supercell-wx/scwx-qt/gl/radar.frag

13 lines
198 B
GLSL

#version 330 core
// Lower the default precision to medium
precision mediump float;
uniform sampler2D uTexture;
in vec2 texCoord;
void main()
{
gl_FragColor = vec4(1.0f, 0.0f, 0.0f, 1.0f);
}