Draw a radial. This needs some cleanup, and some MVP matrix tweaking.

This commit is contained in:
Dan Paulat 2021-07-15 22:32:53 -05:00
parent ace3aeb460
commit 516983ab09
10 changed files with 506 additions and 4 deletions

View file

@ -13,6 +13,7 @@ set(CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake" ${CMAKE_MODULE_PATH})
include(${PROJECT_SOURCE_DIR}/external/cmake-conan/conan.cmake)
conan_cmake_configure(REQUIRES boost/1.76.0
glm/0.9.9.8
gtest/cci.20210126
openssl/1.1.1k
vulkan-loader/1.2.172

13
scwx-qt/gl/radar.frag Normal file
View file

@ -0,0 +1,13 @@
#version 330 core
// Lower the default precision to medium
precision mediump float;
uniform sampler2D uTexture;
in vec2 texCoord;
void main()
{
gl_FragColor = vec4(1.0f, 0.0f, 0.0f, 1.0f);
}

17
scwx-qt/gl/radar.vert Normal file
View file

@ -0,0 +1,17 @@
#version 330 core
layout (location = 0) in vec2 aPosition;
layout (location = 1) in vec2 aTexCoord;
uniform mat4 uMVPMatrix;
out vec2 texCoord;
void main()
{
// Pass the texture coordinate to the fragment shader
texCoord = aTexCoord;
// Transform the position to screen coordinates
gl_Position = uMVPMatrix * vec4(aPosition, 0.0f, 1.0f);
}

View file

@ -12,6 +12,7 @@ set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
find_package(Boost)
find_package(glm)
# QtCreator supports the following variables for Android, which are identical to qmake Android variables.
# Check https://doc.qt.io/qt/deployment-android.html for more information.
@ -50,9 +51,18 @@ set(SRC_MAIN source/scwx/qt/main/main.cpp
source/scwx/qt/main/main_window.cpp)
set(UI_MAIN source/scwx/qt/main/main_window.ui)
set(HDR_MAP source/scwx/qt/map/map_widget.hpp
source/scwx/qt/map/radar_layer.hpp
source/scwx/qt/map/triangle_layer.hpp)
set(SRC_MAP source/scwx/qt/map/map_widget.cpp
source/scwx/qt/map/radar_layer.cpp
source/scwx/qt/map/triangle_layer.cpp)
set(HDR_UTIL source/scwx/qt/util/shader_program.hpp)
set(SRC_UTIL source/scwx/qt/util/shader_program.cpp)
set(RESOURCE_FILES scwx-qt.qrc)
set(SHADER_FILES gl/radar.frag
gl/radar.vert)
set(TS_FILES ts/scwx_en_US.ts)
@ -61,6 +71,10 @@ set(PROJECT_SOURCES ${HDR_MAIN}
${UI_MAIN}
${HDR_MAP}
${SRC_MAP}
${HDR_UTIL}
${SRC_UTIL}
${SHADER_FILES}
${RESOURCE_FILES}
${TS_FILES})
source_group("Header Files\\main" FILES ${HDR_MAIN})
@ -68,6 +82,10 @@ source_group("Source Files\\main" FILES ${SRC_MAIN})
source_group("UI Files\\main" FILES ${UI_MAIN})
source_group("Header Files\\map" FILES ${HDR_MAP})
source_group("Source Files\\map" FILES ${SRC_MAP})
source_group("Header Files\\util" FILES ${HDR_UTIL})
source_group("Source Files\\util" FILES ${SRC_UTIL})
source_group("OpenGL Shaders" FILES ${SHADER_FILES})
source_group("Resources" FILES ${RESOURCE_FILES})
source_group("I18N Files" FILES ${TS_FILES})
qt_add_executable(scwx-qt
@ -82,4 +100,5 @@ target_link_libraries(scwx-qt PRIVATE Qt${QT_VERSION_MAJOR}::Widgets
Qt${QT_VERSION_MAJOR}::OpenGLWidgets
Boost::log
qmapboxgl
opengl32)
opengl32
glm::glm)

6
scwx-qt/scwx-qt.qrc Normal file
View file

@ -0,0 +1,6 @@
<RCC>
<qresource prefix="/">
<file>gl/radar.frag</file>
<file>gl/radar.vert</file>
</qresource>
</RCC>

