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			97 lines
		
	
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			97 lines
		
	
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include <scwx/qt/gl/draw/draw_item.hpp>
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| 
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| #include <string>
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| 
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| #pragma warning(push, 0)
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| #include <glm/glm.hpp>
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| #include <glm/gtc/matrix_transform.hpp>
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| #include <glm/gtc/type_ptr.hpp>
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| #include <mbgl/util/constants.hpp>
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| #pragma warning(pop)
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| 
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| namespace scwx
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| {
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| namespace qt
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| {
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| namespace gl
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| {
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| namespace draw
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| {
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| 
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| static const std::string logPrefix_ = "scwx::qt::gl::draw::draw_item";
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| 
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| class DrawItem::Impl
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| {
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| public:
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|    explicit Impl(OpenGLFunctions& gl) : gl_ {gl} {}
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|    ~Impl() {}
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| 
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|    OpenGLFunctions& gl_;
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| };
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| 
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| DrawItem::DrawItem(OpenGLFunctions& gl) : p(std::make_unique<Impl>(gl)) {}
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| DrawItem::~DrawItem() = default;
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| 
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| DrawItem::DrawItem(DrawItem&&) noexcept            = default;
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| DrawItem& DrawItem::operator=(DrawItem&&) noexcept = default;
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| 
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| void DrawItem::UseDefaultProjection(
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|    const QMapLibreGL::CustomLayerRenderParameters& params,
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|    GLint                                           uMVPMatrixLocation)
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| {
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|    glm::mat4 projection = glm::ortho(0.0f,
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|                                      static_cast<float>(params.width),
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|                                      0.0f,
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|                                      static_cast<float>(params.height));
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| 
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|    p->gl_.glUniformMatrix4fv(
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|       uMVPMatrixLocation, 1, GL_FALSE, glm::value_ptr(projection));
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| }
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| 
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| // TODO: Refactor to utility class
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| static glm::vec2
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| LatLongToScreenCoordinate(const QMapLibreGL::Coordinate& coordinate)
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| {
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|    double latitude = std::clamp(
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|       coordinate.first, -mbgl::util::LATITUDE_MAX, mbgl::util::LATITUDE_MAX);
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|    glm::vec2 screen {
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|       mbgl::util::LONGITUDE_MAX + coordinate.second,
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|       -(mbgl::util::LONGITUDE_MAX -
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|         mbgl::util::RAD2DEG_D *
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|            std::log(std::tan(M_PI / 4.0 +
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|                              latitude * M_PI / mbgl::util::DEGREES_MAX)))};
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|    return screen;
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| }
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| 
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| void DrawItem::UseMapProjection(
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|    const QMapLibreGL::CustomLayerRenderParameters& params,
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|    GLint                                           uMVPMatrixLocation,
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|    GLint                                           uMapScreenCoordLocation)
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| {
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|    OpenGLFunctions& gl = p->gl_;
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| 
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|    // TODO: Refactor to utility class
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|    const float scale = std::pow(2.0, params.zoom) * 2.0f *
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|                        mbgl::util::tileSize_D / mbgl::util::DEGREES_MAX;
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|    const float xScale = scale / params.width;
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|    const float yScale = scale / params.height;
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| 
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|    glm::mat4 uMVPMatrix(1.0f);
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|    uMVPMatrix = glm::scale(uMVPMatrix, glm::vec3(xScale, yScale, 1.0f));
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|    uMVPMatrix = glm::rotate(uMVPMatrix,
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|                             glm::radians<float>(params.bearing),
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|                             glm::vec3(0.0f, 0.0f, 1.0f));
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| 
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|    gl.glUniform2fv(uMapScreenCoordLocation,
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|                    1,
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|                    glm::value_ptr(LatLongToScreenCoordinate(
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|                       {params.latitude, params.longitude})));
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| 
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|    gl.glUniformMatrix4fv(
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|       uMVPMatrixLocation, 1, GL_FALSE, glm::value_ptr(uMVPMatrix));
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| }
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| 
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| } // namespace draw
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| } // namespace gl
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| } // namespace qt
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| } // namespace scwx
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