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			386 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			386 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include <scwx/qt/gl/draw/placefile_lines.hpp>
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| #include <scwx/qt/util/geographic_lib.hpp>
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| #include <scwx/qt/util/maplibre.hpp>
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| #include <scwx/qt/util/texture_atlas.hpp>
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| #include <scwx/util/logger.hpp>
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| 
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| #include <QUrl>
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| #include <boost/unordered/unordered_flat_map.hpp>
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| 
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| namespace scwx
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| {
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| namespace qt
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| {
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| namespace gl
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| {
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| namespace draw
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| {
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| 
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| static const std::string logPrefix_ = "scwx::qt::gl::draw::placefile_lines";
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| static const auto        logger_    = scwx::util::Logger::Create(logPrefix_);
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| 
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| static constexpr std::size_t kNumRectangles        = 1;
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| static constexpr std::size_t kNumTriangles         = kNumRectangles * 2;
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| static constexpr std::size_t kVerticesPerTriangle  = 3;
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| static constexpr std::size_t kVerticesPerRectangle = kVerticesPerTriangle * 2;
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| static constexpr std::size_t kPointsPerVertex      = 11;
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| static constexpr std::size_t kBufferLength =
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|    kNumTriangles * kVerticesPerTriangle * kPointsPerVertex;
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| 
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| static const std::string kTextureName_ = "lines/default-1x7";
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| 
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| class PlacefileLines::Impl
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| {
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| public:
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|    explicit Impl(std::shared_ptr<GlContext> context) :
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|        context_ {context},
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|        shaderProgram_ {nullptr},
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|        uMVPMatrixLocation_(GL_INVALID_INDEX),
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|        uMapMatrixLocation_(GL_INVALID_INDEX),
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|        uMapScreenCoordLocation_(GL_INVALID_INDEX),
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|        uMapDistanceLocation_(GL_INVALID_INDEX),
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|        vao_ {GL_INVALID_INDEX},
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|        vbo_ {GL_INVALID_INDEX},
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|        numVertices_ {0}
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|    {
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|    }
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| 
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|    ~Impl() {}
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| 
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|    std::shared_ptr<GlContext> context_;
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| 
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|    bool dirty_ {false};
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|    bool thresholded_ {false};
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| 
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|    std::mutex lineMutex_;
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| 
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|    std::vector<std::shared_ptr<const gr::Placefile::LineDrawItem>>
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|       currentLineList_ {};
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|    std::vector<std::shared_ptr<const gr::Placefile::LineDrawItem>>
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|       newLineList_ {};
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| 
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|    std::size_t currentNumLines_ {};
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|    std::size_t newNumLines_ {};
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| 
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|    std::vector<float> lineBuffer_ {};
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|    std::vector<GLint> thresholdBuffer_ {};
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| 
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|    std::shared_ptr<ShaderProgram> shaderProgram_;
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|    GLint                          uMVPMatrixLocation_;
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|    GLint                          uMapMatrixLocation_;
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|    GLint                          uMapScreenCoordLocation_;
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|    GLint                          uMapDistanceLocation_;
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| 
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|    GLuint                vao_;
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|    std::array<GLuint, 2> vbo_;
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| 
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|    GLsizei numVertices_;
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| 
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|    void UpdateBuffers();
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|    void Update(bool textureAtlasChanged);
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| };
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| 
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| PlacefileLines::PlacefileLines(std::shared_ptr<GlContext> context) :
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|     DrawItem(context->gl()), p(std::make_unique<Impl>(context))
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| {
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| }
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| PlacefileLines::~PlacefileLines() = default;
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| 
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| PlacefileLines::PlacefileLines(PlacefileLines&&) noexcept            = default;
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| PlacefileLines& PlacefileLines::operator=(PlacefileLines&&) noexcept = default;
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| 
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| void PlacefileLines::set_thresholded(bool thresholded)
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| {
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|    p->thresholded_ = thresholded;
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| }
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| 
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| void PlacefileLines::Initialize()
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| {
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|    gl::OpenGLFunctions& gl = p->context_->gl();
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| 
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|    p->shaderProgram_ = p->context_->GetShaderProgram(
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|       {{GL_VERTEX_SHADER, ":/gl/geo_texture2d.vert"},
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|        {GL_GEOMETRY_SHADER, ":/gl/threshold.geom"},
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|        {GL_FRAGMENT_SHADER, ":/gl/color.frag"}});
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| 
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|    p->uMVPMatrixLocation_ = p->shaderProgram_->GetUniformLocation("uMVPMatrix");
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|    p->uMapMatrixLocation_ = p->shaderProgram_->GetUniformLocation("uMapMatrix");
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|    p->uMapScreenCoordLocation_ =
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|       p->shaderProgram_->GetUniformLocation("uMapScreenCoord");
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|    p->uMapDistanceLocation_ =
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|       p->shaderProgram_->GetUniformLocation("uMapDistance");
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| 
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|    gl.glGenVertexArrays(1, &p->vao_);
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|    gl.glGenBuffers(2, p->vbo_.data());
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| 
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|    gl.glBindVertexArray(p->vao_);
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|    gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
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|    gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
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| 
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|    // aLatLong
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|    gl.glVertexAttribPointer(0,
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|                             2,
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|                             GL_FLOAT,
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|                             GL_FALSE,
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|                             kPointsPerVertex * sizeof(float),
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|                             static_cast<void*>(0));
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|    gl.glEnableVertexAttribArray(0);
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| 
