mirror of
https://github.com/ciphervance/supercell-wx.git
synced 2025-10-30 22:50:05 +00:00
314 lines
8.7 KiB
C++
314 lines
8.7 KiB
C++
#include <scwx/qt/gl/draw/geo_line.hpp>
|
|
#include <scwx/qt/util/geographic_lib.hpp>
|
|
#include <scwx/qt/util/texture_atlas.hpp>
|
|
#include <scwx/common/geographic.hpp>
|
|
#include <scwx/util/logger.hpp>
|
|
|
|
#include <numbers>
|
|
#include <optional>
|
|
|
|
namespace scwx
|
|
{
|
|
namespace qt
|
|
{
|
|
namespace gl
|
|
{
|
|
namespace draw
|
|
{
|
|
|
|
static const std::string logPrefix_ = "scwx::qt::gl::draw::geo_line";
|
|
static const auto logger_ = scwx::util::Logger::Create(logPrefix_);
|
|
|
|
static constexpr size_t kNumRectangles = 1;
|
|
static constexpr size_t kNumTriangles = kNumRectangles * 2;
|
|
static constexpr size_t kVerticesPerTriangle = 3;
|
|
static constexpr size_t kVerticesPerRectangle = kVerticesPerTriangle * 2;
|
|
static constexpr size_t kPointsPerVertex = 11;
|
|
static constexpr size_t kBufferLength =
|
|
kNumTriangles * kVerticesPerTriangle * kPointsPerVertex;
|
|
|
|
static const std::string kTextureName = "lines/default-1x7";
|
|
|
|
class GeoLine::Impl
|
|
{
|
|
public:
|
|
explicit Impl(std::shared_ptr<GlContext> context) :
|
|
context_ {context},
|
|
geodesic_ {util::GeographicLib::DefaultGeodesic()},
|
|
dirty_ {false},
|
|
visible_ {true},
|
|
points_ {},
|
|
angle_ {},
|
|
width_ {7.0f},
|
|
modulateColor_ {std::nullopt},
|
|
shaderProgram_ {nullptr},
|
|
uMVPMatrixLocation_(GL_INVALID_INDEX),
|
|
uMapMatrixLocation_(GL_INVALID_INDEX),
|
|
uMapScreenCoordLocation_(GL_INVALID_INDEX),
|
|
texture_ {},
|
|
vao_ {GL_INVALID_INDEX},
|
|
vbo_ {GL_INVALID_INDEX}
|
|
{
|
|
}
|
|
|
|
~Impl() {}
|
|
|
|
std::shared_ptr<GlContext> context_;
|
|
|
|
const GeographicLib::Geodesic& geodesic_;
|
|
|
|
bool dirty_;
|
|
|
|
bool visible_;
|
|
std::array<common::Coordinate, 2> points_;
|
|
float angle_;
|
|
float width_;
|
|
|
|
std::optional<boost::gil::rgba8_pixel_t> modulateColor_;
|
|
|
|
std::shared_ptr<ShaderProgram> shaderProgram_;
|
|
GLint uMVPMatrixLocation_;
|
|
GLint uMapMatrixLocation_;
|
|
GLint uMapScreenCoordLocation_;
|
|
|
|
util::TextureAttributes texture_;
|
|
|
|
GLuint vao_;
|
|
GLuint vbo_;
|
|
|
|
void Update();
|
|
};
|
|
|
|
GeoLine::GeoLine(std::shared_ptr<GlContext> context) :
|
|
DrawItem(context->gl()), p(std::make_unique<Impl>(context))
|
|
{
|
|
}
|
|
GeoLine::~GeoLine() = default;
|
|
|
|
GeoLine::GeoLine(GeoLine&&) noexcept = default;
|
|
GeoLine& GeoLine::operator=(GeoLine&&) noexcept = default;
|
|
|
|
void GeoLine::Initialize()
|
|
{
|
|
gl::OpenGLFunctions& gl = p->context_->gl();
|
|
|
|
p->shaderProgram_ = p->context_->GetShaderProgram(
|
|
":/gl/geo_line.vert", ":/gl/texture2d_array.frag");
|
|
|
|
p->uMVPMatrixLocation_ =
