mirror of
https://github.com/ciphervance/supercell-wx.git
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255 lines
8.1 KiB
C++
255 lines
8.1 KiB
C++
#include <scwx/qt/map/overlay_layer.hpp>
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#include <scwx/qt/gl/shader_program.hpp>
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#include <scwx/qt/gl/text_shader.hpp>
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#include <scwx/qt/util/font.hpp>
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#include <chrono>
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#include <execution>
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#include <boost/date_time.hpp>
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#include <boost/date_time/local_time/local_time.hpp>
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#include <boost/log/trivial.hpp>
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#include <boost/timer/timer.hpp>
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#include <GeographicLib/Geodesic.hpp>
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtc/type_ptr.hpp>
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#include <mbgl/util/constants.hpp>
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namespace scwx
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{
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namespace qt
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{
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namespace map
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{
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static const std::string logPrefix_ = "[scwx::qt::map::overlay_layer] ";
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class OverlayLayerImpl
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{
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public:
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explicit OverlayLayerImpl(std::shared_ptr<MapContext> context) :
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textShader_(context->gl_),
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font_(util::Font::Create(":/res/fonts/din1451alt.ttf")),
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shaderProgram_(context->gl_),
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uMVPMatrixLocation_(GL_INVALID_INDEX),
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uColorLocation_(GL_INVALID_INDEX),
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vbo_ {GL_INVALID_INDEX},
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vao_ {GL_INVALID_INDEX},
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texture_ {GL_INVALID_INDEX},
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sweepTimeString_ {},
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sweepTimeNeedsUpdate_ {true}
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{
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// TODO: Manage font at the global level, texture at the view level
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}
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~OverlayLayerImpl() = default;
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gl::TextShader textShader_;
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std::shared_ptr<util::Font> font_;
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gl::ShaderProgram shaderProgram_;
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GLint uMVPMatrixLocation_;
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GLint uColorLocation_;
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std::array<GLuint, 2> vbo_;
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GLuint vao_;
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GLuint texture_;
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std::string sweepTimeString_;
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bool sweepTimeNeedsUpdate_;
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};
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OverlayLayer::OverlayLayer(std::shared_ptr<MapContext> context) :
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GenericLayer(context), p(std::make_unique<OverlayLayerImpl>(context))
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{
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}
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OverlayLayer::~OverlayLayer() = default;
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void OverlayLayer::Initialize()
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{
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BOOST_LOG_TRIVIAL(debug) << logPrefix_ << "Initialize()";
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gl::OpenGLFunctions& gl = context()->gl_;
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p->textShader_.Initialize();
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// Load and configure overlay shader
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p->shaderProgram_.Load(":/gl/overlay.vert", ":/gl/overlay.frag");
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p->uMVPMatrixLocation_ =
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gl.glGetUniformLocation(p->shaderProgram_.id(), "uMVPMatrix");
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if (p->uMVPMatrixLocation_ == -1)
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{
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BOOST_LOG_TRIVIAL(warning) << logPrefix_ << "Could not find uMVPMatrix";
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}
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p->uColorLocation_ =
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gl.glGetUniformLocation(p->shaderProgram_.id(), "uColor");
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if (p->uColorLocation_ == -1)
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{
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BOOST_LOG_TRIVIAL(warning) << logPrefix_ << "Could not find uColor";
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}
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if (p->texture_ == GL_INVALID_INDEX)
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{
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p->texture_ = p->font_->GenerateTexture(gl);
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}
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p->shaderProgram_.Use();
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// Generate a vertex array object
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gl.glGenVertexArrays(1, &p->vao_);
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// Generate vertex buffer objects
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gl.glGenBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
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gl.glBindVertexArray(p->vao_);
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// Active box (dynamic sized)
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gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
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gl.glBufferData(
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GL_ARRAY_BUFFER, sizeof(float) * 5 * 2, nullptr, GL_DYNAMIC_DRAW);
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gl.glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, static_cast<void*>(0));
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gl.glEnableVertexAttribArray(0);
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// Upper right panel (dynamic sized)
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gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
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gl.glBufferData(
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GL_ARRAY_BUFFER, sizeof(float) * 6 * 2, nullptr, GL_DYNAMIC_DRAW);
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gl.glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, static_cast<void*>(0));
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gl.glEnableVertexAttribArray(0);
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// Upper right panel color
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gl.glUniform4f(p->uColorLocation_, 0.0f, 0.0f, 0.0f, 0.75f);
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connect(context()->radarProductView_.get(),
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&view::RadarProductView::SweepComputed,
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this,
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&OverlayLayer::UpdateSweepTimeNextFrame);
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}
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void OverlayLayer::Render(const QMapbox::CustomLayerRenderParameters& params)
