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			351 lines
		
	
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			351 lines
		
	
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include <scwx/qt/gl/draw/placefile_triangles.hpp>
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#include <scwx/qt/util/maplibre.hpp>
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#include <scwx/util/logger.hpp>
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#include <mutex>
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namespace scwx
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{
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namespace qt
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{
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namespace gl
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{
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namespace draw
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{
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static const std::string logPrefix_ = "scwx::qt::gl::draw::placefile_triangles";
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static const auto        logger_    = scwx::util::Logger::Create(logPrefix_);
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static constexpr std::size_t kVerticesPerTriangle = 3;
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static constexpr std::size_t kPointsPerVertex     = 8;
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// Threshold, start time, end time
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static constexpr std::size_t kIntegersPerVertex_ = 3;
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class PlacefileTriangles::Impl
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{
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public:
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   explicit Impl(const std::shared_ptr<GlContext>& context) :
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       context_ {context},
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       shaderProgram_ {nullptr},
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       uMVPMatrixLocation_(GL_INVALID_INDEX),
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       uMapMatrixLocation_(GL_INVALID_INDEX),
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       uMapScreenCoordLocation_(GL_INVALID_INDEX),
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       uMapDistanceLocation_(GL_INVALID_INDEX),
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       uSelectedTimeLocation_(GL_INVALID_INDEX),
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       vao_ {GL_INVALID_INDEX},
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       vbo_ {GL_INVALID_INDEX},
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       numVertices_ {0}
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   {
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   }
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   ~Impl() {}
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   void UpdateBuffers(
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      const std::shared_ptr<const gr::Placefile::TrianglesDrawItem>& di);
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   void Update();
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   std::shared_ptr<GlContext> context_;
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   bool dirty_ {false};
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   bool thresholded_ {false};
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   std::chrono::system_clock::time_point selectedTime_ {};
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   std::mutex bufferMutex_ {};
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   std::vector<GLfloat> currentBuffer_ {};
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   std::vector<GLint>   currentIntegerBuffer_ {};
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   std::vector<GLfloat> newBuffer_ {};
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   std::vector<GLint>   newIntegerBuffer_ {};
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   std::shared_ptr<ShaderProgram> shaderProgram_;
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   GLint                          uMVPMatrixLocation_;
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   GLint                          uMapMatrixLocation_;
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   GLint                          uMapScreenCoordLocation_;
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   GLint                          uMapDistanceLocation_;
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   GLint                          uSelectedTimeLocation_;
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   GLuint                vao_;
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   std::array<GLuint, 2> vbo_;
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   GLsizei numVertices_;
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};
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PlacefileTriangles::PlacefileTriangles(
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   const std::shared_ptr<GlContext>& context) :
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    DrawItem(context->gl()), p(std::make_unique<Impl>(context))
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{
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}
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PlacefileTriangles::~PlacefileTriangles() = default;
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PlacefileTriangles::PlacefileTriangles(PlacefileTriangles&&) noexcept = default;
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PlacefileTriangles&
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PlacefileTriangles::operator=(PlacefileTriangles&&) noexcept = default;
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void PlacefileTriangles::set_selected_time(
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   std::chrono::system_clock::time_point selectedTime)
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{
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   p->selectedTime_ = selectedTime;
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}
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void PlacefileTriangles::set_thresholded(bool thresholded)
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{
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   p->thresholded_ = thresholded;
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}
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void PlacefileTriangles::Initialize()
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{
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   gl::OpenGLFunctions& gl = p->context_->gl();
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   p->shaderProgram_ = p->context_->GetShaderProgram(
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      {{GL_VERTEX_SHADER, ":/gl/map_color.vert"},
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       {GL_GEOMETRY_SHADER, ":/gl/threshold.geom"},
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       {GL_FRAGMENT_SHADER, ":/gl/color.frag"}});
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   p->uMVPMatrixLocation_ = p->shaderProgram_->GetUniformLocation("uMVPMatrix");
