supercell-wx/scwx-qt/gl/text.vert
2021-07-31 22:09:00 -05:00

11 lines
206 B
GLSL

#version 330 core
layout (location = 0) in vec4 vertex;
out vec2 texCoords;
uniform mat4 projection;
void main()
{
gl_Position = projection * vec4(vertex.xy, 0.0f, 1.0f);
texCoords = vertex.zw;
}