supercell-wx/scwx-qt/source/scwx/qt/map/overlay_layer.cpp

259 lines
7.9 KiB
C++

// Enable chrono formatters
#ifndef __cpp_lib_format
# define __cpp_lib_format 202110L
#endif
#include <scwx/qt/map/overlay_layer.hpp>
#include <scwx/qt/gl/draw/rectangle.hpp>
#include <scwx/qt/gl/shader_program.hpp>
#include <scwx/qt/gl/text_shader.hpp>
#include <scwx/qt/util/font.hpp>
#include <chrono>
#include <execution>
#include <boost/date_time.hpp>
#include <boost/date_time/local_time/local_time.hpp>
#include <boost/log/trivial.hpp>
#include <boost/timer/timer.hpp>
#include <GeographicLib/Geodesic.hpp>
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
#include <mbgl/util/constants.hpp>
namespace scwx
{
namespace qt
{
namespace map
{
static const std::string logPrefix_ = "[scwx::qt::map::overlay_layer] ";
class OverlayLayerImpl
{
public:
explicit OverlayLayerImpl(std::shared_ptr<MapContext> context) :
textShader_(context->gl_),
font_(util::Font::Create(":/res/fonts/din1451alt.ttf")),
shaderProgram_(context->gl_),
uMVPMatrixLocation_(GL_INVALID_INDEX),
uColorLocation_(GL_INVALID_INDEX),
vbo_ {GL_INVALID_INDEX},
vao_ {GL_INVALID_INDEX},
texture_ {GL_INVALID_INDEX},
activeBoxOuter_ {std::make_shared<gl::draw::Rectangle>(context->gl_)},
activeBoxInner_ {std::make_shared<gl::draw::Rectangle>(context->gl_)},
sweepTimeString_ {},
sweepTimeNeedsUpdate_ {true}
{
// TODO: Manage font at the global level, texture at the view level
}
~OverlayLayerImpl() = default;
gl::TextShader textShader_;
std::shared_ptr<util::Font> font_;
gl::ShaderProgram shaderProgram_;
GLint uMVPMatrixLocation_;
GLint uColorLocation_;
GLuint vbo_;
GLuint vao_;
GLuint texture_;
std::shared_ptr<gl::draw::Rectangle> activeBoxOuter_;
std::shared_ptr<gl::draw::Rectangle> activeBoxInner_;
std::string sweepTimeString_;
bool sweepTimeNeedsUpdate_;
};
OverlayLayer::OverlayLayer(std::shared_ptr<MapContext> context) :
DrawLayer(context), p(std::make_unique<OverlayLayerImpl>(context))
{
AddDrawItem(p->activeBoxOuter_);
AddDrawItem(p->activeBoxInner_);
p->activeBoxInner_->SetPosition(1.0f, 1.0f);
}
OverlayLayer::~OverlayLayer() = default;
void OverlayLayer::Initialize()
{
BOOST_LOG_TRIVIAL(debug) << logPrefix_ << "Initialize()";
DrawLayer::Initialize();
gl::OpenGLFunctions& gl = context()->gl_;
p->textShader_.Initialize();
// Load and configure overlay shader
p->shaderProgram_.Load(":/gl/overlay.vert", ":/gl/overlay.frag");
p->uMVPMatrixLocation_ =
gl.glGetUniformLocation(p->shaderProgram_.id(), "uMVPMatrix");
if (p->uMVPMatrixLocation_ == -1)
{
BOOST_LOG_TRIVIAL(warning) << logPrefix_ << "Could not find uMVPMatrix";
}
p->uColorLocation_ =
gl.glGetUniformLocation(p->shaderProgram_.id(), "uColor");
if (p->uColorLocation_ == -1)
{
BOOST_LOG_TRIVIAL(warning) << logPrefix_ << "Could not find uColor";
}
if (p->texture_ == GL_INVALID_INDEX)
{
p->texture_ = p->font_->GenerateTexture(gl);
}
p->shaderProgram_.Use();
// Generate a vertex array object
gl.glGenVertexArrays(1, &p->vao_);
// Generate vertex buffer objects
gl.glGenBuffers(1, &p->vbo_);
gl.glBindVertexArray(p->vao_);
// Upper right panel (dynamic sized)
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_);
gl.glBufferData(
GL_ARRAY_BUFFER, sizeof(float) * 6 * 2, nullptr, GL_DYNAMIC_DRAW);
gl.glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, static_cast<void*>(0));
