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			139 lines
		
	
	
	
		
			3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			139 lines
		
	
	
	
		
			3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include <scwx/qt/gl/gl_context.hpp>
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| #include <scwx/qt/util/texture_atlas.hpp>
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| #include <scwx/util/logger.hpp>
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| 
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| #include <boost/container_hash/hash.hpp>
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| 
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| namespace scwx
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| {
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| namespace qt
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| {
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| namespace gl
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| {
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| 
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| static const std::string logPrefix_ = "scwx::qt::gl::gl_context";
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| 
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| class GlContext::Impl
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| {
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| public:
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|    explicit Impl() :
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|        gl_ {},
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|        shaderProgramMap_ {},
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|        shaderProgramMutex_ {},
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|        textureAtlas_ {GL_INVALID_INDEX},
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|        textureMutex_ {}
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|    {
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|    }
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|    ~Impl() {}
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| 
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|    void InitializeGL();
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| 
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|    static std::size_t
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|    GetShaderKey(std::initializer_list<std::pair<GLenum, std::string>> shaders);
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| 
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|    gl::OpenGLFunctions gl_;
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| 
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|    bool glInitialized_ {false};
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| 
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|    std::unordered_map<std::size_t, std::shared_ptr<gl::ShaderProgram>>
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|               shaderProgramMap_;
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|    std::mutex shaderProgramMutex_;
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| 
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|    GLuint     textureAtlas_;
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|    std::mutex textureMutex_;
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| 
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|    std::uint64_t textureBufferCount_ {};
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| };
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| 
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| GlContext::GlContext() : p(std::make_unique<Impl>()) {}
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| GlContext::~GlContext() = default;
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| 
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| GlContext::GlContext(GlContext&&) noexcept            = default;
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| GlContext& GlContext::operator=(GlContext&&) noexcept = default;
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| 
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| gl::OpenGLFunctions& GlContext::gl()
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| {
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|    return p->gl_;
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| }
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| 
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| std::uint64_t GlContext::texture_buffer_count() const
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| {
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|    return p->textureBufferCount_;
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| }
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| 
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| void GlContext::Impl::InitializeGL()
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| {
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|    if (glInitialized_)
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|    {
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|       return;
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|    }
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| 
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|    gl_.glGenTextures(1, &textureAtlas_);
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| 
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|    glInitialized_ = true;
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| }
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| 
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| std::shared_ptr<gl::ShaderProgram>
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| GlContext::GetShaderProgram(const std::string& vertexPath,
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|                             const std::string& fragmentPath)
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| {
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|    return GetShaderProgram(
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|       {{GL_VERTEX_SHADER, vertexPath}, {GL_FRAGMENT_SHADER, fragmentPath}});
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| }
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| 
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| std::shared_ptr<gl::ShaderProgram> GlContext::GetShaderProgram(
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|    std::initializer_list<std::pair<GLenum, std::string>> shaders)
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| {
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|    const auto                         key = Impl::GetShaderKey(shaders);
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|    std::shared_ptr<gl::ShaderProgram> shaderProgram;
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| 
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|    std::unique_lock lock(p->shaderProgramMutex_);
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| 
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|    auto it = p->shaderProgramMap_.find(key);
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| 
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|    if (it == p->shaderProgramMap_.end())
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|    {
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|       shaderProgram = std::make_shared<gl::ShaderProgram>(p->gl_);
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|       shaderProgram->Load(shaders);
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|       p->shaderProgramMap_[key] = shaderProgram;
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|    }
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|    else
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|    {
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|       shaderProgram = it->second;
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|    }
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| 
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|    return shaderProgram;
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| }
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| 
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| GLuint GlContext::GetTextureAtlas()
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| {
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|    p->InitializeGL();
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| 
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|    std::unique_lock lock(p->textureMutex_);
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| 
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|    auto& textureAtlas = util::TextureAtlas::Instance();
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| 
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|    if (p->textureBufferCount_ != textureAtlas.BuildCount())
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|    {
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|       p->textureBufferCount_ = textureAtlas.BuildCount();
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|       textureAtlas.BufferAtlas(p->gl_, p->textureAtlas_);
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|    }
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| 
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|    return p->textureAtlas_;
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| }
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| 
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| std::size_t GlContext::Impl::GetShaderKey(
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|    std::initializer_list<std::pair<GLenum, std::string>> shaders)
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| {
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|    std::size_t seed = 0;
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|    for (auto& shader : shaders)
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|    {
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|       boost::hash_combine(seed, shader.first);
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|       boost::hash_combine(seed, shader.second);
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|    }
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|    return seed;
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| }
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| 
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| } // namespace gl
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| } // namespace qt
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| } // namespace scwx
 | 
