supercell-wx/scwx-qt/source/scwx/qt/gl/draw/placefile_images.cpp

494 lines
15 KiB
C++

#include <scwx/qt/gl/draw/placefile_images.hpp>
#include <scwx/qt/util/maplibre.hpp>
#include <scwx/qt/util/texture_atlas.hpp>
#include <scwx/util/logger.hpp>
#include <scwx/util/time.hpp>
#include <QDir>
#include <QUrl>
#include <boost/unordered/unordered_flat_map.hpp>
namespace scwx
{
namespace qt
{
namespace gl
{
namespace draw
{
static const std::string logPrefix_ = "scwx::qt::gl::draw::placefile_images";
static const auto logger_ = scwx::util::Logger::Create(logPrefix_);
static constexpr std::size_t kNumRectangles = 1;
static constexpr std::size_t kNumTriangles = kNumRectangles * 2;
static constexpr std::size_t kVerticesPerTriangle = 3;
static constexpr std::size_t kVerticesPerRectangle = kVerticesPerTriangle * 2;
static constexpr std::size_t kPointsPerVertex = 8;
static constexpr std::size_t kPointsPerTexCoord = 3;
static constexpr std::size_t kImageBufferLength =
kNumTriangles * kVerticesPerTriangle * kPointsPerVertex;
static constexpr std::size_t kTextureBufferLength =
kNumTriangles * kVerticesPerTriangle * kPointsPerTexCoord;
// Threshold, start time, end time
static constexpr std::size_t kIntegersPerVertex_ = 3;
struct PlacefileImageInfo
{
PlacefileImageInfo(const std::string& imageFile,
const std::string& baseUrlString)
{
// Resolve using base URL
auto baseUrl = QUrl::fromUserInput(QString::fromStdString(baseUrlString));
auto relativeUrl =
QUrl(QDir::fromNativeSeparators(QString::fromStdString(imageFile)));
resolvedUrl_ = baseUrl.resolved(relativeUrl).toString().toStdString();
}
void UpdateTextureInfo();
std::string resolvedUrl_;
util::TextureAttributes texture_ {};
float scaledWidth_ {};
float scaledHeight_ {};
};
class PlacefileImages::Impl
{
public:
explicit Impl(const std::shared_ptr<GlContext>& context) :
context_ {context},
shaderProgram_ {nullptr},
uMVPMatrixLocation_(GL_INVALID_INDEX),
uMapMatrixLocation_(GL_INVALID_INDEX),
uMapScreenCoordLocation_(GL_INVALID_INDEX),
uMapDistanceLocation_(GL_INVALID_INDEX),
uSelectedTimeLocation_(GL_INVALID_INDEX),
vao_ {GL_INVALID_INDEX},
vbo_ {GL_INVALID_INDEX},
numVertices_ {0}
{
}
~Impl() {}
void UpdateBuffers();
void UpdateTextureBuffer();
void Update(bool textureAtlasChanged);
std::shared_ptr<GlContext> context_;
std::string baseUrl_ {};
bool dirty_ {false};
bool thresholded_ {false};
std::chrono::system_clock::time_point selectedTime_ {};
std::mutex imageMutex_;
boost::unordered_flat_map<std::string, PlacefileImageInfo>
currentImageFiles_ {};
boost::unordered_flat_map<std::string, PlacefileImageInfo> newImageFiles_ {};
std::vector<std::shared_ptr<const gr::Placefile::ImageDrawItem>>
currentImageList_ {};
std::vector<std::shared_ptr<const gr::Placefile::ImageDrawItem>>
newImageList_ {};
std::vector<float> currentImageBuffer_ {};
std::vector<GLint> currentIntegerBuffer_ {};
std::vector<float> newImageBuffer_ {};
std::vector<GLint> newIntegerBuffer_ {};
std::vector<float> textureBuffer_ {};
std::shared_ptr<ShaderProgram> shaderProgram_;
GLint uMVPMatrixLocation_;
GLint uMapMatrixLocation_;
GLint uMapScreenCoordLocation_;
GLint uMapDistanceLocation_;
GLint uSelectedTimeLocation_;
GLuint vao_;
std::array<GLuint, 3> vbo_;
GLsizei numVertices_;
};
PlacefileImages::PlacefileImages(const std::shared_ptr<GlContext>& context) :
DrawItem(), p(std::make_unique<Impl>(context))
{
}
PlacefileImages::~PlacefileImages() = default;
PlacefileImages::PlacefileImages(PlacefileImages&&) noexcept = default;
