mirror of
https://github.com/ciphervance/supercell-wx.git
synced 2025-10-29 21:00:06 +00:00
494 lines
15 KiB
C++
494 lines
15 KiB
C++
#include <scwx/qt/gl/draw/placefile_images.hpp>
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#include <scwx/qt/util/maplibre.hpp>
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#include <scwx/qt/util/texture_atlas.hpp>
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#include <scwx/util/logger.hpp>
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#include <scwx/util/time.hpp>
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#include <QDir>
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#include <QUrl>
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#include <boost/unordered/unordered_flat_map.hpp>
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namespace scwx
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{
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namespace qt
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{
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namespace gl
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{
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namespace draw
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{
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static const std::string logPrefix_ = "scwx::qt::gl::draw::placefile_images";
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static const auto logger_ = scwx::util::Logger::Create(logPrefix_);
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static constexpr std::size_t kNumRectangles = 1;
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static constexpr std::size_t kNumTriangles = kNumRectangles * 2;
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static constexpr std::size_t kVerticesPerTriangle = 3;
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static constexpr std::size_t kVerticesPerRectangle = kVerticesPerTriangle * 2;
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static constexpr std::size_t kPointsPerVertex = 8;
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static constexpr std::size_t kPointsPerTexCoord = 3;
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static constexpr std::size_t kImageBufferLength =
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kNumTriangles * kVerticesPerTriangle * kPointsPerVertex;
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static constexpr std::size_t kTextureBufferLength =
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kNumTriangles * kVerticesPerTriangle * kPointsPerTexCoord;
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// Threshold, start time, end time
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static constexpr std::size_t kIntegersPerVertex_ = 3;
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struct PlacefileImageInfo
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{
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PlacefileImageInfo(const std::string& imageFile,
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const std::string& baseUrlString)
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{
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// Resolve using base URL
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auto baseUrl = QUrl::fromUserInput(QString::fromStdString(baseUrlString));
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auto relativeUrl =
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QUrl(QDir::fromNativeSeparators(QString::fromStdString(imageFile)));
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resolvedUrl_ = baseUrl.resolved(relativeUrl).toString().toStdString();
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}
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void UpdateTextureInfo();
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std::string resolvedUrl_;
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util::TextureAttributes texture_ {};
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float scaledWidth_ {};
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float scaledHeight_ {};
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};
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class PlacefileImages::Impl
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{
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public:
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explicit Impl(const std::shared_ptr<GlContext>& context) :
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context_ {context},
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shaderProgram_ {nullptr},
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uMVPMatrixLocation_(GL_INVALID_INDEX),
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uMapMatrixLocation_(GL_INVALID_INDEX),
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uMapScreenCoordLocation_(GL_INVALID_INDEX),
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uMapDistanceLocation_(GL_INVALID_INDEX),
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uSelectedTimeLocation_(GL_INVALID_INDEX),
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vao_ {GL_INVALID_INDEX},
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vbo_ {GL_INVALID_INDEX},
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numVertices_ {0}
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{
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}
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~Impl() {}
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void UpdateBuffers();
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void UpdateTextureBuffer();
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void Update(bool textureAtlasChanged);
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std::shared_ptr<GlContext> context_;
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std::string baseUrl_ {};
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bool dirty_ {false};
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bool thresholded_ {false};
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std::chrono::system_clock::time_point selectedTime_ {};
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std::mutex imageMutex_;
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boost::unordered_flat_map<std::string, PlacefileImageInfo>
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currentImageFiles_ {};
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boost::unordered_flat_map<std::string, PlacefileImageInfo> newImageFiles_ {};
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std::vector<std::shared_ptr<const gr::Placefile::ImageDrawItem>>
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currentImageList_ {};
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std::vector<std::shared_ptr<const gr::Placefile::ImageDrawItem>>
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newImageList_ {};
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std::vector<float> currentImageBuffer_ {};
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std::vector<GLint> currentIntegerBuffer_ {};
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std::vector<float> newImageBuffer_ {};
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std::vector<GLint> newIntegerBuffer_ {};
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std::vector<float> textureBuffer_ {};
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std::shared_ptr<ShaderProgram> shaderProgram_;
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GLint uMVPMatrixLocation_;
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GLint uMapMatrixLocation_;
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GLint uMapScreenCoordLocation_;
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GLint uMapDistanceLocation_;
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GLint uSelectedTimeLocation_;
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GLuint vao_;
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std::array<GLuint, 3> vbo_;
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GLsizei numVertices_;
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};
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PlacefileImages::PlacefileImages(const std::shared_ptr<GlContext>& context) :
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DrawItem(), p(std::make_unique<Impl>(context))
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{
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}
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PlacefileImages::~PlacefileImages() = default;
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PlacefileImages::PlacefileImages(PlacefileImages&&) noexcept = default;
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PlacefileImages&
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PlacefileImages::operator=(PlacefileImages&&) noexcept = default;
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void PlacefileImages::set_selected_time(
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std::chrono::system_clock::time_point selectedTime)
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{
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p->selectedTime_ = selectedTime;
