mirror of
https://github.com/ciphervance/supercell-wx.git
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354 lines
10 KiB
C++
354 lines
10 KiB
C++
#include <scwx/qt/gl/draw/placefile_triangles.hpp>
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#include <scwx/qt/util/maplibre.hpp>
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#include <scwx/util/logger.hpp>
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#include <scwx/util/time.hpp>
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#include <mutex>
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namespace scwx
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{
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namespace qt
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{
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namespace gl
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{
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namespace draw
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{
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static const std::string logPrefix_ = "scwx::qt::gl::draw::placefile_triangles";
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static const auto logger_ = scwx::util::Logger::Create(logPrefix_);
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static constexpr std::size_t kVerticesPerTriangle = 3;
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static constexpr std::size_t kPointsPerVertex = 8;
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// Threshold, start time, end time
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static constexpr std::size_t kIntegersPerVertex_ = 3;
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class PlacefileTriangles::Impl
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{
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public:
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explicit Impl(const std::shared_ptr<GlContext>& context) :
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context_ {context},
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shaderProgram_ {nullptr},
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uMVPMatrixLocation_(GL_INVALID_INDEX),
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uMapMatrixLocation_(GL_INVALID_INDEX),
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uMapScreenCoordLocation_(GL_INVALID_INDEX),
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uMapDistanceLocation_(GL_INVALID_INDEX),
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uSelectedTimeLocation_(GL_INVALID_INDEX),
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vao_ {GL_INVALID_INDEX},
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vbo_ {GL_INVALID_INDEX},
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numVertices_ {0}
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{
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}
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~Impl() {}
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void UpdateBuffers(
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const std::shared_ptr<const gr::Placefile::TrianglesDrawItem>& di);
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void Update();
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std::shared_ptr<GlContext> context_;
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bool dirty_ {false};
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bool thresholded_ {false};
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std::chrono::system_clock::time_point selectedTime_ {};
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std::mutex bufferMutex_ {};
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std::vector<GLfloat> currentBuffer_ {};
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std::vector<GLint> currentIntegerBuffer_ {};
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std::vector<GLfloat> newBuffer_ {};
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std::vector<GLint> newIntegerBuffer_ {};
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std::shared_ptr<ShaderProgram> shaderProgram_;
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GLint uMVPMatrixLocation_;
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GLint uMapMatrixLocation_;
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GLint uMapScreenCoordLocation_;
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GLint uMapDistanceLocation_;
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GLint uSelectedTimeLocation_;
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GLuint vao_;
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std::array<GLuint, 2> vbo_;
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GLsizei numVertices_;
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};
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PlacefileTriangles::PlacefileTriangles(
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const std::shared_ptr<GlContext>& context) :
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DrawItem(), p(std::make_unique<Impl>(context))
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{
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}
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PlacefileTriangles::~PlacefileTriangles() = default;
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PlacefileTriangles::PlacefileTriangles(PlacefileTriangles&&) noexcept = default;
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PlacefileTriangles&
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PlacefileTriangles::operator=(PlacefileTriangles&&) noexcept = default;
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void PlacefileTriangles::set_selected_time(
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std::chrono::system_clock::time_point selectedTime)
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{
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p->selectedTime_ = selectedTime;
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}
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void PlacefileTriangles::set_thresholded(bool thresholded)
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{
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p->thresholded_ = thresholded;
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}
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void PlacefileTriangles::Initialize()
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{
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p->shaderProgram_ = p->context_->GetShaderProgram(
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{{GL_VERTEX_SHADER, ":/gl/map_color.vert"},
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{GL_GEOMETRY_SHADER, ":/gl/threshold.geom"},
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{GL_FRAGMENT_SHADER, ":/gl/color.frag"}});
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p->uMVPMatrixLocation_ = p->shaderProgram_->GetUniformLocation("uMVPMatrix");