PlacefileImages&
PlacefileImages::operator=(PlacefileImages&&) noexcept = default;
void PlacefileImages::set_selected_time(
std::chrono::system_clock::time_point selectedTime)
{
p->selectedTime_ = selectedTime;
}
void PlacefileImages::set_thresholded(bool thresholded)
{
p->thresholded_ = thresholded;
}
void PlacefileImages::Initialize()
{
p->shaderProgram_ = p->context_->GetShaderProgram(
{{GL_VERTEX_SHADER, ":/gl/geo_texture2d.vert"},
{GL_GEOMETRY_SHADER, ":/gl/threshold.geom"},
{GL_FRAGMENT_SHADER, ":/gl/texture2d_array.frag"}});
p->uMVPMatrixLocation_ = p->shaderProgram_->GetUniformLocation("uMVPMatrix");
p->uMapMatrixLocation_ = p->shaderProgram_->GetUniformLocation("uMapMatrix");
p->uMapScreenCoordLocation_ =
p->shaderProgram_->GetUniformLocation("uMapScreenCoord");
p->uMapDistanceLocation_ =
p->shaderProgram_->GetUniformLocation("uMapDistance");
p->uSelectedTimeLocation_ =
p->shaderProgram_->GetUniformLocation("uSelectedTime");
glGenVertexArrays(1, &p->vao_);
glGenBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
glBindVertexArray(p->vao_);
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
// NOLINTBEGIN(modernize-use-nullptr)
// NOLINTBEGIN(performance-no-int-to-ptr)
// NOLINTBEGIN(cppcoreguidelines-avoid-magic-numbers)
// aLatLong
glVertexAttribPointer(0,
2,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
static_cast<void*>(0));
glEnableVertexAttribArray(0);
// aXYOffset
glVertexAttribPointer(1,
2,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
reinterpret_cast<void*>(2 * sizeof(float)));
glEnableVertexAttribArray(1);
// aModulate
glVertexAttribPointer(3,
4,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
reinterpret_cast<void*>(4 * sizeof(float)));
glEnableVertexAttribArray(3);
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
// aTexCoord
glVertexAttribPointer(2,
3,
GL_FLOAT,
GL_FALSE,
kPointsPerTexCoord * sizeof(float),
static_cast<void*>(0));
glEnableVertexAttribArray(2);
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[2]);
glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
// aThreshold
glVertexAttribIPointer(5, //
1,
GL_INT,
kIntegersPerVertex_ * sizeof(GLint),
static_cast<void*>(0));
glEnableVertexAttribArray(5);
// aTimeRange
glVertexAttribIPointer(6, //
2,
GL_INT,
kIntegersPerVertex_ * sizeof(GLint),
reinterpret_cast<void*>(1 * sizeof(GLint)));
glEnableVertexAttribArray(6);
// aDisplayed
glVertexAttribI1i(7, 1);
// NOLINTEND(cppcoreguidelines-avoid-magic-numbers)
// NOLINTEND(performance-no-int-to-ptr)
// NOLINTEND(modernize-use-nullptr)
p->dirty_ = true;
}
void PlacefileImages::Render(
const QMapLibre::CustomLayerRenderParameters& params,
bool textureAtlasChanged)
{
std::unique_lock lock {p->imageMutex_};
if (!p->currentImageList_.empty())
{
glBindVertexArray(p->vao_);
p->Update(textureAtlasChanged);
p->shaderProgram_->Use();
UseRotationProjection(params, p->uMVPMatrixLocation_);
UseMapProjection(
params, p->uMapMatrixLocation_, p->uMapScreenCoordLocation_);
if (p->thresholded_)
{
// If thresholding is enabled, set the map distance
units::length::nautical_miles<float> mapDistance =
util::maplibre::GetMapDistance(params);
glUniform1f(p->uMapDistanceLocation_, mapDistance.value());
}
else
{
// If thresholding is disabled, set the map distance to 0
glUniform1f(p->uMapDistanceLocation_, 0.0f);
}
// Selected time
std::chrono::system_clock::time_point selectedTime =
(p->selectedTime_ == std::chrono::system_clock::time_point {}) ?
