Create a text shader and font utility

This commit is contained in:
Dan Paulat 2021-07-31 22:09:00 -05:00
parent 817a59f741
commit 82b265b6d4
11 changed files with 473 additions and 5 deletions

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@ -13,6 +13,7 @@ set(CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake" ${CMAKE_MODULE_PATH})
include(${PROJECT_SOURCE_DIR}/external/cmake-conan/conan.cmake) include(${PROJECT_SOURCE_DIR}/external/cmake-conan/conan.cmake)
conan_cmake_configure(REQUIRES boost/1.76.0 conan_cmake_configure(REQUIRES boost/1.76.0
freetype/2.10.4
geographiclib/1.52 geographiclib/1.52
glm/0.9.9.8 glm/0.9.9.8
gtest/cci.20210126 gtest/cci.20210126

12
scwx-qt/gl/text.frag Normal file
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@ -0,0 +1,12 @@
#version 330 core
in vec2 texCoords;
out vec4 color;
uniform sampler2D text;
uniform vec4 textColor;
void main()
{
vec4 sampled = vec4(1.0f, 1.0f, 1.0f, texture(text, texCoords).r);
color = textColor * sampled;
}

11
scwx-qt/gl/text.vert Normal file
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@ -0,0 +1,11 @@
#version 330 core
layout (location = 0) in vec4 vertex;
out vec2 texCoords;
uniform mat4 projection;
void main()
{
gl_Position = projection * vec4(vertex.xy, 0.0f, 1.0f);
texCoords = vertex.zw;
}

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@ -12,6 +12,7 @@ set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON) set(CMAKE_CXX_STANDARD_REQUIRED ON)
find_package(Boost) find_package(Boost)
find_package(Freetype)
find_package(geographiclib) find_package(geographiclib)
find_package(glm) find_package(glm)
@ -51,6 +52,8 @@ set(HDR_MAIN source/scwx/qt/main/main_window.hpp)
set(SRC_MAIN source/scwx/qt/main/main.cpp set(SRC_MAIN source/scwx/qt/main/main.cpp
source/scwx/qt/main/main_window.cpp) source/scwx/qt/main/main_window.cpp)
set(UI_MAIN source/scwx/qt/main/main_window.ui) set(UI_MAIN source/scwx/qt/main/main_window.ui)
set(HDR_GL source/scwx/qt/gl/text_shader.hpp)
set(SRC_GL source/scwx/qt/gl/text_shader.cpp)
set(HDR_MANAGER source/scwx/qt/manager/radar_manager.hpp) set(HDR_MANAGER source/scwx/qt/manager/radar_manager.hpp)
set(SRC_MANAGER source/scwx/qt/manager/radar_manager.cpp) set(SRC_MANAGER source/scwx/qt/manager/radar_manager.cpp)
set(HDR_MAP source/scwx/qt/map/map_widget.hpp set(HDR_MAP source/scwx/qt/map/map_widget.hpp
@ -61,16 +64,20 @@ set(SRC_MAP source/scwx/qt/map/map_widget.cpp
source/scwx/qt/map/radar_layer.cpp source/scwx/qt/map/radar_layer.cpp
source/scwx/qt/map/radar_range_layer.cpp source/scwx/qt/map/radar_range_layer.cpp
source/scwx/qt/map/triangle_layer.cpp) source/scwx/qt/map/triangle_layer.cpp)
set(HDR_UTIL source/scwx/qt/util/gl.hpp set(HDR_UTIL source/scwx/qt/util/font.hpp
source/scwx/qt/util/gl.hpp
source/scwx/qt/util/shader_program.hpp) source/scwx/qt/util/shader_program.hpp)
set(SRC_UTIL source/scwx/qt/util/shader_program.cpp) set(SRC_UTIL source/scwx/qt/util/font.cpp
source/scwx/qt/util/shader_program.cpp)
set(HDR_VIEW source/scwx/qt/view/radar_view.hpp) set(HDR_VIEW source/scwx/qt/view/radar_view.hpp)
set(SRC_VIEW source/scwx/qt/view/radar_view.cpp) set(SRC_VIEW source/scwx/qt/view/radar_view.cpp)
set(RESOURCE_FILES scwx-qt.qrc) set(RESOURCE_FILES scwx-qt.qrc)
set(SHADER_FILES gl/radar.frag set(SHADER_FILES gl/radar.frag
gl/radar.vert) gl/radar.vert
gl/text.frag
gl/text.vert)
set(TS_FILES ts/scwx_en_US.ts) set(TS_FILES ts/scwx_en_US.ts)
@ -122,6 +129,7 @@ target_link_libraries(scwx-qt PRIVATE Qt${QT_VERSION_MAJOR}::Widgets
Boost::timer Boost::timer
qmapboxgl qmapboxgl
opengl32 opengl32
Freetype::Freetype
GeographicLib::GeographicLib GeographicLib::GeographicLib
glm::glm glm::glm
wxdata) wxdata)

