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This is a 90% solution to icon placement/blurring. The pixel coordinates will need rounded in the vertex shader once the MVP and map matrices are broken out for proper rotation. |
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| .. | ||
| gl | ||
| res | ||
| source/scwx/qt | ||
| tools | ||
| ts | ||
| CMakeLists.txt | ||
| scwx-qt.cmake | ||
| scwx-qt.qrc | ||