supercell-wx/scwx-qt/gl/text.frag
2021-07-31 22:09:00 -05:00

12 lines
228 B
GLSL

#version 330 core
in vec2 texCoords;
out vec4 color;
uniform sampler2D text;
uniform vec4 textColor;
void main()
{
vec4 sampled = vec4(1.0f, 1.0f, 1.0f, texture(text, texCoords).r);
color = textColor * sampled;
}