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Texture coordinate should be smooth, not flat
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2 changed files with 4 additions and 4 deletions
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@ -15,8 +15,8 @@ uniform mat4 uMVPMatrix;
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uniform mat4 uMapMatrix;
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uniform vec2 uMapScreenCoord;
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flat out vec2 texCoord;
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flat out vec4 modulate;
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smooth out vec2 texCoord;
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flat out vec4 modulate;
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vec2 latLngToScreenCoordinate(in vec2 latLng)
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{
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@ -5,8 +5,8 @@ precision mediump float;
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uniform sampler2D uTexture;
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flat in vec2 texCoord;
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flat in vec4 modulate;
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smooth in vec2 texCoord;
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flat in vec4 modulate;
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layout (location = 0) out vec4 fragColor;
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