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			94 lines
		
	
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			94 lines
		
	
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include <scwx/qt/util/maplibre.hpp>
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#include <QMapLibreGL/utils.hpp>
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#include <mbgl/util/constants.hpp>
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namespace scwx
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{
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namespace qt
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{
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namespace util
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{
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namespace maplibre
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{
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units::length::meters<double>
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GetMapDistance(const QMapLibreGL::CustomLayerRenderParameters& params)
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{
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   return units::length::meters<double>(
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      QMapLibreGL::metersPerPixelAtLatitude(params.latitude, params.zoom) *
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      (params.width + params.height) / 2.0);
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}
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glm::mat4 GetMapMatrix(const QMapLibreGL::CustomLayerRenderParameters& params)
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{
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   glm::vec2 scale = GetMapScale(params);
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   glm::mat4 mapMatrix(1.0f);
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   mapMatrix = glm::scale(mapMatrix, glm::vec3(scale, 1.0f));
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   mapMatrix = glm::rotate(mapMatrix,
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                           glm::radians<float>(params.bearing),
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                           glm::vec3(0.0f, 0.0f, 1.0f));
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   return mapMatrix;
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}
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glm::vec2 GetMapScale(const QMapLibreGL::CustomLayerRenderParameters& params)
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{
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   const float scale = std::pow(2.0, params.zoom) * 2.0f *
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                       mbgl::util::tileSize_D / mbgl::util::DEGREES_MAX;
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   const float xScale = scale / params.width;
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   const float yScale = scale / params.height;
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   return glm::vec2 {xScale, yScale};
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}
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bool IsPointInPolygon(const std::vector<glm::vec2>& vertices,
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                      const glm::vec2&              point)
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{
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   bool inPolygon = true;
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   // For each vertex, assume counterclockwise order
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   for (std::size_t i = 0; i < vertices.size(); ++i)
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   {
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      const auto& p1 = vertices[i];
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      const auto& p2 =
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         (i == vertices.size() - 1) ? vertices[0] : vertices[i + 1];
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      // Test which side of edge point lies on
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      const float a = -(p2.y - p1.y);
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      const float b = p2.x - p1.x;
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      const float c = -(a * p1.x + b * p1.y);
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      const float d = a * point.x + b * point.y + c;
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      // If d < 0, the point is on the right-hand side, and outside of the
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      // polygon
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      if (d < 0)
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      {
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         inPolygon = false;
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         break;
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      }
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   }
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   return inPolygon;
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}
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glm::vec2 LatLongToScreenCoordinate(const QMapLibreGL::Coordinate& coordinate)
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{
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   static constexpr double RAD2DEG_D = 180.0 / M_PI;
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   double latitude = std::clamp(
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      coordinate.first, -mbgl::util::LATITUDE_MAX, mbgl::util::LATITUDE_MAX);
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   glm::vec2 screen {
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      mbgl::util::LONGITUDE_MAX + coordinate.second,
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      -(mbgl::util::LONGITUDE_MAX -
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        RAD2DEG_D *
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           std::log(std::tan(M_PI / 4.0 +
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                             latitude * M_PI / mbgl::util::DEGREES_MAX)))};
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   return screen;
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}
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} // namespace maplibre
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} // namespace util
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} // namespace qt
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} // namespace scwx
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