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}
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void PlacefileImages::set_thresholded(bool thresholded)
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{
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p->thresholded_ = thresholded;
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}
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void PlacefileImages::Initialize()
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{
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p->shaderProgram_ = p->context_->GetShaderProgram(
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{{GL_VERTEX_SHADER, ":/gl/geo_texture2d.vert"},
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{GL_GEOMETRY_SHADER, ":/gl/threshold.geom"},
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{GL_FRAGMENT_SHADER, ":/gl/texture2d_array.frag"}});
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p->uMVPMatrixLocation_ = p->shaderProgram_->GetUniformLocation("uMVPMatrix");
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p->uMapMatrixLocation_ = p->shaderProgram_->GetUniformLocation("uMapMatrix");
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p->uMapScreenCoordLocation_ =
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p->shaderProgram_->GetUniformLocation("uMapScreenCoord");
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p->uMapDistanceLocation_ =
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p->shaderProgram_->GetUniformLocation("uMapDistance");
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p->uSelectedTimeLocation_ =
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p->shaderProgram_->GetUniformLocation("uSelectedTime");
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glGenVertexArrays(1, &p->vao_);
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glGenBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
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glBindVertexArray(p->vao_);
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glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
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glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
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// NOLINTBEGIN(modernize-use-nullptr)
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// NOLINTBEGIN(performance-no-int-to-ptr)
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// NOLINTBEGIN(cppcoreguidelines-avoid-magic-numbers)
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// aLatLong
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glVertexAttribPointer(0,
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2,
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GL_FLOAT,
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GL_FALSE,
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kPointsPerVertex * sizeof(float),
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static_cast<void*>(0));
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glEnableVertexAttribArray(0);
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// aXYOffset
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glVertexAttribPointer(1,
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2,
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GL_FLOAT,
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GL_FALSE,
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kPointsPerVertex * sizeof(float),
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reinterpret_cast<void*>(2 * sizeof(float)));
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glEnableVertexAttribArray(1);
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// aModulate
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glVertexAttribPointer(3,
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4,
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GL_FLOAT,
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GL_FALSE,
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kPointsPerVertex * sizeof(float),
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reinterpret_cast<void*>(4 * sizeof(float)));
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glEnableVertexAttribArray(3);
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glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
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glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
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// aTexCoord
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glVertexAttribPointer(2,
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3,
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GL_FLOAT,
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GL_FALSE,
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kPointsPerTexCoord * sizeof(float),
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static_cast<void*>(0));
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glEnableVertexAttribArray(2);
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glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[2]);
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glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
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// aThreshold
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glVertexAttribIPointer(5, //
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1,
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GL_INT,
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kIntegersPerVertex_ * sizeof(GLint),
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static_cast<void*>(0));
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glEnableVertexAttribArray(5);
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// aTimeRange
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glVertexAttribIPointer(6, //
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2,
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GL_INT,
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kIntegersPerVertex_ * sizeof(GLint),
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reinterpret_cast<void*>(1 * sizeof(GLint)));
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glEnableVertexAttribArray(6);
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// aDisplayed
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glVertexAttribI1i(7, 1);
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// NOLINTEND(cppcoreguidelines-avoid-magic-numbers)
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// NOLINTEND(performance-no-int-to-ptr)
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// NOLINTEND(modernize-use-nullptr)
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p->dirty_ = true;
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}
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void PlacefileImages::Render(
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const QMapLibre::CustomLayerRenderParameters& params,
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bool textureAtlasChanged)
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{
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std::unique_lock lock {p->imageMutex_};
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if (!p->currentImageList_.empty())
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{
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glBindVertexArray(p->vao_);
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p->Update(textureAtlasChanged);
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p->shaderProgram_->Use();
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UseRotationProjection(params, p->uMVPMatrixLocation_);
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UseMapProjection(
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params, p->uMapMatrixLocation_, p->uMapScreenCoordLocation_);
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if (p->thresholded_)
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{
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// If thresholding is enabled, set the map distance
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units::length::nautical_miles<float> mapDistance =
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util::maplibre::GetMapDistance(params);
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glUniform1f(p->uMapDistanceLocation_, mapDistance.value());
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}
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else
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{
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// If thresholding is disabled, set the map distance to 0
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glUniform1f(p->uMapDistanceLocation_, 0.0f);
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}
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// Selected time
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std::chrono::system_clock::time_point selectedTime =
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(p->selectedTime_ == std::chrono::system_clock::time_point {}) ?
