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			16 lines
		
	
	
	
		
			279 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			16 lines
		
	
	
	
		
			279 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 330 core
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| 
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| // Lower the default precision to medium
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| precision mediump float;
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| 
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| uniform sampler2DArray uTexture;
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| 
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| smooth in vec3 texCoord;
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| smooth in vec4 color;
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| 
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| layout (location = 0) out vec4 fragColor;
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| 
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| void main()
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| {
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|    fragColor = texture(uTexture, texCoord) * color;
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| }
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