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			48 lines
		
	
	
	
		
			877 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			48 lines
		
	
	
	
		
			877 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#pragma once
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#include <scwx/qt/gl/gl.hpp>
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#ifdef _WIN32
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#   include <Windows.h>
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#endif
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#include <memory>
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#include <string>
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namespace scwx
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{
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namespace qt
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{
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namespace gl
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{
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class ShaderProgram
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{
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public:
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   explicit ShaderProgram(OpenGLFunctions& gl);
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   virtual ~ShaderProgram();
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   ShaderProgram(const ShaderProgram&)            = delete;
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   ShaderProgram& operator=(const ShaderProgram&) = delete;
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   ShaderProgram(ShaderProgram&&) noexcept;
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   ShaderProgram& operator=(ShaderProgram&&) noexcept;
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   GLuint id() const;
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   GLint GetUniformLocation(const std::string& name);
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   bool Load(const std::string& vertexPath, const std::string& fragmentPath);
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   bool Load(std::initializer_list<std::pair<GLenum, std::string>> shaderPaths);
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   void Use() const;
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private:
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   class Impl;
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   std::unique_ptr<Impl> p;
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};
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} // namespace gl
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} // namespace qt
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} // namespace scwx
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