Create a text shader and font utility

This commit is contained in:
Dan Paulat 2021-07-31 22:09:00 -05:00
parent 817a59f741
commit 82b265b6d4
11 changed files with 473 additions and 5 deletions

12
scwx-qt/gl/text.frag Normal file
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#version 330 core
in vec2 texCoords;
out vec4 color;
uniform sampler2D text;
uniform vec4 textColor;
void main()
{
vec4 sampled = vec4(1.0f, 1.0f, 1.0f, texture(text, texCoords).r);
color = textColor * sampled;
}

11
scwx-qt/gl/text.vert Normal file
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#version 330 core
layout (location = 0) in vec4 vertex;
out vec2 texCoords;
uniform mat4 projection;
void main()
{
gl_Position = projection * vec4(vertex.xy, 0.0f, 1.0f);
texCoords = vertex.zw;
}