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@ -2,5 +2,7 @@
<qresource prefix="/"> <qresource prefix="/">
<file>gl/radar.frag</file> <file>gl/radar.frag</file>
<file>gl/radar.vert</file> <file>gl/radar.vert</file>
<file>gl/text.frag</file>
<file>gl/text.vert</file>
</qresource> </qresource>
</RCC> </RCC>

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@ -0,0 +1,155 @@
#include <scwx/qt/gl/text_shader.hpp>
#include <boost/log/trivial.hpp>
#include <glm/gtc/type_ptr.hpp>
namespace scwx
{
namespace qt
{
namespace gl
{
static const std::string logPrefix_ = "[scwx::qt::gl::text_shader] ";
class TextShaderImpl
{
public:
explicit TextShaderImpl(OpenGLFunctions& gl) :
gl_ {gl},
projectionLocation_(GL_INVALID_INDEX),
textColorLocation_(GL_INVALID_INDEX),
vao_ {GL_INVALID_INDEX},
vbo_ {GL_INVALID_INDEX}
{
}
~TextShaderImpl() {}
OpenGLFunctions& gl_;
GLint projectionLocation_;
GLint textColorLocation_;
GLuint vao_;
GLuint vbo_;
};
TextShader::TextShader(OpenGLFunctions& gl) :
ShaderProgram(gl), p(std::make_unique<TextShaderImpl>(gl))
{
}
TextShader::~TextShader() = default;
TextShader::TextShader(TextShader&&) noexcept = default;
TextShader& TextShader::operator=(TextShader&&) noexcept = default;
bool TextShader::Initialize()
{
OpenGLFunctions& gl = p->gl_;
// Load and configure shader
bool success = Load(":/gl/text.vert", ":/gl/text.frag");
p->projectionLocation_ = gl.glGetUniformLocation(id(), "projection");
if (p->projectionLocation_ == -1)
{
BOOST_LOG_TRIVIAL(warning) << logPrefix_ << "Could not find projection";
}
p->textColorLocation_ = gl.glGetUniformLocation(id(), "textColor");
if (p->textColorLocation_ == -1)
{
BOOST_LOG_TRIVIAL(warning) << logPrefix_ << "Could not find textColor";
}
gl.glGenVertexArrays(1, &p->vao_);
gl.glGenBuffers(1, &p->vbo_);
gl.glBindVertexArray(p->vao_);
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_);
gl.glBufferData(
GL_ARRAY_BUFFER, sizeof(float) * 6 * 4, nullptr, GL_DYNAMIC_DRAW);
gl.glEnableVertexAttribArray(0);
gl.glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 4 * sizeof(float), 0);
gl.glBindBuffer(GL_ARRAY_BUFFER, 0);
gl.glBindVertexArray(0);
return success;
}
void TextShader::RenderText(const std::string& text,
float x,
float y,
float scale,
const glm::mat4& projection,
const boost::gil::rgba8_pixel_t& color,
const std::unordered_map<char, util::Glyph>& glyphs)
{
OpenGLFunctions& gl = p->gl_;
Use();
gl.glEnable(GL_BLEND);
gl.glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
gl.glUniformMatrix4fv(
p->projectionLocation_, 1, GL_FALSE, glm::value_ptr(projection));
gl.glUniform4f(
p->textColorLocation_, color[0], color[1], color[2], color[3]);
gl.glActiveTexture(GL_TEXTURE0);
gl.glBindVertexArray(p->vao_);
for (auto c = text.cbegin(); c != text.cend(); c++)
{
if (glyphs.find(*c) == glyphs.end())
{
continue;
}
const util::Glyph& g = glyphs.at(*c);
float xpos = x + g.bearing.x * scale;
float ypos = y - (g.size.y - g.bearing.y) * scale;
float w = g.size.x * scale;
float h = g.size.y * scale;
// Glyph vertices
float vertices[6][4] = {{xpos, ypos + h, 0.0f, 0.0f},
{xpos, ypos, 0.0f, 1.0f},
{xpos + w, ypos, 1.0f, 1.0f}, //
//
{xpos, ypos + h, 0.0f, 0.0f},
{xpos + w, ypos, 1.0f, 1.0f},
{xpos + w, ypos + h, 1.0f, 0.0f}};
// Render glyph texture
gl.glBindTexture(GL_TEXTURE_2D, g.textureId);
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_);
gl.glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(vertices), vertices);
gl.glBindBuffer(GL_ARRAY_BUFFER, 0);
gl.glDrawArrays(GL_TRIANGLES, 0, 6);
// Advance to the next glyph
x += (g.advance >> 6) * scale;
}
}
void TextShader::SetProjection(const glm::mat4& projection)
{
p->gl_.glUniformMatrix4fv(
p->projectionLocation_, 1, GL_FALSE, glm::value_ptr(projection));
}
void TextShader::SetTextColor(const boost::gil::rgba8_pixel_t color)
{
p->gl_.glUniform4f(
p->textColorLocation_, color[0], color[1], color[2], color[3]);
}
} // namespace gl
} // namespace qt
} // namespace scwx

