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Calculate latitude/longitude of bins during radar layer initialization
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2 changed files with 98 additions and 46 deletions
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@ -1,17 +1,35 @@
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#version 330 core
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#version 330 core
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layout (location = 0) in vec2 aPosition;
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#define DEGREES_MAX 360.0f
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#define LATITUDE_MAX 85.051128779806604f
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#define LONGITUDE_MAX 180.0f
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#define PI 3.1415926535897932384626433f
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#define RAD2DEG 57.295779513082320876798156332941f
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layout (location = 0) in vec2 aLatLong;
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layout (location = 1) in vec2 aTexCoord;
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layout (location = 1) in vec2 aTexCoord;
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uniform mat4 uMVPMatrix;
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uniform mat4 uMVPMatrix;
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uniform vec2 uMapScreenCoord;
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out vec2 texCoord;
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out vec2 texCoord;
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vec2 latLngToScreenCoordinate(in vec2 latLng)
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{
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vec2 p;
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latLng.x = clamp(latLng.x, -LATITUDE_MAX, LATITUDE_MAX);
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p.xy = vec2(LONGITUDE_MAX + latLng.y,
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-(LONGITUDE_MAX - RAD2DEG * log(tan(PI / 4 + latLng.x * PI / DEGREES_MAX))));
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return p;
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}
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void main()
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void main()
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{
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{
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// Pass the texture coordinate to the fragment shader
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// Pass the texture coordinate to the fragment shader
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texCoord = aTexCoord;
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texCoord = aTexCoord;
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vec2 p = latLngToScreenCoordinate(aLatLong) - uMapScreenCoord;
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// Transform the position to screen coordinates
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// Transform the position to screen coordinates
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gl_Position = uMVPMatrix * vec4(aPosition, 0.0f, 1.0f);
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gl_Position = uMVPMatrix * vec4(p, 0.0f, 1.0f);
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}
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}
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@ -4,10 +4,11 @@
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#include <QOpenGLFunctions_3_3_Core>
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#include <QOpenGLFunctions_3_3_Core>
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#include <boost/log/trivial.hpp>
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#include <boost/log/trivial.hpp>
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#include <GeographicLib/Geodesic.hpp>
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#include <glm/glm.hpp>
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtc/type_ptr.hpp>
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#include <glm/gtc/type_ptr.hpp>
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#include <mbgl/util/constants.hpp>
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namespace scwx
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namespace scwx
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{
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{
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@ -16,6 +17,9 @@ namespace qt
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static const std::string logPrefix_ = "[scwx::qt::map::radar_layer] ";
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static const std::string logPrefix_ = "[scwx::qt::map::radar_layer] ";
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static glm::vec2
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LatLongToScreenCoordinate(const QMapbox::Coordinate& coordinate);
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class RadarLayerImpl
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class RadarLayerImpl
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{
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{
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public:
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public:
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@ -24,8 +28,11 @@ public:
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gl_(),
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gl_(),
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shaderProgram_(),
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shaderProgram_(),
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uMVPMatrixLocation_(GL_INVALID_INDEX),
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uMVPMatrixLocation_(GL_INVALID_INDEX),
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uMapScreenCoordLocation_(GL_INVALID_INDEX),
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vbo_ {GL_INVALID_INDEX},
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vbo_ {GL_INVALID_INDEX},
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vao_ {GL_INVALID_INDEX},
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vao_ {GL_INVALID_INDEX},
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scale_ {0.0},
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bearing_ {0.0},
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numVertices_ {0}
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numVertices_ {0}
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{
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{
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gl_.initializeOpenGLFunctions();
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gl_.initializeOpenGLFunctions();
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@ -38,9 +45,13 @@ public:
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ShaderProgram shaderProgram_;
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ShaderProgram shaderProgram_;
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GLint uMVPMatrixLocation_;
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GLint uMVPMatrixLocation_;
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GLint uMapScreenCoordLocation_;
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GLuint vbo_;
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GLuint vbo_;
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GLuint vao_;
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GLuint vao_;