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scwx::util::time::now() :
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p->selectedTime_;
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glUniform1i(
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p->uSelectedTimeLocation_,
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static_cast<GLint>(std::chrono::duration_cast<std::chrono::minutes>(
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selectedTime.time_since_epoch())
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.count()));
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// Interpolate texture coordinates
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glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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// Draw images
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glDrawArrays(GL_TRIANGLES, 0, p->numVertices_);
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}
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}
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void PlacefileImages::Deinitialize()
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{
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glDeleteVertexArrays(1, &p->vao_);
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glDeleteBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
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std::unique_lock lock {p->imageMutex_};
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p->currentImageList_.clear();
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p->currentImageFiles_.clear();
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p->currentImageBuffer_.clear();
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p->currentIntegerBuffer_.clear();
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p->textureBuffer_.clear();
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}
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void PlacefileImageInfo::UpdateTextureInfo()
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{
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texture_ = util::TextureAtlas::Instance().GetTextureAttributes(resolvedUrl_);
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scaledWidth_ = texture_.sRight_ - texture_.sLeft_;
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scaledHeight_ = texture_.tBottom_ - texture_.tTop_;
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}
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void PlacefileImages::StartImages(const std::string& baseUrl)
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{
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p->baseUrl_ = baseUrl;
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// Clear the new buffer
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p->newImageList_.clear();
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p->newImageFiles_.clear();
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p->newImageBuffer_.clear();
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p->newIntegerBuffer_.clear();
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}
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void PlacefileImages::AddImage(
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const std::shared_ptr<gr::Placefile::ImageDrawItem>& di)
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{
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if (di != nullptr)
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{
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p->newImageList_.emplace_back(di);
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}
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}
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void PlacefileImages::FinishImages()
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{
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// Update buffers
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p->UpdateBuffers();
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std::unique_lock lock {p->imageMutex_};
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// Swap buffers
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p->currentImageList_.swap(p->newImageList_);
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p->currentImageFiles_.swap(p->newImageFiles_);
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p->currentImageBuffer_.swap(p->newImageBuffer_);
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p->currentIntegerBuffer_.swap(p->newIntegerBuffer_);
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// Clear the new buffers
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p->newImageList_.clear();
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p->newImageFiles_.clear();
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p->newImageBuffer_.clear();
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p->newIntegerBuffer_.clear();
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// Mark the draw item dirty
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p->dirty_ = true;
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}
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void PlacefileImages::Impl::UpdateBuffers()
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{
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newImageBuffer_.clear();
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newImageBuffer_.reserve(newImageList_.size() * kImageBufferLength);
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newIntegerBuffer_.clear();
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newIntegerBuffer_.reserve(newImageList_.size() * kVerticesPerRectangle *
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kIntegersPerVertex_);
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newImageFiles_.clear();
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// Fixed modulate color
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static const float mc0 = 1.0f;
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static const float mc1 = 1.0f;
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static const float mc2 = 1.0f;
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static const float mc3 = 1.0f;
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for (auto& di : newImageList_)
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{
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// Populate image file map
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newImageFiles_.emplace(
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std::piecewise_construct,
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std::tuple {di->imageFile_},
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std::forward_as_tuple(PlacefileImageInfo {di->imageFile_, baseUrl_}));
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// Threshold value
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units::length::nautical_miles<double> threshold = di->threshold_;
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GLint thresholdValue = static_cast<GLint>(std::round(threshold.value()));
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// Start and end time
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GLint startTime =
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static_cast<GLint>(std::chrono::duration_cast<std::chrono::minutes>(
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di->startTime_.time_since_epoch())
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.count());
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GLint endTime =
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static_cast<GLint>(std::chrono::duration_cast<std::chrono::minutes>(