View file

@ -1,6 +1,6 @@
#include "map_widget.hpp"
#include <scwx/qt/map/triangle_layer.hpp>
#include <scwx/qt/map/radar_layer.hpp>
#include <QApplication>
#include <QColor>
@ -65,7 +65,7 @@ void MapWidget::changeStyle()
void MapWidget::AddLayers()
{
// QMapboxGL::addCustomLayer will take ownership of the QScopedPointer
QScopedPointer<QMapbox::CustomLayerHostInterface> pHost(new TriangleLayer());
QScopedPointer<QMapbox::CustomLayerHostInterface> pHost(new RadarLayer());
QString before = "ferry";
@ -80,7 +80,7 @@ void MapWidget::AddLayers()
}
}
map_->addCustomLayer("triangle", pHost, before);
map_->addCustomLayer("radar", pHost, before);
}
void MapWidget::keyPressEvent(QKeyEvent* ev)

View file

@ -0,0 +1,215 @@
#define _USE_MATH_DEFINES
#include <scwx/qt/map/radar_layer.hpp>
#include <scwx/qt/util/shader_program.hpp>
#include <QOpenGLFunctions_3_3_Core>
#include <boost/log/trivial.hpp>
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
namespace scwx
{
namespace qt
{
static const std::string logPrefix_ = "[scwx::qt::map::radar_layer] ";
class RadarLayerImpl
{
public:
explicit RadarLayerImpl() :
gl_(),
shaderProgram_(),
uMVPMatrixLocation_(GL_INVALID_INDEX),
vbo_ {GL_INVALID_INDEX},
vao_ {GL_INVALID_INDEX},
numVertices_ {0}
{
gl_.initializeOpenGLFunctions();
}
~RadarLayerImpl() = default;
QOpenGLFunctions_3_3_Core gl_;
ShaderProgram shaderProgram_;
GLint uMVPMatrixLocation_;
GLuint vbo_;
GLuint vao_;
GLsizeiptr numVertices_;
};
RadarLayer::RadarLayer() : p(std::make_unique<RadarLayerImpl>()) {}
RadarLayer::~RadarLayer() = default;
RadarLayer::RadarLayer(RadarLayer&&) noexcept = default;
RadarLayer& RadarLayer::operator=(RadarLayer&&) noexcept = default;
void RadarLayer::initialize()
{
BOOST_LOG_TRIVIAL(debug) << logPrefix_ << "initialize()";
QOpenGLFunctions_3_3_Core& gl = p->gl_;
p->shaderProgram_.Load(":/gl/radar.vert", ":/gl/radar.frag");
p->uMVPMatrixLocation_ =
gl.glGetUniformLocation(p->shaderProgram_.id(), "uMVPMatrix");
if (p->uMVPMatrixLocation_ == -1)
{
BOOST_LOG_TRIVIAL(warning) << logPrefix_ << "Could not find uMVPMatrix";
}
constexpr uint16_t MAX_RADIALS = 720;
constexpr uint16_t MAX_DATA_MOMENT_GATES = 1840;
static std::array<GLfloat, MAX_RADIALS * MAX_DATA_MOMENT_GATES * 6 * 2>
vertices;
constexpr float angleDelta = 0.5f * static_cast<float>(M_PI) / 180.0f;
float angle1 = 0;
float angle2 = angleDelta;
GLsizeiptr index = 0;
for (uint16_t azimuth = 0; azimuth < 720; ++azimuth)
{
const float dataMomentRange = 2.125f;
const float dataMomentInterval = 0.25f;
const float dataMomentIntervalH = dataMomentInterval * 0.5f;
const float snrThreshold = 2.0f;
const uint16_t numberOfDataMomentGates = 1832;
float range1 = dataMomentRange - dataMomentIntervalH;
float range2 = range1 + dataMomentInterval;
float sinTheta1 = std::sinf(angle1);
float sinTheta2 = std::sinf(angle2);
float cosTheta1 = std::cosf(angle1);
float cosTheta2 = std::cosf(angle2);
for (uint16_t gate = 0; gate < numberOfDataMomentGates; ++gate)
{
float r1SinTheta1 = range1 * sinTheta1;
float r1SinTheta2 = range1 * sinTheta2;