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|    // aXYOffset
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|    gl.glVertexAttribPointer(1,
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|                             2,
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|                             GL_FLOAT,
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|                             GL_FALSE,
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|                             kPointsPerVertex * sizeof(float),
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|                             reinterpret_cast<void*>(2 * sizeof(float)));
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|    gl.glEnableVertexAttribArray(1);
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| 
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|    // aTexCoord
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|    gl.glVertexAttribPointer(2,
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|                             2,
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|                             GL_FLOAT,
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|                             GL_FALSE,
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|                             kPointsPerVertex * sizeof(float),
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|                             reinterpret_cast<void*>(4 * sizeof(float)));
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|    gl.glEnableVertexAttribArray(2);
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| 
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|    // aModulate
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|    gl.glVertexAttribPointer(3,
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|                             4,
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|                             GL_FLOAT,
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|                             GL_FALSE,
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|                             kPointsPerVertex * sizeof(float),
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|                             reinterpret_cast<void*>(6 * sizeof(float)));
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|    gl.glEnableVertexAttribArray(3);
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| 
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|    // aAngle
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|    gl.glVertexAttribPointer(4,
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|                             1,
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|                             GL_FLOAT,
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|                             GL_FALSE,
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|                             kPointsPerVertex * sizeof(float),
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|                             reinterpret_cast<void*>(10 * sizeof(float)));
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|    gl.glEnableVertexAttribArray(4);
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| 
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|    gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
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|    gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
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| 
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|    // aThreshold
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|    gl.glVertexAttribIPointer(5, //
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|                              1,
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|                              GL_INT,
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|                              0,
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|                              static_cast<void*>(0));
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|    gl.glVertexAttribDivisor(5, 2); // One value per rectangle
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|    gl.glEnableVertexAttribArray(5);
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| 
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|    p->dirty_ = true;
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| }
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| 
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| void PlacefileLines::Render(
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|    const QMapLibreGL::CustomLayerRenderParameters& params,
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|    bool                                            textureAtlasChanged)
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| {
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|    std::unique_lock lock {p->lineMutex_};
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| 
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|    if (!p->currentLineList_.empty())
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|    {
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|       gl::OpenGLFunctions& gl = p->context_->gl();
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| 
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|       gl.glBindVertexArray(p->vao_);
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| 
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|       p->Update(textureAtlasChanged);
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|       p->shaderProgram_->Use();
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|       UseRotationProjection(params, p->uMVPMatrixLocation_);
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|       UseMapProjection(
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|          params, p->uMapMatrixLocation_, p->uMapScreenCoordLocation_);
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| 
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|       if (p->thresholded_)
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|       {
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|          // If thresholding is enabled, set the map distance
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|          units::length::nautical_miles<float> mapDistance =
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|             util::maplibre::GetMapDistance(params);
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|          gl.glUniform1f(p->uMapDistanceLocation_, mapDistance.value());
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|       }
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|       else
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|       {
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|          // If thresholding is disabled, set the map distance to 0
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|          gl.glUniform1f(p->uMapDistanceLocation_, 0.0f);
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|       }
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| 
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|       // Interpolate texture coordinates
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|       gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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|       gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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| 
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|       // Draw icons
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|       gl.glDrawArrays(GL_TRIANGLES, 0, p->numVertices_);
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|    }
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| }
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| 
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| void PlacefileLines::Deinitialize()
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| {
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|    gl::OpenGLFunctions& gl = p->context_->gl();
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| 
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|    gl.glDeleteVertexArrays(1, &p->vao_);
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|    gl.glDeleteBuffers(2, p->vbo_.data());
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| 
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|    std::unique_lock lock {p->lineMutex_};
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| 
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|    p->currentLineList_.clear();
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|    p->lineBuffer_.clear();
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|    p->thresholdBuffer_.clear();
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| }
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| 
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| void PlacefileLines::StartLines()
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| {
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|    // Clear the new buffer
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|    p->newLineList_.clear();
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| 
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|    p->newNumLines_ = 0u;
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| }
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| 
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| void PlacefileLines::AddLine(
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|    const std::shared_ptr<gr::Placefile::LineDrawItem>& di)
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| {
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|    if (di != nullptr)
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|    {
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|       p->newLineList_.emplace_back(di);
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|       if (!di->elements_.empty())
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|       {
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|          p->newNumLines_ += di->elements_.size() - 1;
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|       }
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|    }
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| }
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| 
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| void PlacefileLines::FinishLines()
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| {
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|    std::unique_lock lock {p->lineMutex_};
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| 
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|    // Swap buffers
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|    p->currentLineList_.swap(p->newLineList_);
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| 