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di->endTime_.time_since_epoch())
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.count());
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// Limit processing to groups of 3 (triangles)
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std::size_t numElements = di->elements_.size() - di->elements_.size() % 3;
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for (std::size_t i = 0; i < numElements; ++i)
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{
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auto& element = di->elements_[i];
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// Latitude and longitude coordinates in degrees
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const float lat = static_cast<float>(element.latitude_);
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const float lon = static_cast<float>(element.longitude_);
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// Base X/Y offsets in pixels
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const float x = static_cast<float>(element.x_);
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const float y = static_cast<float>(element.y_);
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newImageBuffer_.insert(newImageBuffer_.end(),
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{lat, lon, x, y, mc0, mc1, mc2, mc3});
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newIntegerBuffer_.insert(newIntegerBuffer_.end(),
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{thresholdValue, startTime, endTime});
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}
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}
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}
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void PlacefileImages::Impl::UpdateTextureBuffer()
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{
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textureBuffer_.clear();
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textureBuffer_.reserve(currentImageList_.size() * kTextureBufferLength);
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for (auto& di : currentImageList_)
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{
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// Get placefile image info. The key should always be found in the map, as
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// it is populated when the placefile is updated.
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auto it = currentImageFiles_.find(di->imageFile_);
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const PlacefileImageInfo& image = (it == currentImageFiles_.cend()) ?
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currentImageFiles_.cbegin()->second :
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it->second;
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const float r = static_cast<float>(image.texture_.layerId_);
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// Limit processing to groups of 3 (triangles)
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std::size_t numElements = di->elements_.size() - di->elements_.size() % 3;
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for (std::size_t i = 0; i < numElements; ++i)
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{
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auto& element = di->elements_[i];
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// Texture coordinates
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const float s =
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image.texture_.sLeft_ + (image.scaledWidth_ * element.tu_);
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const float t =
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image.texture_.tTop_ + (image.scaledHeight_ * element.tv_);
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textureBuffer_.insert(textureBuffer_.end(), {s, t, r});
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}
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}
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}
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void PlacefileImages::Impl::Update(bool textureAtlasChanged)
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{
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// If the texture atlas has changed
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if (dirty_ || textureAtlasChanged)
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{
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// Update texture coordinates
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for (auto& imageFile : currentImageFiles_)
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{
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imageFile.second.UpdateTextureInfo();
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}
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// Update OpenGL texture buffer data
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UpdateTextureBuffer();
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// Buffer texture data
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glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
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glBufferData(
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GL_ARRAY_BUFFER,
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static_cast<GLsizeiptr>(sizeof(float) * textureBuffer_.size()),
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textureBuffer_.data(),
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GL_DYNAMIC_DRAW);
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}
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// If buffers need updating
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if (dirty_)
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{
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// Buffer vertex data
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glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]);
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glBufferData(
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GL_ARRAY_BUFFER,
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static_cast<GLsizeiptr>(sizeof(float) * currentImageBuffer_.size()),
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currentImageBuffer_.data(),
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GL_DYNAMIC_DRAW);
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// Buffer threshold data
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glBindBuffer(GL_ARRAY_BUFFER, vbo_[2]);
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glBufferData(
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GL_ARRAY_BUFFER,
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static_cast<GLsizeiptr>(sizeof(GLint) * currentIntegerBuffer_.size()),
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currentIntegerBuffer_.data(),
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GL_DYNAMIC_DRAW);
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numVertices_ =
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static_cast<GLsizei>(currentImageBuffer_.size() / kPointsPerVertex);
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}
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dirty_ = false;
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}
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} // namespace draw
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} // namespace gl
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} // namespace qt
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} // namespace scwx
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