|
|
gl.glGetUniformLocation(p->shaderProgram_->id(), "uMVPMatrix");
|
|
if (p->uMVPMatrixLocation_ == -1)
|
|
{
|
|
logger_->warn("Could not find uMVPMatrix");
|
|
}
|
|
|
|
p->uMapMatrixLocation_ =
|
|
gl.glGetUniformLocation(p->shaderProgram_->id(), "uMapMatrix");
|
|
if (p->uMapMatrixLocation_ == -1)
|
|
{
|
|
logger_->warn("Could not find uMapMatrix");
|
|
}
|
|
|
|
p->uMapScreenCoordLocation_ =
|
|
gl.glGetUniformLocation(p->shaderProgram_->id(), "uMapScreenCoord");
|
|
if (p->uMapScreenCoordLocation_ == -1)
|
|
{
|
|
logger_->warn("Could not find uMapScreenCoord");
|
|
}
|
|
|
|
p->texture_ =
|
|
util::TextureAtlas::Instance().GetTextureAttributes(kTextureName);
|
|
|
|
gl.glGenVertexArrays(1, &p->vao_);
|
|
gl.glGenBuffers(1, &p->vbo_);
|
|
|
|
gl.glBindVertexArray(p->vao_);
|
|
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_);
|
|
gl.glBufferData(
|
|
GL_ARRAY_BUFFER, sizeof(float) * kBufferLength, nullptr, GL_DYNAMIC_DRAW);
|
|
|
|
// aLatLong
|
|
gl.glVertexAttribPointer(0,
|
|
2,
|
|
GL_FLOAT,
|
|
GL_FALSE,
|
|
kPointsPerVertex * sizeof(float),
|
|
static_cast<void*>(0));
|
|
gl.glEnableVertexAttribArray(0);
|
|
|
|
// aXYOffset
|
|
gl.glVertexAttribPointer(1,
|
|
2,
|
|
GL_FLOAT,
|
|
GL_FALSE,
|
|
kPointsPerVertex * sizeof(float),
|
|
reinterpret_cast<void*>(2 * sizeof(float)));
|
|
gl.glEnableVertexAttribArray(1);
|
|
|
|
// aTexCoord
|
|
gl.glVertexAttribPointer(2,
|
|
3,
|
|
GL_FLOAT,
|
|
GL_FALSE,
|
|
kPointsPerVertex * sizeof(float),
|
|
reinterpret_cast<void*>(4 * sizeof(float)));
|
|
gl.glEnableVertexAttribArray(2);
|
|
|
|
// aModulate
|
|
gl.glVertexAttribPointer(3,
|
|
4,
|
|
GL_FLOAT,
|
|
GL_FALSE,
|
|
kPointsPerVertex * sizeof(float),
|
|
reinterpret_cast<void*>(7 * sizeof(float)));
|
|
gl.glEnableVertexAttribArray(3);
|
|
|
|
p->dirty_ = true;
|
|
}
|
|
|
|
void GeoLine::Render(const QMapLibreGL::CustomLayerRenderParameters& params)
|
|
{
|
|
if (p->visible_)
|
|
{
|
|
gl::OpenGLFunctions& gl = p->context_->gl();
|
|
|
|
gl.glBindVertexArray(p->vao_);
|
|
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_);
|
|
|
|
p->Update();
|
|
p->shaderProgram_->Use();
|
|
UseDefaultProjection(params, p->uMVPMatrixLocation_);
|
|
UseMapProjection(
|
|
params, p->uMapMatrixLocation_, p->uMapScreenCoordLocation_);
|
|
|
|
// Draw line
|
|
gl.glDrawArrays(GL_TRIANGLES, 0, 6);
|
|
}
|
|
}
|
|
|
|
void GeoLine::Deinitialize()
|
|
{
|
|
gl::OpenGLFunctions& gl = p->context_->gl();
|
|
|
|
gl.glDeleteVertexArrays(1, &p->vao_);
|
|
gl.glDeleteBuffers(1, &p->vbo_);
|
|
}
|
|
|
|
void GeoLine::SetPoints(float latitude1,
|
|
float longitude1,
|
|
float latitude2,
|
|
float longitude2)
|
|
{
|
|
if (p->points_[0].latitude_ != latitude1 ||
|
|
p->points_[0].longitude_ != longitude1 ||
|
|
