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Add texture loading in GlContext
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2 changed files with 120 additions and 2 deletions
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@ -28,6 +28,8 @@ public:
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GetShaderProgram(const std::string& vertexPath,
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const std::string& fragmentPath);
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GLuint GetTexture(const std::string& texturePath);
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private:
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class Impl;
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