supercell-wx/scwx-qt/source/scwx/qt/gl/gl_context.cpp
2025-07-12 16:23:02 -05:00

184 lines
4.7 KiB
C++

#include <scwx/qt/gl/gl_context.hpp>
#include <scwx/qt/util/texture_atlas.hpp>
#include <scwx/util/logger.hpp>
#include <boost/container_hash/hash.hpp>
#include <QMessageBox>
namespace scwx::qt::gl
{
static const std::string logPrefix_ = "scwx::qt::gl::gl_context";
static const auto logger_ = scwx::util::Logger::Create(logPrefix_);
class GlContext::Impl
{
public:
explicit Impl() = default;
~Impl() = default;
Impl(const Impl&) = delete;
Impl& operator=(const Impl&) = delete;
Impl(const Impl&&) = delete;
Impl& operator=(const Impl&&) = delete;
void InitializeGL();
static std::size_t
GetShaderKey(std::initializer_list<std::pair<GLenum, std::string>> shaders);
bool glInitialized_ {false};
std::unordered_map<std::size_t, std::shared_ptr<gl::ShaderProgram>>
shaderProgramMap_ {};
std::mutex shaderProgramMutex_ {};
GLuint textureAtlas_ {GL_INVALID_INDEX};
std::mutex textureMutex_ {};
std::uint64_t textureBufferCount_ {};
};
GlContext::GlContext() : p(std::make_unique<Impl>()) {}
GlContext::~GlContext() = default;
GlContext::GlContext(GlContext&&) noexcept = default;
GlContext& GlContext::operator=(GlContext&&) noexcept = default;
std::uint64_t GlContext::texture_buffer_count() const
{
return p->textureBufferCount_;
}
void GlContext::Impl::InitializeGL()
{
if (glInitialized_)
{
return;
}
const int gladVersion = gladLoaderLoadGL();
if (!gladVersion)
{
logger_->error("gladLoaderLoadGL failed");
QMessageBox::critical(
nullptr, "Supercell Wx", "Unable to initialize OpenGL");
throw std::runtime_error("Unable to initialize OpenGL");
}
logger_->info("GLAD initialization complete: OpenGL {}.{}",
GLAD_VERSION_MAJOR(gladVersion),
GLAD_VERSION_MINOR(gladVersion));
auto glVersion = reinterpret_cast<const char*>(glGetString(GL_VERSION));
auto glVendor = reinterpret_cast<const char*>(glGetString(GL_VENDOR));
auto glRenderer = reinterpret_cast<const char*>(glGetString(GL_RENDERER));
logger_->info("OpenGL Version: {}", glVersion);
logger_->info("OpenGL Vendor: {}", glVendor);
logger_->info("OpenGL Renderer: {}", glRenderer);
// Get OpenGL version
GLint major = 0;
GLint minor = 0;
glGetIntegerv(GL_MAJOR_VERSION, &major);
glGetIntegerv(GL_MINOR_VERSION, &minor);
if (major < 3 || (major == 3 && minor < 3) || !GLAD_GL_VERSION_3_3)
{
logger_->error(
"OpenGL 3.3 or greater is required, found {}.{}", major, minor);
QMessageBox::critical(
nullptr,
"Supercell Wx",
QString("OpenGL 3.3 or greater is required, found %1.%2\n\n%3\n%4\n%5")
.arg(major)
.arg(minor)
.arg(glVersion)
.arg(glVendor)
.arg(glRenderer));
throw std::runtime_error("OpenGL version too low");
}
glGenTextures(1, &textureAtlas_);
glInitialized_ = true;
}
std::shared_ptr<gl::ShaderProgram>
GlContext::GetShaderProgram(const std::string& vertexPath,
const std::string& fragmentPath)
{
return GetShaderProgram(
{{GL_VERTEX_SHADER, vertexPath}, {GL_FRAGMENT_SHADER, fragmentPath}});
}
std::shared_ptr<gl::ShaderProgram> GlContext::GetShaderProgram(
std::initializer_list<std::pair<GLenum, std::string>> shaders)
{
const auto key = Impl::GetShaderKey(shaders);
std::shared_ptr<gl::ShaderProgram> shaderProgram;
std::unique_lock lock(p->shaderProgramMutex_);
auto it = p->shaderProgramMap_.find(key);
if (it == p->shaderProgramMap_.end())
{
shaderProgram = std::make_shared<gl::ShaderProgram>();
shaderProgram->Load(shaders);
p->shaderProgramMap_[key] = shaderProgram;
}
else
{
shaderProgram = it->second;
}
return shaderProgram;
}
GLuint GlContext::GetTextureAtlas()
{
p->InitializeGL();
std::unique_lock lock(p->textureMutex_);
auto& textureAtlas = util::TextureAtlas::Instance();
if (p->textureBufferCount_ != textureAtlas.BuildCount())
{
p->textureBufferCount_ = textureAtlas.BuildCount();
textureAtlas.BufferAtlas(p->textureAtlas_);
}
return p->textureAtlas_;
}
void GlContext::Initialize()
{
p->InitializeGL();
}
void GlContext::StartFrame()
{
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
}
std::size_t GlContext::Impl::GetShaderKey(
std::initializer_list<std::pair<GLenum, std::string>> shaders)
{
std::size_t seed = 0;
for (auto& shader : shaders)
{
boost::hash_combine(seed, shader.first);
boost::hash_combine(seed, shader.second);
}
return seed;
}
} // namespace scwx::qt::gl