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|    // Clear the new buffers
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|    p->newLineList_.clear();
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| 
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|    // Update the number of lines
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|    p->currentNumLines_ = p->newNumLines_;
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| 
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|    // Mark the draw item dirty
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|    p->dirty_ = true;
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| }
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| 
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| void PlacefileLines::Impl::UpdateBuffers()
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| {
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|    auto texture =
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|       util::TextureAtlas::Instance().GetTextureAttributes(kTextureName_);
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| 
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|    // Texture coordinates (rotated)
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|    const float ls = texture.tTop_;
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|    const float rs = texture.tBottom_;
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|    const float tt = texture.sLeft_;
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|    const float bt = texture.sRight_;
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| 
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|    lineBuffer_.clear();
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|    lineBuffer_.reserve(currentNumLines_ * kBufferLength);
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|    thresholdBuffer_.clear();
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|    thresholdBuffer_.reserve(currentNumLines_);
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|    numVertices_ = 0;
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| 
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|    for (auto& di : currentLineList_)
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|    {
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|       // Threshold value
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|       units::length::nautical_miles<double> threshold = di->threshold_;
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|       GLint thresholdValue = static_cast<GLint>(std::round(threshold.value()));
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| 
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|       // TODO: Angle in degrees
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|       // const float a = 0.0f;
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| 
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|       // Line width / half width
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|       const float lw = static_cast<float>(di->width_);
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|       const float hw = lw * 0.5f;
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| 
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|       // For each element pair inside a Line statement
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|       for (std::size_t i = 0; i < di->elements_.size() - 1; ++i)
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|       {
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|          // Latitude and longitude coordinates in degrees
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|          const float lat1 = static_cast<float>(di->elements_[i].latitude_);
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|          const float lon1 = static_cast<float>(di->elements_[i].longitude_);
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|          const float lat2 = static_cast<float>(di->elements_[i + 1].latitude_);
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|          const float lon2 = static_cast<float>(di->elements_[i + 1].longitude_);
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| 
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|          // TODO: Base X/Y offsets in pixels
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|          // const float x1 = static_cast<float>(di->elements_[i].x_);
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|          // const float y1 = static_cast<float>(di->elements_[i].y_);
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|          // const float x2 = static_cast<float>(di->elements_[i + 1].x_);
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|          // const float y2 = static_cast<float>(di->elements_[i + 1].y_);
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| 
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|          // TODO: Refactor this to placefile update time instead of buffer time
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|          const units::angle::degrees<double> angle =
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|             util::GeographicLib::GetAngle(lat1, lon1, lat2, lon2);
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|          const float a = static_cast<float>(angle.value());
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| 
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|          // Final X/Y offsets in pixels
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|          const float lx = -hw;
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|          const float rx = +hw;
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|          const float ty = +hw;
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|          const float by = -hw;
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| 
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|          // Modulate color
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|          const float mc0 = di->color_[0] / 255.0f;
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|          const float mc1 = di->color_[1] / 255.0f;
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|          const float mc2 = di->color_[2] / 255.0f;
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|          const float mc3 = di->color_[3] / 255.0f;
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| 
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|          lineBuffer_.insert(
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|             lineBuffer_.end(),
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|             {
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|                // Icon
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|                lat1, lon1, lx, by, ls, bt, mc0, mc1, mc2, mc3, a, // BL
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|                lat2, lon2, lx, ty, ls, tt, mc0, mc1, mc2, mc3, a, // TL
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|                lat1, lon1, rx, by, rs, bt, mc0, mc1, mc2, mc3, a, // BR
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|                lat1, lon1, rx, by, rs, bt, mc0, mc1, mc2, mc3, a, // BR
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|                lat2, lon2, rx, ty, rs, tt, mc0, mc1, mc2, mc3, a, // TR
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|                lat2, lon2, lx, ty, ls, tt, mc0, mc1, mc2, mc3, a  // TL
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|             });
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|          thresholdBuffer_.push_back(thresholdValue);
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|       }
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|    }
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| 
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|    dirty_ = true;
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| }
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| 
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| void PlacefileLines::Impl::Update(bool textureAtlasChanged)
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| {
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|    // If the texture atlas has changed
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|    if (dirty_ || textureAtlasChanged)
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|    {
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|       // Update OpenGL buffer data
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|       UpdateBuffers();
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| 
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|       gl::OpenGLFunctions& gl = context_->gl();
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| 
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|       // Buffer vertex data
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|       gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]);
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|       gl.glBufferData(GL_ARRAY_BUFFER,
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|                       sizeof(float) * lineBuffer_.size(),
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|                       lineBuffer_.data(),
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|                       GL_DYNAMIC_DRAW);
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| 
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|       // Buffer threshold data
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|       gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
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|       gl.glBufferData(GL_ARRAY_BUFFER,
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|                       sizeof(GLint) * thresholdBuffer_.size(),
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|                       thresholdBuffer_.data(),
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|                       GL_DYNAMIC_DRAW);
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| 
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|       numVertices_ =
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|          static_cast<GLsizei>(lineBuffer_.size() / kVerticesPerRectangle);
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|    }
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| 
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|    dirty_ = false;
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| }
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| 
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| } // namespace draw
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| } // namespace gl
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| } // namespace qt
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| } // namespace scwx
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