float r2SinTheta1 = range2 * sinTheta1;
float r2SinTheta2 = range2 * sinTheta2;
float r1CosTheta1 = range1 * cosTheta1;
float r1CosTheta2 = range1 * cosTheta2;
float r2CosTheta1 = range2 * cosTheta1;
float r2CosTheta2 = range2 * cosTheta2;
vertices[index++] = r1SinTheta1;
vertices[index++] = r1CosTheta1;
vertices[index++] = r2SinTheta1;
vertices[index++] = r2CosTheta1;
vertices[index++] = r1SinTheta2;
vertices[index++] = r1CosTheta2;
vertices[index++] = r1SinTheta2;
vertices[index++] = r1CosTheta2;
vertices[index++] = r2SinTheta2;
vertices[index++] = r2CosTheta2;
vertices[index++] = r2SinTheta1;
vertices[index++] = r2CosTheta1;
range1 += dataMomentInterval;
range2 += dataMomentInterval;
}
angle1 += angleDelta;
angle2 += angleDelta;
break;
}
// Generate a vertex buffer object
gl.glGenBuffers(1, &p->vbo_);
// Generate a vertex array object
gl.glGenVertexArrays(1, &p->vao_);
// Bind vertex array object
gl.glBindVertexArray(p->vao_);
// Copy vertices array in a buffer for OpenGL to use
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_);
gl.glBufferData(GL_ARRAY_BUFFER,
index * sizeof(GLfloat),
vertices.data(),
GL_STATIC_DRAW);
// Set the vertex attributes pointers
gl.glVertexAttribPointer(
0, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(GLfloat), static_cast<void*>(0));
gl.glEnableVertexAttribArray(0);
p->numVertices_ = index;
}
void RadarLayer::render(const QMapbox::CustomLayerRenderParameters& params)
{
QOpenGLFunctions_3_3_Core& gl = p->gl_;
p->shaderProgram_.Use();
float metersPerPixel =
QMapbox::metersPerPixelAtLatitude(params.latitude, params.zoom);
const float scale = 1000.0f / metersPerPixel * 2.0f;
const float xScale = scale / params.width;
const float yScale = scale / params.height;
const QMapbox::Coordinate radar(38.6986, -90.6828);
const QMapbox::ProjectedMeters radarMeters =
QMapbox::projectedMetersForCoordinate(radar);
const QMapbox::ProjectedMeters mapMeters =
QMapbox::projectedMetersForCoordinate(
{params.latitude, params.longitude});
const float yTranslate = (radarMeters.first - mapMeters.first) * 0.001f;
const float xTranslate = (radarMeters.second - mapMeters.second) * 0.001f;
glm::mat4 uMVPMatrix(1.0f);
uMVPMatrix = glm::scale(uMVPMatrix, glm::vec3(xScale, yScale, 1.0f));
uMVPMatrix =
glm::translate(uMVPMatrix, glm::vec3(xTranslate, yTranslate, 0.0f));
uMVPMatrix = glm::rotate(uMVPMatrix,
glm::radians<float>(params.bearing),
glm::vec3(0.0f, 0.0f, 1.0f));
gl.glUniformMatrix4fv(
p->uMVPMatrixLocation_, 1, GL_FALSE, glm::value_ptr(uMVPMatrix));
gl.glBindVertexArray(p->vao_);
gl.glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
gl.glDrawArrays(GL_TRIANGLES, 0, p->numVertices_);
gl.glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
}
void RadarLayer::deinitialize()
{
QOpenGLFunctions_3_3_Core& gl = p->gl_;
BOOST_LOG_TRIVIAL(debug) << logPrefix_ << "deinitialize()";
gl.glDeleteVertexArrays(1, &p->vao_);
gl.glDeleteBuffers(1, &p->vbo_);
p->uMVPMatrixLocation_ = GL_INVALID_INDEX;
p->vao_ = GL_INVALID_INDEX;
p->vbo_ = GL_INVALID_INDEX;
}
} // namespace qt
} // namespace scwx

