Implement active box using new draw item on draw layers

This commit is contained in:
Dan Paulat 2021-12-18 21:43:15 -06:00
parent 999d322985
commit d30b6d4011
13 changed files with 610 additions and 37 deletions

9
scwx-qt/gl/color.frag Normal file
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@ -0,0 +1,9 @@
#version 330 core
in vec4 color;
layout (location = 0) out vec4 fragColor;
void main()
{
fragColor = color;
}

13
scwx-qt/gl/color.vert Normal file
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@ -0,0 +1,13 @@
#version 330 core
layout (location = 0) in vec3 aVertex;
layout (location = 1) in vec4 aColor;
uniform mat4 uMVPMatrix;
out vec4 color;
void main()
{
gl_Position = uMVPMatrix * vec4(aVertex, 1.0f);
color = aColor;
}

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@ -58,6 +58,10 @@ set(HDR_GL source/scwx/qt/gl/gl.hpp
source/scwx/qt/gl/text_shader.hpp)
set(SRC_GL source/scwx/qt/gl/shader_program.cpp
source/scwx/qt/gl/text_shader.cpp)
set(HDR_GL_DRAW source/scwx/qt/gl/draw/draw_item.hpp
source/scwx/qt/gl/draw/rectangle.hpp)
set(SRC_GL_DRAW source/scwx/qt/gl/draw/draw_item.cpp
source/scwx/qt/gl/draw/rectangle.cpp)
set(HDR_MANAGER source/scwx/qt/manager/radar_product_manager.hpp
source/scwx/qt/manager/resource_manager.hpp
source/scwx/qt/manager/settings_manager.hpp)
@ -65,6 +69,7 @@ set(SRC_MANAGER source/scwx/qt/manager/radar_product_manager.cpp
source/scwx/qt/manager/resource_manager.cpp
source/scwx/qt/manager/settings_manager.cpp)
set(HDR_MAP source/scwx/qt/map/color_table_layer.hpp
source/scwx/qt/map/draw_layer.hpp
source/scwx/qt/map/generic_layer.hpp
source/scwx/qt/map/layer_wrapper.hpp
source/scwx/qt/map/map_context.hpp
@ -74,6 +79,7 @@ set(HDR_MAP source/scwx/qt/map/color_table_layer.hpp
source/scwx/qt/map/radar_product_layer.hpp
source/scwx/qt/map/radar_range_layer.hpp)
set(SRC_MAP source/scwx/qt/map/color_table_layer.cpp
source/scwx/qt/map/draw_layer.cpp
source/scwx/qt/map/generic_layer.cpp
source/scwx/qt/map/layer_wrapper.cpp
source/scwx/qt/map/map_widget.cpp
@ -101,7 +107,9 @@ set(SRC_VIEW source/scwx/qt/view/level2_product_view.cpp
set(RESOURCE_FILES scwx-qt.qrc)
set(SHADER_FILES gl/overlay.frag
set(SHADER_FILES gl/color.frag
gl/color.vert
gl/overlay.frag
gl/overlay.vert
gl/radar.frag
gl/radar.vert
@ -116,6 +124,8 @@ set(PROJECT_SOURCES ${HDR_MAIN}
${SRC_MAIN}
${HDR_GL}
${SRC_GL}
${HDR_GL_DRAW}
${SRC_GL_DRAW}
${HDR_MANAGER}
${SRC_MANAGER}
${UI_MAIN}
@ -138,6 +148,8 @@ source_group("Header Files\\main" FILES ${HDR_MAIN})
source_group("Source Files\\main" FILES ${SRC_MAIN})
source_group("Header Files\\gl" FILES ${HDR_GL})
source_group("Source Files\\gl" FILES ${SRC_GL})
source_group("Header Files\\gl\\draw" FILES ${HDR_GL_DRAW})
source_group("Source Files\\gl\\draw" FILES ${SRC_GL_DRAW})
source_group("Header Files\\manager" FILES ${HDR_MANAGER})
source_group("Source Files\\manager" FILES ${SRC_MANAGER})
source_group("UI Files\\main" FILES ${UI_MAIN})