gl.glEnableVertexAttribArray(0);
// Upper right panel color
gl.glUniform4f(p->uColorLocation_, 0.0f, 0.0f, 0.0f, 0.75f);
connect(context()->radarProductView_.get(),
&view::RadarProductView::SweepComputed,
this,
&OverlayLayer::UpdateSweepTimeNextFrame);
}
void OverlayLayer::Render(const QMapbox::CustomLayerRenderParameters& params)
{
gl::OpenGLFunctions& gl = context()->gl_;
if (p->sweepTimeNeedsUpdate_)
{
using namespace std::chrono;
auto sweepTime =
time_point_cast<seconds>(context()->radarProductView_->sweep_time());
if (sweepTime.time_since_epoch().count() != 0)
{
zoned_time zt = {current_zone(), sweepTime};
std::ostringstream os;
os << zt;
p->sweepTimeString_ = os.str();
}
p->sweepTimeNeedsUpdate_ = false;
}
glm::mat4 projection = glm::ortho(0.0f,
static_cast<float>(params.width),
0.0f,
static_cast<float>(params.height));
p->shaderProgram_.Use();
gl.glUniformMatrix4fv(
p->uMVPMatrixLocation_, 1, GL_FALSE, glm::value_ptr(projection));
// Active Box
p->activeBoxOuter_->SetVisible(context()->settings_.isActive_);
p->activeBoxInner_->SetVisible(context()->settings_.isActive_);
if (context()->settings_.isActive_)
{
p->activeBoxOuter_->SetSize(params.width, params.height);
p->activeBoxOuter_->SetBorder(1.0f, {0, 0, 0, 255});
p->activeBoxInner_->SetSize(params.width - 2.0f, params.height - 2.0f);
p->activeBoxInner_->SetBorder(1.0f, {255, 255, 255, 255});
}
if (p->sweepTimeString_.length() > 0)
{
const float fontSize = 16.0f;
const float textLength =
p->font_->TextLength(p->sweepTimeString_, fontSize);
// Upper right panel vertices
const float vertexLX =
static_cast<float>(params.width) - textLength - 14.0f;
const float vertexRX = static_cast<float>(params.width);
const float vertexTY = static_cast<float>(params.height);
const float vertexBY = static_cast<float>(params.height) - 22.0f;
const float vertices[6][2] = {{vertexLX, vertexTY}, // TL
{vertexLX, vertexBY}, // BL
{vertexRX, vertexTY}, // TR
//
{vertexLX, vertexBY}, // BL
{vertexRX, vertexTY}, // TR
{vertexRX, vertexBY}}; // BR
// Draw vertices
gl.glBindVertexArray(p->vao_);
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_);
gl.glVertexAttribPointer(
0, 2, GL_FLOAT, GL_FALSE, 0, static_cast<void*>(0));
gl.glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(vertices), vertices);
gl.glDrawArrays(GL_TRIANGLES, 0, 6);
// Render time
p->textShader_.RenderText(p->sweepTimeString_,
params.width - 7.0f,
static_cast<float>(params.height) - 16.0f,
fontSize,
projection,
boost::gil::rgba8_pixel_t(255, 255, 255, 204),
p->font_,
p->texture_,
gl::TextAlign::Right);
}
DrawLayer::Render(params);
SCWX_GL_CHECK_ERROR();
}
void OverlayLayer::Deinitialize()
{
BOOST_LOG_TRIVIAL(debug) << logPrefix_ << "Deinitialize()";
DrawLayer::Deinitialize();
gl::OpenGLFunctions& gl = context()->gl_;
gl.glDeleteVertexArrays(1, &p->vao_);
gl.glDeleteBuffers(1, &p->vbo_);
gl.glDeleteTextures(1, &p->texture_);
p->uMVPMatrixLocation_ = GL_INVALID_INDEX;
p->uColorLocation_ = GL_INVALID_INDEX;
p->vao_ = GL_INVALID_INDEX;
p->vbo_ = GL_INVALID_INDEX;
p->texture_ = GL_INVALID_INDEX;
disconnect(context()->radarProductView_.get(),
&view::RadarProductView::SweepComputed,
this,
&OverlayLayer::UpdateSweepTimeNextFrame);
}
void OverlayLayer::UpdateSweepTimeNextFrame()
{
p->sweepTimeNeedsUpdate_ = true;
}
} // namespace map
} // namespace qt
} // namespace scwx