supercell-wx/scwx-qt/source/scwx/qt/map/radar_layer.cpp

251 lines
7.1 KiB
C++

#include <scwx/qt/map/radar_layer.hpp>
#include <scwx/qt/util/shader_program.hpp>
#include <QOpenGLFunctions_3_3_Core>
#include <boost/log/trivial.hpp>
#include <GeographicLib/Geodesic.hpp>
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
#include <mbgl/util/constants.hpp>
namespace scwx
{
namespace qt
{
static const std::string logPrefix_ = "[scwx::qt::map::radar_layer] ";
static glm::vec2
LatLongToScreenCoordinate(const QMapbox::Coordinate& coordinate);
class RadarLayerImpl
{
public:
explicit RadarLayerImpl(std::shared_ptr<QMapboxGL> map) :
map_(map),
gl_(),
shaderProgram_(),
uMVPMatrixLocation_(GL_INVALID_INDEX),
uMapScreenCoordLocation_(GL_INVALID_INDEX),
vbo_ {GL_INVALID_INDEX},
vao_ {GL_INVALID_INDEX},
scale_ {0.0},
bearing_ {0.0},
numVertices_ {0}
{
gl_.initializeOpenGLFunctions();
}
~RadarLayerImpl() = default;
std::shared_ptr<QMapboxGL> map_;
QOpenGLFunctions_3_3_Core gl_;
ShaderProgram shaderProgram_;
GLint uMVPMatrixLocation_;
GLint uMapScreenCoordLocation_;
GLuint vbo_;
GLuint vao_;
double scale_;
double bearing_;
GLsizeiptr numVertices_;
};
RadarLayer::RadarLayer(std::shared_ptr<QMapboxGL> map) :
p(std::make_unique<RadarLayerImpl>(map))
{
}
RadarLayer::~RadarLayer() = default;
RadarLayer::RadarLayer(RadarLayer&&) noexcept = default;
RadarLayer& RadarLayer::operator=(RadarLayer&&) noexcept = default;
void RadarLayer::initialize()
{
BOOST_LOG_TRIVIAL(debug) << logPrefix_ << "initialize()";
QOpenGLFunctions_3_3_Core& gl = p->gl_;
p->shaderProgram_.Load(":/gl/radar.vert", ":/gl/radar.frag");
p->uMVPMatrixLocation_ =
gl.glGetUniformLocation(p->shaderProgram_.id(), "uMVPMatrix");
if (p->uMVPMatrixLocation_ == -1)
{
BOOST_LOG_TRIVIAL(warning) << logPrefix_ << "Could not find uMVPMatrix";
}
p->uMapScreenCoordLocation_ =
gl.glGetUniformLocation(p->shaderProgram_.id(), "uMapScreenCoord");
if (p->uMapScreenCoordLocation_ == -1)
{
BOOST_LOG_TRIVIAL(warning)
<< logPrefix_ << "Could not find uMapScreenCoord";
}
constexpr uint16_t MAX_RADIALS = 720;
constexpr uint16_t MAX_DATA_MOMENT_GATES = 1840;
const QMapbox::Coordinate radar(38.6986, -90.6828);
const QPointF radarScreen = p->map_->pixelForCoordinate(radar);
static std::array<GLfloat, MAX_RADIALS * MAX_DATA_MOMENT_GATES * 6 * 2>
vertices;
constexpr float angleDelta = 0.5f;
constexpr float angleDeltaH = angleDelta / 2.0f;
float angle1 = -angleDeltaH;
float angle2 = angleDeltaH;
GLsizeiptr index = 0;
GeographicLib::Geodesic geodesic(GeographicLib::Constants::WGS84_a(),
GeographicLib::Constants::WGS84_f());
p->scale_ = p->map_->scale();
p->bearing_ = p->map_->bearing();
for (uint16_t azimuth = 0; azimuth < 720; ++azimuth)
{
const float dataMomentRange = 2.125f * 1000.0f;
const float dataMomentInterval = 0.25f * 1000.0f;
const float dataMomentIntervalH = dataMomentInterval * 0.5f;
const float snrThreshold = 2.0f;
const uint16_t numberOfDataMomentGates = 1832;
float range1 = dataMomentRange - dataMomentIntervalH;
float range2 = range1 + dataMomentInterval;
for (uint16_t gate = 0; gate < numberOfDataMomentGates; ++gate)
{
