supercell-wx/scwx-qt/gl/overlay.vert
2021-08-08 08:25:32 -05:00

9 lines
157 B
GLSL

#version 330 core
layout (location = 0) in vec2 aVertex;
uniform mat4 uMVPMatrix;
void main()
{
gl_Position = uMVPMatrix * vec4(aVertex, 0.0f, 1.0f);
}