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double scale_;
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double bearing_;
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GLsizeiptr numVertices_;
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GLsizeiptr numVertices_;
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};
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};
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@ -67,13 +78,25 @@ void RadarLayer::initialize()
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{
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{
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BOOST_LOG_TRIVIAL(warning) << logPrefix_ << "Could not find uMVPMatrix";
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BOOST_LOG_TRIVIAL(warning) << logPrefix_ << "Could not find uMVPMatrix";
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}
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}
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p->uMapScreenCoordLocation_ =
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gl.glGetUniformLocation(p->shaderProgram_.id(), "uMapScreenCoord");
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if (p->uMapScreenCoordLocation_ == -1)
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{
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BOOST_LOG_TRIVIAL(warning)
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<< logPrefix_ << "Could not find uMapScreenCoord";
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}
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constexpr uint16_t MAX_RADIALS = 720;
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constexpr uint16_t MAX_RADIALS = 720;
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constexpr uint16_t MAX_DATA_MOMENT_GATES = 1840;
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constexpr uint16_t MAX_DATA_MOMENT_GATES = 1840;
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const QMapbox::Coordinate radar(38.6986, -90.6828);
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const QPointF radarScreen = p->map_->pixelForCoordinate(radar);
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static std::array<GLfloat, MAX_RADIALS * MAX_DATA_MOMENT_GATES * 6 * 2>
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static std::array<GLfloat, MAX_RADIALS * MAX_DATA_MOMENT_GATES * 6 * 2>
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vertices;
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vertices;
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constexpr float angleDelta = glm::radians<float>(0.5f);
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constexpr float angleDelta = 0.5f;
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constexpr float angleDeltaH = angleDelta / 2.0f;
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constexpr float angleDeltaH = angleDelta / 2.0f;
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float angle1 = -angleDeltaH;
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float angle1 = -angleDeltaH;
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@ -81,10 +104,16 @@ void RadarLayer::initialize()
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GLsizeiptr index = 0;
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GLsizeiptr index = 0;
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GeographicLib::Geodesic geodesic(GeographicLib::Constants::WGS84_a(),
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GeographicLib::Constants::WGS84_f());
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p->scale_ = p->map_->scale();
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p->bearing_ = p->map_->bearing();
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for (uint16_t azimuth = 0; azimuth < 720; ++azimuth)
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for (uint16_t azimuth = 0; azimuth < 720; ++azimuth)
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{
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{
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const float dataMomentRange = 2.125f;
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const float dataMomentRange = 2.125f * 1000.0f;
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const float dataMomentInterval = 0.25f;
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const float dataMomentInterval = 0.25f * 1000.0f;
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const float dataMomentIntervalH = dataMomentInterval * 0.5f;
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const float dataMomentIntervalH = dataMomentInterval * 0.5f;
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const float snrThreshold = 2.0f;
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const float snrThreshold = 2.0f;
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@ -93,40 +122,38 @@ void RadarLayer::initialize()
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float range1 = dataMomentRange - dataMomentIntervalH;
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float range1 = dataMomentRange - dataMomentIntervalH;
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float range2 = range1 + dataMomentInterval;
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float range2 = range1 + dataMomentInterval;
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float sinTheta1 = std::sinf(angle1);
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float sinTheta2 = std::sinf(angle2);
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float cosTheta1 = std::cosf(angle1);
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float cosTheta2 = std::cosf(angle2);
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for (uint16_t gate = 0; gate < numberOfDataMomentGates; ++gate)
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for (uint16_t gate = 0; gate < numberOfDataMomentGates; ++gate)
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{
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{
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float r1SinTheta1 = range1 * sinTheta1;
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double lat[4];
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float r1SinTheta2 = range1 * sinTheta2;
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double lon[4];
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float r2SinTheta1 = range2 * sinTheta1;
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float r2SinTheta2 = range2 * sinTheta2;
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float r1CosTheta1 = range1 * cosTheta1;
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// TODO: Optimize
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float r1CosTheta2 = range1 * cosTheta2;
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geodesic.Direct(
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float r2CosTheta1 = range2 * cosTheta1;
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radar.first, radar.second, angle1, range1, lat[0], lon[0]);
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float r2CosTheta2 = range2 * cosTheta2;
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geodesic.Direct(
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radar.first, radar.second, angle1, range2, lat[1], lon[1]);
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geodesic.Direct(
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radar.first, radar.second, angle2, range1, lat[2], lon[2]);
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geodesic.Direct(
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radar.first, radar.second, angle2, range2, lat[3], lon[3]);