p->points_[1].latitude_ != latitude2 ||
|
|
p->points_[1].longitude_ != longitude2)
|
|
{
|
|
p->points_[0] = {latitude1, longitude1};
|
|
p->points_[1] = {latitude2, longitude2};
|
|
|
|
double azi1; // Azimuth at point 1 (degrees)
|
|
double azi2; // (Forward) azimuth at point 2 (degrees)
|
|
p->geodesic_.Inverse(p->points_[0].latitude_,
|
|
p->points_[0].longitude_,
|
|
p->points_[1].latitude_,
|
|
p->points_[1].longitude_,
|
|
azi1,
|
|
azi2);
|
|
p->angle_ = -azi1 * std::numbers::pi / 180.0;
|
|
|
|
p->dirty_ = true;
|
|
}
|
|
}
|
|
|
|
void GeoLine::SetModulateColor(boost::gil::rgba8_pixel_t color)
|
|
{
|
|
if (p->modulateColor_ != color)
|
|
{
|
|
p->modulateColor_ = color;
|
|
p->dirty_ = true;
|
|
}
|
|
}
|
|
|
|
void GeoLine::SetWidth(float width)
|
|
{
|
|
if (p->width_ != width)
|
|
{
|
|
p->width_ = width;
|
|
p->dirty_ = true;
|
|
}
|
|
}
|
|
|
|
void GeoLine::SetVisible(bool visible)
|
|
{
|
|
p->visible_ = visible;
|
|
}
|
|
|
|
void GeoLine::Impl::Update()
|
|
{
|
|
if (dirty_)
|
|
{
|
|
gl::OpenGLFunctions& gl = context_->gl();
|
|
|
|
texture_ =
|
|
util::TextureAtlas::Instance().GetTextureAttributes(kTextureName);
|
|
|
|
// Latitude and longitude coordinates in degrees
|
|
const float lx = points_[0].latitude_;
|
|
const float rx = points_[1].latitude_;
|
|
const float by = points_[0].longitude_;
|
|
const float ty = points_[1].longitude_;
|
|
|
|
// Offset x/y in pixels
|
|
const float ox = width_ * 0.5f * cosf(angle_);
|
|
const float oy = width_ * 0.5f * sinf(angle_);
|
|
|
|
// Texture coordinates
|
|
static constexpr float r = 0.0f;
|
|
|
|
const float ls = texture_.sLeft_;
|
|
const float rs = texture_.sRight_;
|
|
const float tt = texture_.tTop_;
|
|
const float bt = texture_.tBottom_;
|
|
|
|
float mc0 = 1.0f;
|
|
float mc1 = 1.0f;
|
|
float mc2 = 1.0f;
|
|
float mc3 = 1.0f;
|
|
|
|
if (modulateColor_.has_value())
|
|
{
|
|
boost::gil::rgba8_pixel_t& mc = modulateColor_.value();
|
|
|
|
mc0 = mc[0] / 255.0f;
|
|
mc1 = mc[1] / 255.0f;
|
|
mc2 = mc[2] / 255.0f;
|
|
mc3 = mc[3] / 255.0f;
|
|
}
|
|
|
|
const float buffer[kNumRectangles][kVerticesPerRectangle]
|
|
[kPointsPerVertex] = //
|
|
{ //
|
|
// Line
|
|
{
|
|
{lx, by, -ox, -oy, ls, bt, r, mc0, mc1, mc2, mc3}, // BL
|
|
{lx, by, +ox, +oy, ls, tt, r, mc0, mc1, mc2, mc3}, // TL
|
|
{rx, ty, -ox, -oy, rs, bt, r, mc0, mc1, mc2, mc3}, // BR
|
|
{rx, ty, -ox, -oy, rs, bt, r, mc0, mc1, mc2, mc3}, // BR
|
|
{rx, ty, +ox, +oy, rs, tt, r, mc0, mc1, mc2, mc3}, // TR
|
|
{lx, by, +ox, +oy, ls, tt, r, mc0, mc1, mc2, mc3} // TL
|
|
}};
|
|
|
|
gl.glBufferData(GL_ARRAY_BUFFER,
|
|
sizeof(float) * kBufferLength,
|
|
buffer,
|
|
GL_DYNAMIC_DRAW);
|
|
|
|
dirty_ = false;
|
|
}
|
|
}
|
|
|
|
} // namespace draw
|
|
} // namespace gl
|
|
} // namespace qt
|
|
} // namespace scwx
|