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p->uMapMatrixLocation_ = p->shaderProgram_->GetUniformLocation("uMapMatrix");
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p->uMapScreenCoordLocation_ =
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p->shaderProgram_->GetUniformLocation("uMapScreenCoord");
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p->uMapDistanceLocation_ =
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p->shaderProgram_->GetUniformLocation("uMapDistance");
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p->uSelectedTimeLocation_ =
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p->shaderProgram_->GetUniformLocation("uSelectedTime");
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glGenVertexArrays(1, &p->vao_);
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glGenBuffers(2, p->vbo_.data());
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glBindVertexArray(p->vao_);
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glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
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glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
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// NOLINTBEGIN(modernize-use-nullptr)
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// NOLINTBEGIN(performance-no-int-to-ptr)
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// NOLINTBEGIN(cppcoreguidelines-avoid-magic-numbers)
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// aScreenCoord
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glVertexAttribPointer(0,
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2,
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GL_FLOAT,
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GL_FALSE,
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kPointsPerVertex * sizeof(float),
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static_cast<void*>(0));
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glEnableVertexAttribArray(0);
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// aXYOffset
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glVertexAttribPointer(1,
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2,
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GL_FLOAT,
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GL_FALSE,
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kPointsPerVertex * sizeof(float),
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reinterpret_cast<void*>(2 * sizeof(float)));
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glEnableVertexAttribArray(1);
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// aColor
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glVertexAttribPointer(2,
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4,
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GL_FLOAT,
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GL_FALSE,
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kPointsPerVertex * sizeof(float),
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reinterpret_cast<void*>(4 * sizeof(float)));
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glEnableVertexAttribArray(2);
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glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
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glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
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// aThreshold
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glVertexAttribIPointer(3, //
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1,
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GL_INT,
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kIntegersPerVertex_ * sizeof(GLint),
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static_cast<void*>(0));
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glEnableVertexAttribArray(3);
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// aTimeRange
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glVertexAttribIPointer(4, //
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2,
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GL_INT,
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kIntegersPerVertex_ * sizeof(GLint),
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reinterpret_cast<void*>(1 * sizeof(GLint)));
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glEnableVertexAttribArray(4);
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// NOLINTEND(cppcoreguidelines-avoid-magic-numbers)
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// NOLINTEND(performance-no-int-to-ptr)
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// NOLINTEND(modernize-use-nullptr)
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p->dirty_ = true;
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}
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void PlacefileTriangles::Render(
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const QMapLibre::CustomLayerRenderParameters& params)
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{
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if (!p->currentBuffer_.empty())
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{
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glBindVertexArray(p->vao_);
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p->Update();
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p->shaderProgram_->Use();
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UseRotationProjection(params, p->uMVPMatrixLocation_);
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UseMapProjection(
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params, p->uMapMatrixLocation_, p->uMapScreenCoordLocation_);
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if (p->thresholded_)
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{
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// If thresholding is enabled, set the map distance
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units::length::nautical_miles<float> mapDistance =
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util::maplibre::GetMapDistance(params);
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glUniform1f(p->uMapDistanceLocation_, mapDistance.value());
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}
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else
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{
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// If thresholding is disabled, set the map distance to 0
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glUniform1f(p->uMapDistanceLocation_, 0.0f);
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}
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// Selected time
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std::chrono::system_clock::time_point selectedTime =
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(p->selectedTime_ == std::chrono::system_clock::time_point {}) ?