double lat[4];
double lon[4];
// TODO: Optimize
geodesic.Direct(
radar.first, radar.second, angle1, range1, lat[0], lon[0]);
geodesic.Direct(
radar.first, radar.second, angle1, range2, lat[1], lon[1]);
geodesic.Direct(
radar.first, radar.second, angle2, range1, lat[2], lon[2]);
geodesic.Direct(
radar.first, radar.second, angle2, range2, lat[3], lon[3]);
vertices[index++] = lat[0];
vertices[index++] = lon[0];
vertices[index++] = lat[1];
vertices[index++] = lon[1];
vertices[index++] = lat[2];
vertices[index++] = lon[2];
vertices[index++] = lat[2];
vertices[index++] = lon[2];
vertices[index++] = lat[3];
vertices[index++] = lon[3];
vertices[index++] = lat[1];
vertices[index++] = lon[1];
range1 += dataMomentInterval;
range2 += dataMomentInterval;
}
angle1 += angleDelta;
angle2 += angleDelta;
break;
}
// Generate a vertex buffer object
gl.glGenBuffers(1, &p->vbo_);
// Generate a vertex array object
gl.glGenVertexArrays(1, &p->vao_);
// Bind vertex array object
gl.glBindVertexArray(p->vao_);
// Copy vertices array in a buffer for OpenGL to use
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_);
gl.glBufferData(GL_ARRAY_BUFFER,
index * sizeof(GLfloat),
vertices.data(),
GL_STATIC_DRAW);
// Set the vertex attributes pointers
gl.glVertexAttribPointer(
0, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(GLfloat), static_cast<void*>(0));
gl.glEnableVertexAttribArray(0);
p->numVertices_ = index;
}
void RadarLayer::render(const QMapbox::CustomLayerRenderParameters& params)
{
QOpenGLFunctions_3_3_Core& gl = p->gl_;
p->shaderProgram_.Use();
const float scale =
p->map_->scale() * 2.0f * mbgl::util::tileSize / mbgl::util::DEGREES_MAX;
const float xScale = scale / params.width;
const float yScale = scale / params.height;
glm::mat4 uMVPMatrix(1.0f);
uMVPMatrix = glm::scale(uMVPMatrix, glm::vec3(xScale, yScale, 1.0f));
uMVPMatrix = glm::rotate(uMVPMatrix,
glm::radians<float>(params.bearing - p->bearing_),
glm::vec3(0.0f, 0.0f, 1.0f));
gl.glUniform2fv(p->uMapScreenCoordLocation_,
1,
glm::value_ptr(LatLongToScreenCoordinate(
{params.latitude, params.longitude})));
gl.glUniformMatrix4fv(
p->uMVPMatrixLocation_, 1, GL_FALSE, glm::value_ptr(uMVPMatrix));
gl.glBindVertexArray(p->vao_);
gl.glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
gl.glDrawArrays(GL_TRIANGLES, 0, p->numVertices_);
gl.glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
}
void RadarLayer::deinitialize()
{
QOpenGLFunctions_3_3_Core& gl = p->gl_;
BOOST_LOG_TRIVIAL(debug) << logPrefix_ << "deinitialize()";
gl.glDeleteVertexArrays(1, &p->vao_);
gl.glDeleteBuffers(1, &p->vbo_);
p->uMVPMatrixLocation_ = GL_INVALID_INDEX;
p->vao_ = GL_INVALID_INDEX;
p->vbo_ = GL_INVALID_INDEX;
}
static glm::vec2
LatLongToScreenCoordinate(const QMapbox::Coordinate& coordinate)
{
double latitude = std::clamp(
coordinate.first, -mbgl::util::LATITUDE_MAX, mbgl::util::LATITUDE_MAX);
glm::vec2 screen {
mbgl::util::LONGITUDE_MAX + coordinate.second,
-(mbgl::util::LONGITUDE_MAX -
mbgl::util::RAD2DEG *
std::log(std::tan(M_PI / 4.0 +
latitude * M_PI / mbgl::util::DEGREES_MAX)))};
return screen;
}
} // namespace qt
} // namespace scwx