Fix buffer regeneration error

This commit is contained in:
Dan Paulat 2022-03-06 16:52:33 -06:00
parent 78a16b6a99
commit 055bdecd33

View file

@ -124,7 +124,7 @@ void RadarProductLayer::Initialize()
gl.glGenVertexArrays(1, &p->vao_);
// Generate vertex buffer objects
gl.glGenBuffers(2, p->vbo_.data());
gl.glGenBuffers(3, p->vbo_.data());
// Update radar sweep
UpdateSweep();
@ -160,9 +160,6 @@ void RadarProductLayer::UpdateSweep()
// Bind a vertex array object
gl.glBindVertexArray(p->vao_);
// Generate vertex buffer objects
gl.glGenBuffers(3, p->vbo_.data());
// Buffer vertices
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
timer.start();