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scwx::util::time::now() :
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p->selectedTime_;
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glUniform1i(
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p->uSelectedTimeLocation_,
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static_cast<GLint>(std::chrono::duration_cast<std::chrono::minutes>(
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selectedTime.time_since_epoch())
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.count()));
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// Draw icons
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glDrawArrays(GL_TRIANGLES, 0, p->numVertices_);
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}
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}
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void PlacefileTriangles::Deinitialize()
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{
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glDeleteVertexArrays(1, &p->vao_);
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glDeleteBuffers(2, p->vbo_.data());
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std::unique_lock lock {p->bufferMutex_};
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// Clear the current buffers
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p->currentBuffer_.clear();
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p->currentIntegerBuffer_.clear();
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}
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void PlacefileTriangles::StartTriangles()
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{
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// Clear the new buffers
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p->newBuffer_.clear();
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p->newIntegerBuffer_.clear();
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}
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void PlacefileTriangles::AddTriangles(
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const std::shared_ptr<gr::Placefile::TrianglesDrawItem>& di)
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{
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if (di != nullptr)
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{
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p->UpdateBuffers(di);
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}
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}
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void PlacefileTriangles::FinishTriangles()
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{
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std::unique_lock lock {p->bufferMutex_};
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// Swap buffers
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p->currentBuffer_.swap(p->newBuffer_);
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p->currentIntegerBuffer_.swap(p->newIntegerBuffer_);
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// Clear the new buffers
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p->newBuffer_.clear();
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p->newIntegerBuffer_.clear();
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// Mark the draw item dirty
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p->dirty_ = true;
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}
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void PlacefileTriangles::Impl::UpdateBuffers(
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const std::shared_ptr<const gr::Placefile::TrianglesDrawItem>& di)
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{
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// Threshold value
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units::length::nautical_miles<double> threshold = di->threshold_;
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GLint thresholdValue = static_cast<GLint>(std::round(threshold.value()));
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// Start and end time
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GLint startTime =
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static_cast<GLint>(std::chrono::duration_cast<std::chrono::minutes>(
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di->startTime_.time_since_epoch())
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.count());
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GLint endTime =
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static_cast<GLint>(std::chrono::duration_cast<std::chrono::minutes>(
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di->endTime_.time_since_epoch())
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.count());
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// Default color to "Color" statement
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boost::gil::rgba8_pixel_t lastColor = di->color_;
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// For each element inside a Triangles statement, add a vertex
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for (auto& element : di->elements_)
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{
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// Calculate screen coordinate
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auto screenCoordinate = util::maplibre::LatLongToScreenCoordinate(
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{element.latitude_, element.longitude_});
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// X/Y offset in pixels
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const float x = static_cast<float>(element.x_);
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const float y = static_cast<float>(element.y_);
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// Update the most recent color if specified
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if (element.color_.has_value())
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{
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lastColor = element.color_.value();
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}
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// Color value
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const float r = lastColor[0] / 255.0f;
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const float g = lastColor[1] / 255.0f;
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const float b = lastColor[2] / 255.0f;
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const float a = lastColor[3] / 255.0f;
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newBuffer_.insert(
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newBuffer_.end(),
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{screenCoordinate.x, screenCoordinate.y, x, y, r, g, b, a});
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newIntegerBuffer_.insert(newIntegerBuffer_.end(),
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{thresholdValue, startTime, endTime});
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}
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// Remove extra vertices that don't correspond to a full triangle
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while (newBuffer_.size() % kVerticesPerTriangle != 0)
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{
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newBuffer_.pop_back();
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newIntegerBuffer_.pop_back();
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}
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}
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void PlacefileTriangles::Impl::Update()
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{
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if (dirty_)
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{
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std::unique_lock lock {bufferMutex_};
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// Buffer vertex data
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glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]);
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glBufferData(
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GL_ARRAY_BUFFER,
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static_cast<GLsizeiptr>(sizeof(GLfloat) * currentBuffer_.size()),
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currentBuffer_.data(),
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GL_DYNAMIC_DRAW);
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// Buffer threshold data
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glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
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glBufferData(
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GL_ARRAY_BUFFER,
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static_cast<GLsizeiptr>(sizeof(GLint) * currentIntegerBuffer_.size()),
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currentIntegerBuffer_.data(),
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GL_DYNAMIC_DRAW);
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numVertices_ =
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static_cast<GLsizei>(currentBuffer_.size() / kPointsPerVertex);
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dirty_ = false;
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}
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}
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} // namespace draw
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} // namespace gl
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} // namespace qt
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} // namespace scwx
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