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			9 lines
		
	
	
	
		
			122 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			9 lines
		
	
	
	
		
			122 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 330 core
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smooth in vec4 color;
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layout (location = 0) out vec4 fragColor;
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void main()
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{
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   fragColor = color;
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}
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