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12 lines
228 B
GLSL
12 lines
228 B
GLSL
#version 330 core
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in vec2 texCoords;
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out vec4 color;
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uniform sampler2D text;
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uniform vec4 textColor;
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void main()
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{
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vec4 sampled = vec4(1.0f, 1.0f, 1.0f, texture(text, texCoords).r);
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color = textColor * sampled;
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}
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