scwx::util::time::now() :
p->selectedTime_;
glUniform1i(
p->uSelectedTimeLocation_,
static_cast<GLint>(std::chrono::duration_cast<std::chrono::minutes>(
selectedTime.time_since_epoch())
.count()));
// Interpolate texture coordinates
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// Draw images
glDrawArrays(GL_TRIANGLES, 0, p->numVertices_);
}
}
void PlacefileImages::Deinitialize()
{
glDeleteVertexArrays(1, &p->vao_);
glDeleteBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
std::unique_lock lock {p->imageMutex_};
p->currentImageList_.clear();
p->currentImageFiles_.clear();
p->currentImageBuffer_.clear();
p->currentIntegerBuffer_.clear();
p->textureBuffer_.clear();
}
void PlacefileImageInfo::UpdateTextureInfo()
{
texture_ = util::TextureAtlas::Instance().GetTextureAttributes(resolvedUrl_);
scaledWidth_ = texture_.sRight_ - texture_.sLeft_;
scaledHeight_ = texture_.tBottom_ - texture_.tTop_;
}
void PlacefileImages::StartImages(const std::string& baseUrl)
{
p->baseUrl_ = baseUrl;
// Clear the new buffer
p->newImageList_.clear();
p->newImageFiles_.clear();
p->newImageBuffer_.clear();
p->newIntegerBuffer_.clear();
}
void PlacefileImages::AddImage(
const std::shared_ptr<gr::Placefile::ImageDrawItem>& di)
{
if (di != nullptr)
{
p->newImageList_.emplace_back(di);
}
}
void PlacefileImages::FinishImages()
{
// Update buffers
p->UpdateBuffers();
std::unique_lock lock {p->imageMutex_};
// Swap buffers
p->currentImageList_.swap(p->newImageList_);
p->currentImageFiles_.swap(p->newImageFiles_);
p->currentImageBuffer_.swap(p->newImageBuffer_);
p->currentIntegerBuffer_.swap(p->newIntegerBuffer_);
// Clear the new buffers
p->newImageList_.clear();
p->newImageFiles_.clear();
p->newImageBuffer_.clear();
p->newIntegerBuffer_.clear();
// Mark the draw item dirty
p->dirty_ = true;
}
void PlacefileImages::Impl::UpdateBuffers()
{
newImageBuffer_.clear();
newImageBuffer_.reserve(newImageList_.size() * kImageBufferLength);
newIntegerBuffer_.clear();
newIntegerBuffer_.reserve(newImageList_.size() * kVerticesPerRectangle *
kIntegersPerVertex_);
newImageFiles_.clear();
// Fixed modulate color
static const float mc0 = 1.0f;
static const float mc1 = 1.0f;
static const float mc2 = 1.0f;
static const float mc3 = 1.0f;
for (auto& di : newImageList_)
{
// Populate image file map
newImageFiles_.emplace(
std::piecewise_construct,
std::tuple {di->imageFile_},
std::forward_as_tuple(PlacefileImageInfo {di->imageFile_, baseUrl_}));
// Threshold value
units::length::nautical_miles<double> threshold = di->threshold_;
GLint thresholdValue = static_cast<GLint>(std::round(threshold.value()));
// Start and end time
GLint startTime =
static_cast<GLint>(std::chrono::duration_cast<std::chrono::minutes>(
di->startTime_.time_since_epoch())
.count());
GLint endTime =
static_cast<GLint>(std::chrono::duration_cast<std::chrono::minutes>(
di->endTime_.time_since_epoch())
