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https://github.com/ciphervance/supercell-wx.git
synced 2025-10-30 21:10:04 +00:00
Default geo_texture2d displayed parameter to true when not used
This commit is contained in:
parent
f4bc2572d2
commit
15beb9436d
7 changed files with 42 additions and 7 deletions
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@ -136,7 +136,8 @@ void GeoLines::set_thresholded(bool thresholded)
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void GeoLines::Initialize()
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void GeoLines::Initialize()
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{
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{
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gl::OpenGLFunctions& gl = p->context_->gl();
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gl::OpenGLFunctions& gl = p->context_->gl();
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auto& gl30 = p->context_->gl30();
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p->shaderProgram_ = p->context_->GetShaderProgram(
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p->shaderProgram_ = p->context_->GetShaderProgram(
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{{GL_VERTEX_SHADER, ":/gl/geo_texture2d.vert"},
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{{GL_VERTEX_SHADER, ":/gl/geo_texture2d.vert"},
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@ -215,6 +216,9 @@ void GeoLines::Initialize()
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reinterpret_cast<void*>(1 * sizeof(GLint)));
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reinterpret_cast<void*>(1 * sizeof(GLint)));
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gl.glEnableVertexAttribArray(6);
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gl.glEnableVertexAttribArray(6);
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// aDisplayed
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gl30.glVertexAttribI1i(7, 1);
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p->dirty_ = true;
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p->dirty_ = true;
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}
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}
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@ -161,7 +161,8 @@ void PlacefileIcons::set_thresholded(bool thresholded)
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void PlacefileIcons::Initialize()
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void PlacefileIcons::Initialize()
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{
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{
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gl::OpenGLFunctions& gl = p->context_->gl();
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gl::OpenGLFunctions& gl = p->context_->gl();
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auto& gl30 = p->context_->gl30();
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p->shaderProgram_ = p->context_->GetShaderProgram(
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p->shaderProgram_ = p->context_->GetShaderProgram(
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{{GL_VERTEX_SHADER, ":/gl/geo_texture2d.vert"},
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{{GL_VERTEX_SHADER, ":/gl/geo_texture2d.vert"},
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@ -251,6 +252,9 @@ void PlacefileIcons::Initialize()
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reinterpret_cast<void*>(1 * sizeof(GLint)));
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reinterpret_cast<void*>(1 * sizeof(GLint)));
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gl.glEnableVertexAttribArray(6);
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gl.glEnableVertexAttribArray(6);
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// aDisplayed
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gl30.glVertexAttribI1i(7, 1);
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p->dirty_ = true;
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p->dirty_ = true;
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}
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}
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@ -139,7 +139,8 @@ void PlacefileImages::set_thresholded(bool thresholded)
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void PlacefileImages::Initialize()
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void PlacefileImages::Initialize()
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{
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{
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gl::OpenGLFunctions& gl = p->context_->gl();
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gl::OpenGLFunctions& gl = p->context_->gl();
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auto& gl30 = p->context_->gl30();
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p->shaderProgram_ = p->context_->GetShaderProgram(
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p->shaderProgram_ = p->context_->GetShaderProgram(
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{{GL_VERTEX_SHADER, ":/gl/geo_texture2d.vert"},
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{{GL_VERTEX_SHADER, ":/gl/geo_texture2d.vert"},
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@ -220,6 +221,9 @@ void PlacefileImages::Initialize()
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reinterpret_cast<void*>(1 * sizeof(GLint)));
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reinterpret_cast<void*>(1 * sizeof(GLint)));
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gl.glEnableVertexAttribArray(6);
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gl.glEnableVertexAttribArray(6);
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// aDisplayed
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gl30.glVertexAttribI1i(7, 1);
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p->dirty_ = true;
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p->dirty_ = true;
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}
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}
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@ -131,7 +131,8 @@ void PlacefileLines::set_thresholded(bool thresholded)
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void PlacefileLines::Initialize()
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void PlacefileLines::Initialize()
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{
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{
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gl::OpenGLFunctions& gl = p->context_->gl();
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gl::OpenGLFunctions& gl = p->context_->gl();
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auto& gl30 = p->context_->gl30();
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p->shaderProgram_ = p->context_->GetShaderProgram(
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p->shaderProgram_ = p->context_->GetShaderProgram(
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{{GL_VERTEX_SHADER, ":/gl/geo_texture2d.vert"},
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{{GL_VERTEX_SHADER, ":/gl/geo_texture2d.vert"},
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@ -209,6 +210,9 @@ void PlacefileLines::Initialize()
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reinterpret_cast<void*>(1 * sizeof(GLint)));
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reinterpret_cast<void*>(1 * sizeof(GLint)));
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gl.glEnableVertexAttribArray(6);
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gl.glEnableVertexAttribArray(6);
