supercell-wx/scwx-qt/source/scwx/qt/gl/draw/placefile_triangles.cpp

354 lines
10 KiB
C++

#include <scwx/qt/gl/draw/placefile_triangles.hpp>
#include <scwx/qt/util/maplibre.hpp>
#include <scwx/util/logger.hpp>
#include <scwx/util/time.hpp>
#include <mutex>
namespace scwx
{
namespace qt
{
namespace gl
{
namespace draw
{
static const std::string logPrefix_ = "scwx::qt::gl::draw::placefile_triangles";
static const auto logger_ = scwx::util::Logger::Create(logPrefix_);
static constexpr std::size_t kVerticesPerTriangle = 3;
static constexpr std::size_t kPointsPerVertex = 8;
// Threshold, start time, end time
static constexpr std::size_t kIntegersPerVertex_ = 3;
class PlacefileTriangles::Impl
{
public:
explicit Impl(const std::shared_ptr<GlContext>& context) :
context_ {context},
shaderProgram_ {nullptr},
uMVPMatrixLocation_(GL_INVALID_INDEX),
uMapMatrixLocation_(GL_INVALID_INDEX),
uMapScreenCoordLocation_(GL_INVALID_INDEX),
uMapDistanceLocation_(GL_INVALID_INDEX),
uSelectedTimeLocation_(GL_INVALID_INDEX),
vao_ {GL_INVALID_INDEX},
vbo_ {GL_INVALID_INDEX},
numVertices_ {0}
{
}
~Impl() {}
void UpdateBuffers(
const std::shared_ptr<const gr::Placefile::TrianglesDrawItem>& di);
void Update();
std::shared_ptr<GlContext> context_;
bool dirty_ {false};
bool thresholded_ {false};
std::chrono::system_clock::time_point selectedTime_ {};
std::mutex bufferMutex_ {};
std::vector<GLfloat> currentBuffer_ {};
std::vector<GLint> currentIntegerBuffer_ {};
std::vector<GLfloat> newBuffer_ {};
std::vector<GLint> newIntegerBuffer_ {};
std::shared_ptr<ShaderProgram> shaderProgram_;
GLint uMVPMatrixLocation_;
GLint uMapMatrixLocation_;
GLint uMapScreenCoordLocation_;
GLint uMapDistanceLocation_;
GLint uSelectedTimeLocation_;
GLuint vao_;
std::array<GLuint, 2> vbo_;
GLsizei numVertices_;
};
PlacefileTriangles::PlacefileTriangles(
const std::shared_ptr<GlContext>& context) :
DrawItem(), p(std::make_unique<Impl>(context))
{
}
PlacefileTriangles::~PlacefileTriangles() = default;
PlacefileTriangles::PlacefileTriangles(PlacefileTriangles&&) noexcept = default;
PlacefileTriangles&
PlacefileTriangles::operator=(PlacefileTriangles&&) noexcept = default;
void PlacefileTriangles::set_selected_time(
std::chrono::system_clock::time_point selectedTime)
{
p->selectedTime_ = selectedTime;
}
void PlacefileTriangles::set_thresholded(bool thresholded)
{
p->thresholded_ = thresholded;
}
void PlacefileTriangles::Initialize()
{
p->shaderProgram_ = p->context_->GetShaderProgram(
{{GL_VERTEX_SHADER, ":/gl/map_color.vert"},
{GL_GEOMETRY_SHADER, ":/gl/threshold.geom"},
{GL_FRAGMENT_SHADER, ":/gl/color.frag"}});
p->uMVPMatrixLocation_ = p->shaderProgram_->GetUniformLocation("uMVPMatrix");
p->uMapMatrixLocation_ = p->shaderProgram_->GetUniformLocation("uMapMatrix");
p->uMapScreenCoordLocation_ =
p->shaderProgram_->GetUniformLocation("uMapScreenCoord");
p->uMapDistanceLocation_ =
p->shaderProgram_->GetUniformLocation("uMapDistance");
p->uSelectedTimeLocation_ =
p->shaderProgram_->GetUniformLocation("uSelectedTime");
glGenVertexArrays(1, &p->vao_);
glGenBuffers(2, p->vbo_.data());
glBindVertexArray(p->vao_);
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
// NOLINTBEGIN(modernize-use-nullptr)
// NOLINTBEGIN(performance-no-int-to-ptr)
// NOLINTBEGIN(cppcoreguidelines-avoid-magic-numbers)
// aScreenCoord
glVertexAttribPointer(0,
2,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
static_cast<void*>(0));
glEnableVertexAttribArray(0);
// aXYOffset
glVertexAttribPointer(1,
2,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
reinterpret_cast<void*>(2 * sizeof(float)));
glEnableVertexAttribArray(1);
// aColor
glVertexAttribPointer(2,
4,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
reinterpret_cast<void*>(4 * sizeof(float)));
glEnableVertexAttribArray(2);
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
// aThreshold
glVertexAttribIPointer(3, //
1,
GL_INT,
kIntegersPerVertex_ * sizeof(GLint),
static_cast<void*>(0));
glEnableVertexAttribArray(3);
// aTimeRange
glVertexAttribIPointer(4, //
2,
GL_INT,
kIntegersPerVertex_ * sizeof(GLint),
reinterpret_cast<void*>(1 * sizeof(GLint)));
glEnableVertexAttribArray(4);
// NOLINTEND(cppcoreguidelines-avoid-magic-numbers)
// NOLINTEND(performance-no-int-to-ptr)
// NOLINTEND(modernize-use-nullptr)
p->dirty_ = true;
}
void PlacefileTriangles::Render(
const QMapLibre::CustomLayerRenderParameters& params)
{
if (!p->currentBuffer_.empty())
{
glBindVertexArray(p->vao_);
p->Update();
p->shaderProgram_->Use();
UseRotationProjection(params, p->uMVPMatrixLocation_);
UseMapProjection(
params, p->uMapMatrixLocation_, p->uMapScreenCoordLocation_);
if (p->thresholded_)
{
// If thresholding is enabled, set the map distance
units::length::nautical_miles<float> mapDistance =
util::maplibre::GetMapDistance(params);
glUniform1f(p->uMapDistanceLocation_, mapDistance.value());
}
else
{
// If thresholding is disabled, set the map distance to 0
glUniform1f(p->uMapDistanceLocation_, 0.0f);
}
// Selected time
std::chrono::system_clock::time_point selectedTime =
(p->selectedTime_ == std::chrono::system_clock::time_point {}) ?