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   p->uMapMatrixLocation_ = p->shaderProgram_->GetUniformLocation("uMapMatrix");
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   p->uMapScreenCoordLocation_ =
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      p->shaderProgram_->GetUniformLocation("uMapScreenCoord");
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   p->uMapDistanceLocation_ =
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      p->shaderProgram_->GetUniformLocation("uMapDistance");
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   p->uSelectedTimeLocation_ =
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      p->shaderProgram_->GetUniformLocation("uSelectedTime");
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   gl.glGenVertexArrays(1, &p->vao_);
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   gl.glGenBuffers(2, p->vbo_.data());
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   gl.glBindVertexArray(p->vao_);
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   gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
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   gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
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   // aScreenCoord
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   gl.glVertexAttribPointer(0,
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                            2,
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                            GL_FLOAT,
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                            GL_FALSE,
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                            kPointsPerVertex * sizeof(float),
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                            static_cast<void*>(0));
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   gl.glEnableVertexAttribArray(0);
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   // aXYOffset
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   gl.glVertexAttribPointer(1,
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                            2,
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                            GL_FLOAT,
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                            GL_FALSE,
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                            kPointsPerVertex * sizeof(float),
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                            reinterpret_cast<void*>(2 * sizeof(float)));
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   gl.glEnableVertexAttribArray(1);
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   // aColor
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   gl.glVertexAttribPointer(2,
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                            4,
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                            GL_FLOAT,
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                            GL_FALSE,
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                            kPointsPerVertex * sizeof(float),
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                            reinterpret_cast<void*>(4 * sizeof(float)));
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   gl.glEnableVertexAttribArray(2);
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   gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
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   gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
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   // aThreshold
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   gl.glVertexAttribIPointer(3, //
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                             1,
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                             GL_INT,
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                             kIntegersPerVertex_ * sizeof(GLint),
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                             static_cast<void*>(0));
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   gl.glEnableVertexAttribArray(3);
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   // aTimeRange
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   gl.glVertexAttribIPointer(4, //
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                             2,
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                             GL_INT,
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                             kIntegersPerVertex_ * sizeof(GLint),
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                             reinterpret_cast<void*>(1 * sizeof(GLint)));
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   gl.glEnableVertexAttribArray(4);
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   p->dirty_ = true;
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}
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void PlacefileTriangles::Render(
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   const QMapLibre::CustomLayerRenderParameters& params)
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{
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   if (!p->currentBuffer_.empty())
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   {
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      gl::OpenGLFunctions& gl = p->context_->gl();
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      gl.glBindVertexArray(p->vao_);
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      p->Update();
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      p->shaderProgram_->Use();
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      UseRotationProjection(params, p->uMVPMatrixLocation_);
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      UseMapProjection(
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         params, p->uMapMatrixLocation_, p->uMapScreenCoordLocation_);
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      if (p->thresholded_)
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      {
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         // If thresholding is enabled, set the map distance
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         units::length::nautical_miles<float> mapDistance =
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            util::maplibre::GetMapDistance(params);
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         gl.glUniform1f(p->uMapDistanceLocation_, mapDistance.value());
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      }
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      else
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      {
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         // If thresholding is disabled, set the map distance to 0
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         gl.glUniform1f(p->uMapDistanceLocation_, 0.0f);
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      }
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      // Selected time
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      std::chrono::system_clock::time_point selectedTime =
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         (p->selectedTime_ == std::chrono::system_clock::time_point {}) ?