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@ -0,0 +1,49 @@
#pragma once
#include <scwx/qt/util/shader_program.hpp>
#include <scwx/qt/util/font.hpp>
#include <memory>
#include <boost/gil.hpp>
#include <glm/glm.hpp>
namespace scwx
{
namespace qt
{
namespace gl
{
class TextShaderImpl;
class TextShader : public ShaderProgram
{
public:
explicit TextShader(OpenGLFunctions& gl);
~TextShader();
TextShader(const TextShader&) = delete;
TextShader& operator=(const TextShader&) = delete;
TextShader(TextShader&&) noexcept;
TextShader& operator=(TextShader&&) noexcept;
bool Initialize();
void RenderText(const std::string& text,
float x,
float y,
float scale,
const glm::mat4& projection,
const boost::gil::rgba8_pixel_t& color,
const std::unordered_map<char, util::Glyph>& glyphs);
void SetProjection(const glm::mat4& projection);
void SetTextColor(const boost::gil::rgba8_pixel_t color);
private:
std::unique_ptr<TextShaderImpl> p;
};
} // namespace gl
} // namespace qt
} // namespace scwx

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@ -0,0 +1,179 @@
#include <scwx/qt/util/font.hpp>
#include <mutex>
#include <unordered_map>
#include <boost/log/trivial.hpp>
#include <ft2build.h>
#include <QFile>
#include FT_FREETYPE_H
namespace scwx
{
namespace qt
{
namespace util
{
static const std::string logPrefix_ = "[scwx::qt::util::font] ";
static std::unordered_map<std::string, std::shared_ptr<Font>> fontMap_;
static FT_Library ft_ {nullptr};
static std::mutex ftMutex_;
static bool InitializeFreeType();
class FontImpl
{
public:
explicit FontImpl(const std::string& resource) :
resource_(resource), fontData_(), face_ {nullptr}
{
}
~FontImpl() {}
const std::string resource_;
QByteArray fontData_;
FT_Face face_;
};
Font::Font(const std::string& resource) :
p(std::make_unique<FontImpl>(resource))
{
}
Font::~Font()
{
FT_Done_Face(p->face_);
}
void Font::GenerateGlyphs(OpenGLFunctions& gl,
std::unordered_map<char, Glyph>& glyphs,
unsigned int height)
{
FT_Error error;
FT_Face& face = p->face_;
// Allow single-byte texture colors
gl.glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
FT_Set_Pixel_Sizes(p->face_, 0, 48);
for (unsigned char c = 0; c < 128; c++)
{
if (glyphs.find(c) != glyphs.end())
{
BOOST_LOG_TRIVIAL(warning) << logPrefix_ << "Found glyph "
<< static_cast<uint16_t>(c) << ", skipping";
continue;
}
if ((error = FT_Load_Char(face, c, FT_LOAD_RENDER)) != 0)
{
BOOST_LOG_TRIVIAL(error) << logPrefix_ << "Failed to load glyph "
<< static_cast<uint16_t>(c) << ": " << error;
continue;
}
GLuint texture;
gl.glGenTextures(1, &texture);
gl.glBindTexture(GL_TEXTURE_2D, texture);
gl.glTexImage2D(GL_TEXTURE_2D,
0,
GL_RED,
face->glyph->bitmap.width,
face->glyph->bitmap.rows,
0,
GL_RED,
GL_UNSIGNED_BYTE,
face->glyph->bitmap.buffer);
gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glyphs.insert(
{c,
Glyph {
texture,
glm::ivec2(face->glyph->bitmap.width, face->glyph->bitmap.rows),