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vertices[index++] = r1SinTheta1;
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vertices[index++] = lat[0];
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vertices[index++] = r1CosTheta1;
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vertices[index++] = lon[0];
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vertices[index++] = r2SinTheta1;
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vertices[index++] = lat[1];
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vertices[index++] = r2CosTheta1;
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vertices[index++] = lon[1];
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vertices[index++] = r1SinTheta2;
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vertices[index++] = lat[2];
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vertices[index++] = r1CosTheta2;
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vertices[index++] = lon[2];
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vertices[index++] = r1SinTheta2;
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vertices[index++] = lat[2];
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vertices[index++] = r1CosTheta2;
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vertices[index++] = lon[2];
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vertices[index++] = r2SinTheta2;
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vertices[index++] = lat[3];
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vertices[index++] = r2CosTheta2;
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vertices[index++] = lon[3];
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vertices[index++] = r2SinTheta1;
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vertices[index++] = lat[1];
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vertices[index++] = r2CosTheta1;
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vertices[index++] = lon[1];
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range1 += dataMomentInterval;
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range1 += dataMomentInterval;
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range2 += dataMomentInterval;
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range2 += dataMomentInterval;
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@ -167,29 +194,22 @@ void RadarLayer::render(const QMapbox::CustomLayerRenderParameters& params)
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p->shaderProgram_.Use();
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p->shaderProgram_.Use();
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const QMapbox::Coordinate radar(38.6986, -90.6828);
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const float scale =
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p->map_->scale() * 2.0f * mbgl::util::tileSize / mbgl::util::DEGREES_MAX;
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const float metersPerPixel =
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QMapbox::metersPerPixelAtLatitude(params.latitude, params.zoom);
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const float scale = 1000.0f / metersPerPixel * 2.0f;
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const float xScale = scale / params.width;
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const float xScale = scale / params.width;
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const float yScale = scale / params.height;
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const float yScale = scale / params.height;
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QPointF radarScreen = p->map_->pixelForCoordinate(radar);
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const float xTranslate =
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(radarScreen.x() - (params.width * 0.5f)) / params.width * 2.0f;
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const float yTranslate =
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-(radarScreen.y() - (params.height * 0.5f)) / params.height * 2.0f;
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glm::mat4 uMVPMatrix(1.0f);
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glm::mat4 uMVPMatrix(1.0f);
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uMVPMatrix =
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glm::translate(uMVPMatrix, glm::vec3(xTranslate, yTranslate, 0.0f));
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uMVPMatrix = glm::scale(uMVPMatrix, glm::vec3(xScale, yScale, 1.0f));
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uMVPMatrix = glm::scale(uMVPMatrix, glm::vec3(xScale, yScale, 1.0f));
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uMVPMatrix = glm::rotate(uMVPMatrix,
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uMVPMatrix = glm::rotate(uMVPMatrix,
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glm::radians<float>(params.bearing),
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glm::radians<float>(params.bearing - p->bearing_),
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glm::vec3(0.0f, 0.0f, 1.0f));
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glm::vec3(0.0f, 0.0f, 1.0f));
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gl.glUniform2fv(p->uMapScreenCoordLocation_,
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1,
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glm::value_ptr(LatLongToScreenCoordinate(
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{params.latitude, params.longitude})));
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gl.glUniformMatrix4fv(
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gl.glUniformMatrix4fv(
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p->uMVPMatrixLocation_, 1, GL_FALSE, glm::value_ptr(uMVPMatrix));
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p->uMVPMatrixLocation_, 1, GL_FALSE, glm::value_ptr(uMVPMatrix));
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@ -213,5 +233,19 @@ void RadarLayer::deinitialize()
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p->vbo_ = GL_INVALID_INDEX;
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p->vbo_ = GL_INVALID_INDEX;
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}
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}
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static glm::vec2
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LatLongToScreenCoordinate(const QMapbox::Coordinate& coordinate)
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{
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double latitude = std::clamp(
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coordinate.first, -mbgl::util::LATITUDE_MAX, mbgl::util::LATITUDE_MAX);
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glm::vec2 screen {
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mbgl::util::LONGITUDE_MAX + coordinate.second,
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-(mbgl::util::LONGITUDE_MAX -
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mbgl::util::RAD2DEG *
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std::log(std::tan(M_PI / 4.0 +
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latitude * M_PI / mbgl::util::DEGREES_MAX)))};
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return screen;
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}
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} // namespace qt
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} // namespace qt
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} // namespace scwx
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} // namespace scwx
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