.count());
// Limit processing to groups of 3 (triangles)
std::size_t numElements = di->elements_.size() - di->elements_.size() % 3;
for (std::size_t i = 0; i < numElements; ++i)
{
auto& element = di->elements_[i];
// Latitude and longitude coordinates in degrees
const float lat = static_cast<float>(element.latitude_);
const float lon = static_cast<float>(element.longitude_);
// Base X/Y offsets in pixels
const float x = static_cast<float>(element.x_);
const float y = static_cast<float>(element.y_);
newImageBuffer_.insert(newImageBuffer_.end(),
{lat, lon, x, y, mc0, mc1, mc2, mc3});
newIntegerBuffer_.insert(newIntegerBuffer_.end(),
{thresholdValue, startTime, endTime});
}
}
}
void PlacefileImages::Impl::UpdateTextureBuffer()
{
textureBuffer_.clear();
textureBuffer_.reserve(currentImageList_.size() * kTextureBufferLength);
for (auto& di : currentImageList_)
{
// Get placefile image info. The key should always be found in the map, as
// it is populated when the placefile is updated.
auto it = currentImageFiles_.find(di->imageFile_);
const PlacefileImageInfo& image = (it == currentImageFiles_.cend()) ?
currentImageFiles_.cbegin()->second :
it->second;
const float r = static_cast<float>(image.texture_.layerId_);
// Limit processing to groups of 3 (triangles)
std::size_t numElements = di->elements_.size() - di->elements_.size() % 3;
for (std::size_t i = 0; i < numElements; ++i)
{
auto& element = di->elements_[i];
// Texture coordinates
const float s =
image.texture_.sLeft_ + (image.scaledWidth_ * element.tu_);
const float t =
image.texture_.tTop_ + (image.scaledHeight_ * element.tv_);
textureBuffer_.insert(textureBuffer_.end(), {s, t, r});
}
}
}
void PlacefileImages::Impl::Update(bool textureAtlasChanged)
{
// If the texture atlas has changed
if (dirty_ || textureAtlasChanged)
{
// Update texture coordinates
for (auto& imageFile : currentImageFiles_)
{
imageFile.second.UpdateTextureInfo();
}
// Update OpenGL texture buffer data
UpdateTextureBuffer();
// Buffer texture data
glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
glBufferData(
GL_ARRAY_BUFFER,
static_cast<GLsizeiptr>(sizeof(float) * textureBuffer_.size()),
textureBuffer_.data(),
GL_DYNAMIC_DRAW);
}
// If buffers need updating
if (dirty_)
{
// Buffer vertex data
glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]);
glBufferData(
GL_ARRAY_BUFFER,
static_cast<GLsizeiptr>(sizeof(float) * currentImageBuffer_.size()),
currentImageBuffer_.data(),
GL_DYNAMIC_DRAW);
// Buffer threshold data
glBindBuffer(GL_ARRAY_BUFFER, vbo_[2]);
glBufferData(
GL_ARRAY_BUFFER,
static_cast<GLsizeiptr>(sizeof(GLint) * currentIntegerBuffer_.size()),
currentIntegerBuffer_.data(),
GL_DYNAMIC_DRAW);
numVertices_ =
static_cast<GLsizei>(currentImageBuffer_.size() / kPointsPerVertex);
}
dirty_ = false;
}
} // namespace draw
} // namespace gl
} // namespace qt
} // namespace scwx