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            std::chrono::system_clock::now() :
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            p->selectedTime_;
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      gl.glUniform1i(
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         p->uSelectedTimeLocation_,
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         static_cast<GLint>(std::chrono::duration_cast<std::chrono::minutes>(
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                               selectedTime.time_since_epoch())
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                               .count()));
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      // Draw icons
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      gl.glDrawArrays(GL_TRIANGLES, 0, p->numVertices_);
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   }
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}
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void PlacefileTriangles::Deinitialize()
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{
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   gl::OpenGLFunctions& gl = p->context_->gl();
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   gl.glDeleteVertexArrays(1, &p->vao_);
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   gl.glDeleteBuffers(2, p->vbo_.data());
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   std::unique_lock lock {p->bufferMutex_};
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   // Clear the current buffers
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   p->currentBuffer_.clear();
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   p->currentIntegerBuffer_.clear();
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}
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void PlacefileTriangles::StartTriangles()
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{
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   // Clear the new buffers
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   p->newBuffer_.clear();
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   p->newIntegerBuffer_.clear();
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}
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void PlacefileTriangles::AddTriangles(
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   const std::shared_ptr<gr::Placefile::TrianglesDrawItem>& di)
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{
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   if (di != nullptr)
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   {
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      p->UpdateBuffers(di);
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   }
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}
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void PlacefileTriangles::FinishTriangles()
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{
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   std::unique_lock lock {p->bufferMutex_};
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   // Swap buffers
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   p->currentBuffer_.swap(p->newBuffer_);
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   p->currentIntegerBuffer_.swap(p->newIntegerBuffer_);
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   // Clear the new buffers
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   p->newBuffer_.clear();
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   p->newIntegerBuffer_.clear();
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   // Mark the draw item dirty
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   p->dirty_ = true;
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}
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void PlacefileTriangles::Impl::UpdateBuffers(
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   const std::shared_ptr<const gr::Placefile::TrianglesDrawItem>& di)
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{
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   // Threshold value
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   units::length::nautical_miles<double> threshold = di->threshold_;
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   GLint thresholdValue = static_cast<GLint>(std::round(threshold.value()));
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   // Start and end time
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   GLint startTime =
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      static_cast<GLint>(std::chrono::duration_cast<std::chrono::minutes>(
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                            di->startTime_.time_since_epoch())
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                            .count());
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   GLint endTime =
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      static_cast<GLint>(std::chrono::duration_cast<std::chrono::minutes>(
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                            di->endTime_.time_since_epoch())
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                            .count());
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   // Default color to "Color" statement
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   boost::gil::rgba8_pixel_t lastColor = di->color_;
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   // For each element inside a Triangles statement, add a vertex
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   for (auto& element : di->elements_)
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   {
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      // Calculate screen coordinate
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      auto screenCoordinate = util::maplibre::LatLongToScreenCoordinate(
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         {element.latitude_, element.longitude_});
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      // X/Y offset in pixels
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      const float x = static_cast<float>(element.x_);
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      const float y = static_cast<float>(element.y_);
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      // Update the most recent color if specified
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      if (element.color_.has_value())
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      {
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         lastColor = element.color_.value();
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      }
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      // Color value
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      const float r = lastColor[0] / 255.0f;
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      const float g = lastColor[1] / 255.0f;
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      const float b = lastColor[2] / 255.0f;
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      const float a = lastColor[3] / 255.0f;
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      newBuffer_.insert(
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         newBuffer_.end(),
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         {screenCoordinate.x, screenCoordinate.y, x, y, r, g, b, a});
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      newIntegerBuffer_.insert(newIntegerBuffer_.end(),
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                               {thresholdValue, startTime, endTime});
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   }
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   // Remove extra vertices that don't correspond to a full triangle
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   while (newBuffer_.size() % kVerticesPerTriangle != 0)
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   {
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      newBuffer_.pop_back();
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      newIntegerBuffer_.pop_back();
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   }
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}
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void PlacefileTriangles::Impl::Update()
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{
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   if (dirty_)
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   {
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      gl::OpenGLFunctions& gl = context_->gl();
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      std::unique_lock lock {bufferMutex_};
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      // Buffer vertex data
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      gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]);
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      gl.glBufferData(GL_ARRAY_BUFFER,
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                      sizeof(GLfloat) * currentBuffer_.size(),
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                      currentBuffer_.data(),
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                      GL_DYNAMIC_DRAW);
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      // Buffer threshold data
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      gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
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      gl.glBufferData(GL_ARRAY_BUFFER,
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                      sizeof(GLint) * currentIntegerBuffer_.size(),
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                      currentIntegerBuffer_.data(),
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                      GL_DYNAMIC_DRAW);
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      numVertices_ =
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         static_cast<GLsizei>(currentBuffer_.size() / kPointsPerVertex);
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      dirty_ = false;
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   }
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}
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} // namespace draw
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} // namespace gl
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} // namespace qt
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} // namespace scwx
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