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{
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gl::OpenGLFunctions& gl = context()->gl_;
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if (p->sweepTimeNeedsUpdate_)
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{
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using namespace std::chrono;
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auto sweepTime =
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time_point_cast<seconds>(context()->radarProductView_->sweep_time());
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if (sweepTime.time_since_epoch().count() != 0)
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{
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zoned_time zt = {current_zone(), sweepTime};
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std::ostringstream os;
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os << zt;
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p->sweepTimeString_ = os.str();
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}
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p->sweepTimeNeedsUpdate_ = false;
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}
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glm::mat4 projection = glm::ortho(0.0f,
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static_cast<float>(params.width),
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0.0f,
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static_cast<float>(params.height));
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p->shaderProgram_.Use();
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gl.glUniformMatrix4fv(
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p->uMVPMatrixLocation_, 1, GL_FALSE, glm::value_ptr(projection));
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if (context()->radarProductView_->IsActive())
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{
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const float vertexLX = 1.0f;
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const float vertexRX = static_cast<float>(params.width) - 1.0f;
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const float vertexTY = static_cast<float>(params.height) - 1.0f;
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const float vertexBY = 1.0f;
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const float vertices[5][2] = {{vertexLX, vertexTY}, // TL
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{vertexLX, vertexBY}, // BL
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{vertexRX, vertexBY}, // BR
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{vertexRX, vertexTY}, // TR
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{vertexLX, vertexTY}}; // TL
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// Draw vertices
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gl.glBindVertexArray(p->vao_);
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gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
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gl.glVertexAttribPointer(
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0, 2, GL_FLOAT, GL_FALSE, 0, static_cast<void*>(0));
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gl.glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(vertices), vertices);
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gl.glDrawArrays(GL_LINE_STRIP, 0, 5);
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}
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if (p->sweepTimeString_.length() > 0)
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{
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const float fontSize = 16.0f;
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const float textLength =
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p->font_->TextLength(p->sweepTimeString_, fontSize);
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// Upper right panel vertices
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const float vertexLX =
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static_cast<float>(params.width) - textLength - 14.0f;
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const float vertexRX = static_cast<float>(params.width);
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const float vertexTY = static_cast<float>(params.height);
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const float vertexBY = static_cast<float>(params.height) - 22.0f;
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const float vertices[6][2] = {{vertexLX, vertexTY}, // TL
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{vertexLX, vertexBY}, // BL
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{vertexRX, vertexTY}, // TR
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//
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{vertexLX, vertexBY}, // BL
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{vertexRX, vertexTY}, // TR
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{vertexRX, vertexBY}}; // BR
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// Draw vertices
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gl.glBindVertexArray(p->vao_);
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gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
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gl.glVertexAttribPointer(
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0, 2, GL_FLOAT, GL_FALSE, 0, static_cast<void*>(0));
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gl.glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(vertices), vertices);
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gl.glDrawArrays(GL_TRIANGLES, 0, 6);
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// Render time
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p->textShader_.RenderText(p->sweepTimeString_,
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params.width - 7.0f,
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static_cast<float>(params.height) - 16.0f,
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fontSize,
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projection,
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boost::gil::rgba8_pixel_t(255, 255, 255, 204),
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p->font_,
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p->texture_,
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gl::TextAlign::Right);
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}
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SCWX_GL_CHECK_ERROR();
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}
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void OverlayLayer::Deinitialize()
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{
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BOOST_LOG_TRIVIAL(debug) << logPrefix_ << "Deinitialize()";
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gl::OpenGLFunctions& gl = context()->gl_;
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gl.glDeleteVertexArrays(1, &p->vao_);
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gl.glDeleteBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
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gl.glDeleteTextures(1, &p->texture_);
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p->uMVPMatrixLocation_ = GL_INVALID_INDEX;
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p->uColorLocation_ = GL_INVALID_INDEX;
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p->vao_ = GL_INVALID_INDEX;
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p->vbo_ = {GL_INVALID_INDEX};
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p->texture_ = GL_INVALID_INDEX;
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disconnect(context()->radarProductView_.get(),
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&view::RadarProductView::SweepComputed,
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this,
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&OverlayLayer::UpdateSweepTimeNextFrame);
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}
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void OverlayLayer::UpdateSweepTimeNextFrame()
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{
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p->sweepTimeNeedsUpdate_ = true;
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}
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} // namespace map
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} // namespace qt
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} // namespace scwx
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