glm::ivec2(face->glyph->bitmap_left, face->glyph->bitmap_top),
face->glyph->advance.x}});
}
}
std::shared_ptr<Font> Font::Create(const std::string& resource)
{
std::shared_ptr<Font> font = nullptr;
FT_Error error;
if (!InitializeFreeType())
{
return font;
}
auto it = fontMap_.find(resource);
if (it != fontMap_.end())
{
return it->second;
}
QFile fontFile(resource.c_str());
fontFile.open(QIODevice::ReadOnly);
if (!fontFile.isOpen())
{
BOOST_LOG_TRIVIAL(error)
<< logPrefix_ << "Could not read font file: " << resource;
return font;
}
font = std::make_shared<Font>(resource);
font->p->fontData_ = fontFile.readAll();
{
std::scoped_lock(ftMutex_);
if ((error = FT_New_Memory_Face(
ft_,
reinterpret_cast<const FT_Byte*>(font->p->fontData_.data()),
font->p->fontData_.size(),
0,
&font->p->face_)) != 0)
{
BOOST_LOG_TRIVIAL(error)
<< logPrefix_ << "Failed to load font: " << error;
font.reset();
}
}
if (font != nullptr)
{
fontMap_.insert({resource, font});
}
return font;
}
static bool InitializeFreeType()
{
std::scoped_lock(ftMutex_);
FT_Error error;
if (ft_ == nullptr && (error = FT_Init_FreeType(&ft_)) != 0)
{
BOOST_LOG_TRIVIAL(error)
<< logPrefix_ << "Could not init FreeType library: " << error;
ft_ = nullptr;
}
return (ft_ != nullptr);
}
} // namespace util
} // namespace qt
} // namespace scwx

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@ -0,0 +1,51 @@
#pragma once
#include <scwx/qt/util/gl.hpp>
#include <memory>
#include <string>
#include <glm/glm.hpp>
namespace scwx
{
namespace qt
{
namespace util
{
struct Glyph
{
GLuint textureId;
glm::ivec2 size; // pixels
glm::ivec2 bearing; // pixels
GLint advance; // 1/64 pixels
};
class FontImpl;
class Font
{
public:
explicit Font(const std::string& resource);
~Font();
Font(const Font&) = delete;
Font& operator=(const Font&) = delete;
Font(Font&&) = delete;
Font& operator=(Font&&) = delete;
void GenerateGlyphs(OpenGLFunctions& gl,
std::unordered_map<char, Glyph>& glyphs,
unsigned int height);
static std::shared_ptr<Font> Create(const std::string& resource);
private:
std::unique_ptr<FontImpl> p;
};
} // namespace util
} // namespace qt
} // namespace scwx

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@ -147,7 +147,7 @@ bool ShaderProgram::Load(const std::string& vertexPath,
gl.glDeleteShader(vertexShader); gl.glDeleteShader(vertexShader);
gl.glDeleteShader(fragmentShader); gl.glDeleteShader(fragmentShader);
return false; return success;
} }
void ShaderProgram::Use() const void ShaderProgram::Use() const

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@ -20,7 +20,7 @@ class ShaderProgram
{ {
public: public:
explicit ShaderProgram(OpenGLFunctions& gl); explicit ShaderProgram(OpenGLFunctions& gl);
~ShaderProgram(); virtual ~ShaderProgram();
ShaderProgram(const ShaderProgram&) = delete; ShaderProgram(const ShaderProgram&) = delete;
ShaderProgram& operator=(const ShaderProgram&) = delete; ShaderProgram& operator=(const ShaderProgram&) = delete;