scwx::util::time::now() :
p->selectedTime_;
glUniform1i(
p->uSelectedTimeLocation_,
static_cast<GLint>(std::chrono::duration_cast<std::chrono::minutes>(
selectedTime.time_since_epoch())
.count()));
// Draw icons
glDrawArrays(GL_TRIANGLES, 0, p->numVertices_);
}
}
void PlacefileTriangles::Deinitialize()
{
glDeleteVertexArrays(1, &p->vao_);
glDeleteBuffers(2, p->vbo_.data());
std::unique_lock lock {p->bufferMutex_};
// Clear the current buffers
p->currentBuffer_.clear();
p->currentIntegerBuffer_.clear();
}
void PlacefileTriangles::StartTriangles()
{
// Clear the new buffers
p->newBuffer_.clear();
p->newIntegerBuffer_.clear();
}
void PlacefileTriangles::AddTriangles(
const std::shared_ptr<gr::Placefile::TrianglesDrawItem>& di)
{
if (di != nullptr)
{
p->UpdateBuffers(di);
}
}
void PlacefileTriangles::FinishTriangles()
{
std::unique_lock lock {p->bufferMutex_};
// Swap buffers
p->currentBuffer_.swap(p->newBuffer_);
p->currentIntegerBuffer_.swap(p->newIntegerBuffer_);
// Clear the new buffers
p->newBuffer_.clear();
p->newIntegerBuffer_.clear();
// Mark the draw item dirty
p->dirty_ = true;
}
void PlacefileTriangles::Impl::UpdateBuffers(
const std::shared_ptr<const gr::Placefile::TrianglesDrawItem>& di)
{
// Threshold value
units::length::nautical_miles<double> threshold = di->threshold_;
GLint thresholdValue = static_cast<GLint>(std::round(threshold.value()));
// Start and end time
GLint startTime =
static_cast<GLint>(std::chrono::duration_cast<std::chrono::minutes>(
di->startTime_.time_since_epoch())
.count());
GLint endTime =
static_cast<GLint>(std::chrono::duration_cast<std::chrono::minutes>(
di->endTime_.time_since_epoch())
.count());
// Default color to "Color" statement
boost::gil::rgba8_pixel_t lastColor = di->color_;
// For each element inside a Triangles statement, add a vertex
for (auto& element : di->elements_)
{
// Calculate screen coordinate
auto screenCoordinate = util::maplibre::LatLongToScreenCoordinate(
{element.latitude_, element.longitude_});
// X/Y offset in pixels
const float x = static_cast<float>(element.x_);
const float y = static_cast<float>(element.y_);
// Update the most recent color if specified
if (element.color_.has_value())
{
lastColor = element.color_.value();
}
// Color value
const float r = lastColor[0] / 255.0f;
const float g = lastColor[1] / 255.0f;
const float b = lastColor[2] / 255.0f;
const float a = lastColor[3] / 255.0f;
newBuffer_.insert(
newBuffer_.end(),
{screenCoordinate.x, screenCoordinate.y, x, y, r, g, b, a});
newIntegerBuffer_.insert(newIntegerBuffer_.end(),
{thresholdValue, startTime, endTime});
}
// Remove extra vertices that don't correspond to a full triangle
while (newBuffer_.size() % kVerticesPerTriangle != 0)
{
newBuffer_.pop_back();
newIntegerBuffer_.pop_back();
}
}
void PlacefileTriangles::Impl::Update()
{
if (dirty_)
{
std::unique_lock lock {bufferMutex_};
// Buffer vertex data
glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]);
glBufferData(
GL_ARRAY_BUFFER,
static_cast<GLsizeiptr>(sizeof(GLfloat) * currentBuffer_.size()),
currentBuffer_.data(),
GL_DYNAMIC_DRAW);
// Buffer threshold data
glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
glBufferData(
GL_ARRAY_BUFFER,
static_cast<GLsizeiptr>(sizeof(GLint) * currentIntegerBuffer_.size()),
currentIntegerBuffer_.data(),
GL_DYNAMIC_DRAW);
numVertices_ =
static_cast<GLsizei>(currentBuffer_.size() / kPointsPerVertex);
dirty_ = false;
}
}
} // namespace draw
} // namespace gl
} // namespace qt
} // namespace scwx