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// aDisplayed
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gl30.glVertexAttribI1i(7, 1);
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p->dirty_ = true;
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p->dirty_ = true;
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}
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}
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@ -31,7 +31,8 @@ public:
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static std::size_t
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static std::size_t
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GetShaderKey(std::initializer_list<std::pair<GLenum, std::string>> shaders);
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GetShaderKey(std::initializer_list<std::pair<GLenum, std::string>> shaders);
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gl::OpenGLFunctions gl_;
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gl::OpenGLFunctions gl_;
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QOpenGLFunctions_3_0 gl30_;
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bool glInitialized_ {false};
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bool glInitialized_ {false};
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@ -56,6 +57,11 @@ gl::OpenGLFunctions& GlContext::gl()
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return p->gl_;
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return p->gl_;
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}
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}
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QOpenGLFunctions_3_0& GlContext::gl30()
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{
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return p->gl30_;
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}
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std::uint64_t GlContext::texture_buffer_count() const
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std::uint64_t GlContext::texture_buffer_count() const
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{
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{
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return p->textureBufferCount_;
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return p->textureBufferCount_;
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@ -68,6 +74,9 @@ void GlContext::Impl::InitializeGL()
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return;
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return;
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}
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}
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gl_.initializeOpenGLFunctions();
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gl30_.initializeOpenGLFunctions();
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gl_.glGenTextures(1, &textureAtlas_);
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gl_.glGenTextures(1, &textureAtlas_);
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glInitialized_ = true;
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glInitialized_ = true;
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@ -122,6 +131,11 @@ GLuint GlContext::GetTextureAtlas()
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return p->textureAtlas_;
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return p->textureAtlas_;
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}
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}
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void GlContext::Initialize()
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{
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p->InitializeGL();
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}
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std::size_t GlContext::Impl::GetShaderKey(
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std::size_t GlContext::Impl::GetShaderKey(
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std::initializer_list<std::pair<GLenum, std::string>> shaders)
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std::initializer_list<std::pair<GLenum, std::string>> shaders)
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{
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{
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@ -3,6 +3,8 @@
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#include <scwx/qt/gl/gl.hpp>
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#include <scwx/qt/gl/gl.hpp>
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#include <scwx/qt/gl/shader_program.hpp>
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#include <scwx/qt/gl/shader_program.hpp>
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#include <QOpenGLFunctions_3_0>
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namespace scwx
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namespace scwx
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{
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{
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namespace qt
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namespace qt
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@ -22,7 +24,8 @@ public:
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GlContext(GlContext&&) noexcept;
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GlContext(GlContext&&) noexcept;
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GlContext& operator=(GlContext&&) noexcept;
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GlContext& operator=(GlContext&&) noexcept;
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gl::OpenGLFunctions& gl();
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gl::OpenGLFunctions& gl();
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QOpenGLFunctions_3_0& gl30();
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std::uint64_t texture_buffer_count() const;
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std::uint64_t texture_buffer_count() const;
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@ -34,6 +37,8 @@ public:
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GLuint GetTextureAtlas();
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GLuint GetTextureAtlas();
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void Initialize();
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private:
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private:
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class Impl;
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class Impl;
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@ -1325,7 +1325,7 @@ void MapWidget::initializeGL()
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logger_->debug("initializeGL()");
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logger_->debug("initializeGL()");
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makeCurrent();
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makeCurrent();
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p->context_->gl().initializeOpenGLFunctions();
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p->context_->Initialize();
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// Lock ImGui font atlas prior to new ImGui frame
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// Lock ImGui font atlas prior to new ImGui frame
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std::shared_lock imguiFontAtlasLock {
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std::shared_lock imguiFontAtlasLock {
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