supercell-wx/scwx-qt/source/scwx/qt/gl/gl_context.cpp

178 lines
4.3 KiB
C++

#include <scwx/qt/gl/gl_context.hpp>
#include <scwx/qt/util/texture_atlas.hpp>
#include <scwx/util/logger.hpp>
#include <boost/container_hash/hash.hpp>
namespace scwx
{
namespace qt
{
namespace gl
{
static const std::string logPrefix_ = "scwx::qt::gl::gl_context";
static const auto logger_ = scwx::util::Logger::Create(logPrefix_);
class GlContext::Impl
{
public:
explicit Impl() = default;
~Impl() = default;
Impl(const Impl&) = delete;
Impl& operator=(const Impl&) = delete;
Impl(const Impl&&) = delete;
Impl& operator=(const Impl&&) = delete;
void InitializeGL();
static std::size_t
GetShaderKey(std::initializer_list<std::pair<GLenum, std::string>> shaders);
gl::OpenGLFunctions* gl_ {nullptr};
QOpenGLFunctions_3_0* gl30_ {nullptr};
bool glInitialized_ {false};
std::unordered_map<std::size_t, std::shared_ptr<gl::ShaderProgram>>
shaderProgramMap_ {};
std::mutex shaderProgramMutex_ {};
GLuint textureAtlas_ {GL_INVALID_INDEX};
std::mutex textureMutex_ {};
std::uint64_t textureBufferCount_ {};
};
GlContext::GlContext() : p(std::make_unique<Impl>()) {}
GlContext::~GlContext() = default;
GlContext::GlContext(GlContext&&) noexcept = default;
GlContext& GlContext::operator=(GlContext&&) noexcept = default;
gl::OpenGLFunctions& GlContext::gl()
{
return *p->gl_;
}
#if !defined(__APPLE__)
QOpenGLFunctions_3_0& GlContext::gl30()
{
return *p->gl30_;
}
#endif
std::uint64_t GlContext::texture_buffer_count() const
{
return p->textureBufferCount_;
}
void GlContext::Impl::InitializeGL()
{
if (glInitialized_)
{
return;
}
// QOpenGLFunctions objects will not be freed. Since "destruction" takes
// place at the end of program execution, it is OK to intentionally leak
// these.
// NOLINTBEGIN(cppcoreguidelines-owning-memory)
gl_ = new gl::OpenGLFunctions();
gl30_ = new QOpenGLFunctions_3_0();
// NOLINTEND(cppcoreguidelines-owning-memory)
gl_->initializeOpenGLFunctions();
gl30_->initializeOpenGLFunctions();
logger_->info("OpenGL Version: {}",
reinterpret_cast<const char*>(gl_->glGetString(GL_VERSION)));
logger_->info("OpenGL Vendor: {}",
reinterpret_cast<const char*>(gl_->glGetString(GL_VENDOR)));
logger_->info("OpenGL Renderer: {}",
reinterpret_cast<const char*>(gl_->glGetString(GL_RENDERER)));
gl_->glGenTextures(1, &textureAtlas_);
glInitialized_ = true;
}
std::shared_ptr<gl::ShaderProgram>
GlContext::GetShaderProgram(const std::string& vertexPath,
const std::string& fragmentPath)
{
return GetShaderProgram(
{{GL_VERTEX_SHADER, vertexPath}, {GL_FRAGMENT_SHADER, fragmentPath}});
}
std::shared_ptr<gl::ShaderProgram> GlContext::GetShaderProgram(
std::initializer_list<std::pair<GLenum, std::string>> shaders)
{
const auto key = Impl::GetShaderKey(shaders);
std::shared_ptr<gl::ShaderProgram> shaderProgram;
std::unique_lock lock(p->shaderProgramMutex_);
auto it = p->shaderProgramMap_.find(key);
if (it == p->shaderProgramMap_.end())
{
shaderProgram = std::make_shared<gl::ShaderProgram>(*p->gl_);
shaderProgram->Load(shaders);
p->shaderProgramMap_[key] = shaderProgram;
}
else
{
shaderProgram = it->second;
}
return shaderProgram;
}
GLuint GlContext::GetTextureAtlas()
{
p->InitializeGL();
std::unique_lock lock(p->textureMutex_);
auto& textureAtlas = util::TextureAtlas::Instance();
if (p->textureBufferCount_ != textureAtlas.BuildCount())
{
p->textureBufferCount_ = textureAtlas.BuildCount();
textureAtlas.BufferAtlas(*p->gl_, p->textureAtlas_);
}
return p->textureAtlas_;
}
void GlContext::Initialize()
{
p->InitializeGL();
}
void GlContext::StartFrame()
{
auto& gl = p->gl_;
gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
gl->glClear(GL_COLOR_BUFFER_BIT);
}
std::size_t GlContext::Impl::GetShaderKey(
std::initializer_list<std::pair<GLenum, std::string>> shaders)
{
std::size_t seed = 0;
for (auto& shader : shaders)
{
boost::hash_combine(seed, shader.first);
boost::hash_combine(seed, shader.second);
}
return seed;
}
} // namespace gl
} // namespace qt
} // namespace scwx