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			45 lines
		
	
	
	
		
			891 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			45 lines
		
	
	
	
		
			891 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#pragma once
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#include <scwx/qt/gl/gl.hpp>
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#include <scwx/qt/gl/shader_program.hpp>
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namespace scwx
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{
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namespace qt
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{
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namespace gl
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{
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class GlContext
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{
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public:
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   explicit GlContext();
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   virtual ~GlContext();
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   GlContext(const GlContext&)            = delete;
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   GlContext& operator=(const GlContext&) = delete;
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   GlContext(GlContext&&) noexcept;
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   GlContext& operator=(GlContext&&) noexcept;
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   gl::OpenGLFunctions& gl();
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   std::uint64_t texture_buffer_count() const;
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   std::shared_ptr<gl::ShaderProgram>
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   GetShaderProgram(const std::string& vertexPath,
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                    const std::string& fragmentPath);
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   std::shared_ptr<gl::ShaderProgram> GetShaderProgram(
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      std::initializer_list<std::pair<GLenum, std::string>> shaders);
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   GLuint GetTextureAtlas();
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private:
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   class Impl;
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   std::unique_ptr<Impl> p;
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};
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} // namespace gl
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} // namespace qt
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} // namespace scwx
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