
						|
 | 
						|
bool PlacefileIcons::RunMousePicking(
 | 
						|
   const QMapLibre::CustomLayerRenderParameters& params,
 | 
						|
   const QPointF& /* mouseLocalPos */,
 | 
						|
   const QPointF&   mouseGlobalPos,
 | 
						|
   const glm::vec2& mouseCoords,
 | 
						|
   const common::Coordinate& /* mouseGeoCoords */,
 | 
						|
   std::shared_ptr<types::EventHandler>& /* eventHandler */)
 | 
						|
{
 | 
						|
   std::unique_lock lock {p->iconMutex_};
 | 
						|
 | 
						|
   bool itemPicked = false;
 | 
						|
 | 
						|
   // Calculate map scale, remove width and height from original calculation
 | 
						|
   glm::vec2 scale = util::maplibre::GetMapScale(params);
 | 
						|
   scale = 2.0f / glm::vec2 {scale.x * params.width, scale.y * params.height};
 | 
						|
 | 
						|
   // Scale and rotate the identity matrix to create the map matrix
 | 
						|
   glm::mat4 mapMatrix {1.0f};
 | 
						|
   mapMatrix = glm::scale(mapMatrix, glm::vec3 {scale, 1.0f});
 | 
						|
   mapMatrix = glm::rotate(mapMatrix,
 | 
						|
                           glm::radians<float>(params.bearing),
 | 
						|
                           glm::vec3(0.0f, 0.0f, 1.0f));
 | 
						|
 | 
						|
   units::length::meters<double> mapDistance =
 | 
						|
      (p->thresholded_) ? util::maplibre::GetMapDistance(params) :
 | 
						|
                          units::length::meters<double> {0.0};
 | 
						|
 | 
						|
   // If no time has been selected, use the current time
 | 
						|
   std::chrono::system_clock::time_point selectedTime =
 | 
						|
      (p->selectedTime_ == std::chrono::system_clock::time_point {}) ?
 | 
						|
         std::chrono::system_clock::now() :
 | 
						|
         p->selectedTime_;
 | 
						|
 | 
						|
   // For each pickable icon
 | 
						|
   auto it = std::find_if(
 | 
						|
      std::execution::par_unseq,
 | 
						|
      p->currentHoverIcons_.crbegin(),
 | 
						|
      p->currentHoverIcons_.crend(),
 | 
						|
      [&mapDistance, &selectedTime, &mapMatrix, &mouseCoords](const auto& icon)
 | 
						|
      {
 | 
						|
         if ((
 | 
						|
                // Placefile is thresholded
 | 
						|
                mapDistance > units::length::meters<double> {0.0} &&
 | 
						|
 | 
						|
                // Placefile threshold is < 999 nmi
 | 
						|
                static_cast<int>(std::round(
 | 
						|
                   units::length::nautical_miles<double> {icon.di_->threshold_}
 | 
						|
                      .value())) < 999 &&
 | 
						|
 | 
						|
                // Map distance is beyond the threshold
 | 
						|
                icon.di_->threshold_ < mapDistance) ||
 | 
						|
 | 
						|
             (
 | 
						|
                // Line has a start time
 | 
						|
                icon.di_->startTime_ !=
 | 
						|
                   std::chrono::system_clock::time_point {} &&
 | 
						|
 | 
						|
                // The time range has not yet started
 | 
						|
                (selectedTime < icon.di_->startTime_ ||
 | 
						|
 | 
						|
                 // The time range has ended
 | 
						|
                 icon.di_->endTime_ <= selectedTime)))
 | 
						|
         {
 | 
						|
            // Icon is not pickable
 | 
						|
            return false;
 | 
						|
         }
 | 
						|
 | 
						|
         // Initialize vertices
 | 
						|
         glm::vec2 bl = icon.p_;
 | 
						|
         glm::vec2 br = bl;
 | 
						|
         glm::vec2 tl = br;
 | 
						|
         glm::vec2 tr = tl;
 | 
						|
 | 
						|
         // Calculate offsets
 | 
						|
         // - Rotated offset is based on final X/Y offsets (pixels)
 | 
						|
         // - Multiply the offset by the scaled and rotated map matrix
 | 
						|
         const glm::vec2 otl = mapMatrix * glm::vec4 {icon.otl_, 0.0f, 1.0f};
 | 
						|
         const glm::vec2 obl = mapMatrix * glm::vec4 {icon.obl_, 0.0f, 1.0f};
 | 
						|
         const glm::vec2 obr = mapMatrix * glm::vec4 {icon.obr_, 0.0f, 1.0f};
 | 
						|
         const glm::vec2 otr = mapMatrix * glm::vec4 {icon.otr_, 0.0f, 1.0f};
 | 
						|
 | 
						|
         // Offset vertices
 | 
						|
         tl += otl;
 | 
						|
         bl += obl;
 | 
						|
         br += obr;
 | 
						|
         tr += otr;
 | 
						|
 | 
						|
         // Test point against polygon bounds
 | 
						|
         return util::maplibre::IsPointInPolygon({tl, bl, br, tr}, mouseCoords);
 | 
						|
      });
 | 
						|
 | 
						|
   if (it != p->currentHoverIcons_.crend())
 | 
						|
   {
 | 
						|
      itemPicked = true;
 | 
						|
      util::tooltip::Show(it->di_->hoverText_, mouseGlobalPos);
 | 
						|
   }
 | 
						|
 | 
						|
   return itemPicked;
 | 
						|
}
 | 
						|
 | 
						|
} // namespace draw
 | 
						|
} // namespace gl
 | 
						|
} // namespace qt
 | 
						|
} // namespace scwx
 |