View file

@ -0,0 +1,31 @@
#include <qmapboxgl.hpp>
namespace scwx
{
namespace qt
{
class RadarLayerImpl;
class RadarLayer : public QMapbox::CustomLayerHostInterface
{
public:
explicit RadarLayer();
~RadarLayer();
RadarLayer(const RadarLayer&) = delete;
RadarLayer& operator=(const RadarLayer&) = delete;
RadarLayer(RadarLayer&&) noexcept;
RadarLayer& operator=(RadarLayer&&) noexcept;
void initialize() override final;
void render(const QMapbox::CustomLayerRenderParameters&) override final;
void deinitialize() override final;
private:
std::unique_ptr<RadarLayerImpl> p;
};
} // namespace qt
} // namespace scwx

View file

@ -0,0 +1,158 @@
#include <scwx/qt/util/shader_program.hpp>
#include <QFile>
#include <QOpenGLFunctions_3_3_Core>
#include <boost/log/trivial.hpp>
namespace scwx
{
namespace qt
{
static const std::string logPrefix_ = "[scwx::qt::util::shader_program] ";
class ShaderProgramImpl
{
public:
explicit ShaderProgramImpl() : gl_(), id_ {GL_INVALID_INDEX}
{
gl_.initializeOpenGLFunctions();
// Create shader program
id_ = gl_.glCreateProgram();
}
~ShaderProgramImpl()
{
// Delete shader program
gl_.glDeleteProgram(id_);
}
QOpenGLFunctions_3_3_Core gl_;
GLuint id_;
};
ShaderProgram::ShaderProgram() : p(std::make_unique<ShaderProgramImpl>()) {}
ShaderProgram::~ShaderProgram() = default;
ShaderProgram::ShaderProgram(ShaderProgram&&) noexcept = default;
ShaderProgram& ShaderProgram::operator=(ShaderProgram&&) noexcept = default;
GLuint ShaderProgram::id() const
{
return p->id_;
}
bool ShaderProgram::Load(const std::string& vertexPath,
const std::string& fragmentPath)
{
BOOST_LOG_TRIVIAL(debug) << logPrefix_ << "Load()";
QOpenGLFunctions_3_3_Core& gl = p->gl_;
GLint glSuccess;
bool success = true;
QFile vertexFile(vertexPath.c_str());
QFile fragmentFile(fragmentPath.c_str());
vertexFile.open(QIODevice::ReadOnly | QIODevice::Text);
fragmentFile.open(QIODevice::ReadOnly | QIODevice::Text);
if (!vertexFile.isOpen())
{
BOOST_LOG_TRIVIAL(error)
<< logPrefix_ << "Could not load vertex shader: " << vertexPath;
return false;
}
if (!fragmentFile.isOpen())
{
BOOST_LOG_TRIVIAL(error)
<< logPrefix_ << "Could not load fragment shader: " << fragmentPath;
return false;
}
QTextStream vertexShaderStream(&vertexFile);
QTextStream fragmentShaderStream(&fragmentFile);
vertexShaderStream.setEncoding(QStringConverter::Utf8);
fragmentShaderStream.setEncoding(QStringConverter::Utf8);
std::string vertexShaderSource = vertexShaderStream.readAll().toStdString();
std::string fragmentShaderSource =
fragmentShaderStream.readAll().toStdString();
const char* vertexShaderSourceC = vertexShaderSource.c_str();
const char* fragmentShaderSourceC = fragmentShaderSource.c_str();
// Create a vertex shader
GLuint vertexShader = gl.glCreateShader(GL_VERTEX_SHADER);
// Attach the shader source code and compile the shader
gl.glShaderSource(vertexShader, 1, &vertexShaderSourceC, NULL);
gl.glCompileShader(vertexShader);
// Check for errors
gl.glGetShaderiv(vertexShader, GL_COMPILE_STATUS, &glSuccess);
if (!glSuccess)
{
char infoLog[512];
gl.glGetShaderInfoLog(vertexShader, 512, NULL, infoLog);
BOOST_LOG_TRIVIAL(error)
<< logPrefix_ << "Vertex shader compilation failed";
success = false;
}
// Create a fragment shader
GLuint fragmentShader = gl.glCreateShader(GL_FRAGMENT_SHADER);
// Attach the shader source and compile the shader
gl.glShaderSource(fragmentShader, 1, &fragmentShaderSourceC, NULL);
gl.glCompileShader(fragmentShader);
// Check for errors
gl.glGetShaderiv(fragmentShader, GL_COMPILE_STATUS, &glSuccess);
if (!glSuccess)
{
char infoLog[512];
gl.glGetShaderInfoLog(fragmentShader, 512, NULL, infoLog);
BOOST_LOG_TRIVIAL(error)
<< logPrefix_ << "Fragment shader compilation failed: " << infoLog;
success = false;
}
if (success)
{
gl.glAttachShader(p->id_, vertexShader);
gl.glAttachShader(p->id_, fragmentShader);
gl.glLinkProgram(p->id_);
// Check for errors
gl.glGetProgramiv(p->id_, GL_LINK_STATUS, &glSuccess);
if (!glSuccess)
{
char infoLog[512];
gl.glGetProgramInfoLog(p->id_, 512, NULL, infoLog);
BOOST_LOG_TRIVIAL(error)
<< logPrefix_ << "Shader program link failed: " << infoLog;
success = false;
}
}
// Delete shaders
gl.glDeleteShader(vertexShader);
gl.glDeleteShader(fragmentShader);
return false;
}
void ShaderProgram::Use() const
{
p->gl_.glUseProgram(p->id_);
}
} // namespace qt
} // namespace scwx

View file

@ -0,0 +1,42 @@
#pragma once
#ifdef _WIN32
#include <Windows.h>
#endif
#include <memory>
#include <string>
#include <GL/gl.h>
namespace scwx
{
namespace qt
{
class ShaderProgramImpl;
class ShaderProgram
{
public:
explicit ShaderProgram();
~ShaderProgram();
ShaderProgram(const ShaderProgram&) = delete;
ShaderProgram& operator=(const ShaderProgram&) = delete;
ShaderProgram(ShaderProgram&&) noexcept;
ShaderProgram& operator=(ShaderProgram&&) noexcept;
GLuint id() const;
bool Load(const std::string& vertexPath, const std::string& fragmentPath);
void Use() const;
private:
std::unique_ptr<ShaderProgramImpl> p;
};
} // namespace qt
} // namespace scwx