supercell-wx/scwx-qt/gl/texture2d.frag

16 lines
274 B
GLSL

#version 330 core
// Lower the default precision to medium
precision mediump float;
uniform sampler2D uTexture;
smooth in vec2 texCoord;
smooth in vec4 color;
layout (location = 0) out vec4 fragColor;
void main()
{
fragColor = texture(uTexture, texCoord) * color;
}