supercell-wx/scwx-qt/source/scwx/qt/gl/gl_context.cpp
2022-10-02 23:44:09 -05:00

64 lines
1.5 KiB
C++

#include <scwx/qt/gl/gl_context.hpp>
#include <scwx/util/hash.hpp>
namespace scwx
{
namespace qt
{
namespace gl
{
class GlContext::Impl
{
public:
explicit Impl() : gl_ {}, shaderProgramMap_ {}, shaderProgramMutex_ {} {}
~Impl() {}
gl::OpenGLFunctions gl_;
std::unordered_map<std::pair<std::string, std::string>,
std::shared_ptr<gl::ShaderProgram>,
util::hash<std::pair<std::string, std::string>>>
shaderProgramMap_;
std::mutex shaderProgramMutex_;
};
GlContext::GlContext() : p(std::make_unique<Impl>()) {}
GlContext::~GlContext() = default;
GlContext::GlContext(GlContext&&) noexcept = default;
GlContext& GlContext::operator=(GlContext&&) noexcept = default;
gl::OpenGLFunctions& GlContext::gl()
{
return p->gl_;
}
std::shared_ptr<gl::ShaderProgram>
GlContext::GetShaderProgram(const std::string& vertexPath,
const std::string& fragmentPath)
{
const std::pair<std::string, std::string> key {vertexPath, fragmentPath};
std::shared_ptr<gl::ShaderProgram> shaderProgram;
std::unique_lock lock(p->shaderProgramMutex_);
auto it = p->shaderProgramMap_.find(key);
if (it == p->shaderProgramMap_.end())
{
shaderProgram = std::make_shared<gl::ShaderProgram>(p->gl_);
shaderProgram->Load(vertexPath, fragmentPath);
p->shaderProgramMap_[key] = shaderProgram;
}
else
{
shaderProgram = it->second;
}
return shaderProgram;
}
} // namespace gl
} // namespace qt
} // namespace scwx