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13 lines
249 B
GLSL
13 lines
249 B
GLSL
#version 330 core
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layout (location = 0) in vec2 aVertex;
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layout (location = 1) in float aTexCoord;
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out float texCoord;
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uniform mat4 uMVPMatrix;
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void main()
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{
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gl_Position = uMVPMatrix * vec4(aVertex, 0.0f, 1.0f);
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texCoord = aTexCoord;
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}
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