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@ -1,5 +1,7 @@
<RCC>
<qresource prefix="/">
<file>gl/color.frag</file>
<file>gl/color.vert</file>
<file>gl/overlay.frag</file>
<file>gl/overlay.vert</file>
<file>gl/radar.frag</file>

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@ -0,0 +1,33 @@
#include <scwx/qt/gl/draw/draw_item.hpp>
#include <boost/log/trivial.hpp>
namespace scwx
{
namespace qt
{
namespace gl
{
namespace draw
{
static const std::string logPrefix_ = "[scwx::qt::gl::draw::draw_item] ";
class DrawItemImpl
{
public:
explicit DrawItemImpl() {}
~DrawItemImpl() {}
};
DrawItem::DrawItem() : p(std::make_unique<DrawItemImpl>()) {}
DrawItem::~DrawItem() = default;
DrawItem::DrawItem(DrawItem&&) noexcept = default;
DrawItem& DrawItem::operator=(DrawItem&&) noexcept = default;
} // namespace draw
} // namespace gl
} // namespace qt
} // namespace scwx

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@ -0,0 +1,39 @@
#pragma once
#include <memory>
namespace scwx
{
namespace qt
{
namespace gl
{
namespace draw
{
class DrawItemImpl;
class DrawItem
{
public:
explicit DrawItem();
~DrawItem();
DrawItem(const DrawItem&) = delete;
DrawItem& operator=(const DrawItem&) = delete;
DrawItem(DrawItem&&) noexcept;
DrawItem& operator=(DrawItem&&) noexcept;
virtual void Initialize() = 0;
virtual void Render() = 0;
virtual void Deinitialize() = 0;
private:
std::unique_ptr<DrawItemImpl> p;
};
} // namespace draw
} // namespace gl
} // namespace qt
} // namespace scwx

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@ -0,0 +1,286 @@
#include <scwx/qt/gl/draw/rectangle.hpp>
#include <optional>
#include <boost/log/trivial.hpp>
namespace scwx
{
namespace qt
{
namespace gl
{
namespace draw
{
static const std::string logPrefix_ = "[scwx::qt::gl::draw::rectangle] ";
static constexpr size_t NUM_RECTANGLES = 5;
static constexpr size_t NUM_TRIANGLES = NUM_RECTANGLES * 2;
static constexpr size_t VERTICES_PER_TRIANGLE = 3;
static constexpr size_t VERTICES_PER_RECTANGLE = VERTICES_PER_TRIANGLE * 2;
static constexpr size_t POINTS_PER_VERTEX = 7;
static constexpr size_t BUFFER_LENGTH =
NUM_TRIANGLES * VERTICES_PER_TRIANGLE * POINTS_PER_VERTEX;
class RectangleImpl
{
public:
explicit RectangleImpl(OpenGLFunctions& gl) :
gl_ {gl},
dirty_ {false},
visible_ {true},
x_ {0.0f},
y_ {0.0f},
z_ {0.0f},
width_ {0.0f},
height_ {0.0f},
borderColor_ {0, 0, 0, 0},
borderWidth_ {0.0f},
fillColor_ {std::nullopt},
vao_ {GL_INVALID_INDEX},
vbo_ {GL_INVALID_INDEX}
{
}
~RectangleImpl() {}
OpenGLFunctions& gl_;
bool dirty_;
bool visible_;
float x_;
float y_;
float z_;
float width_;
float height_;
float borderWidth_;
boost::gil::rgba8_pixel_t borderColor_;
std::optional<boost::gil::rgba8_pixel_t> fillColor_;
GLuint vao_;
GLuint vbo_;
void Update();
};
Rectangle::Rectangle(OpenGLFunctions& gl) :
DrawItem(), p(std::make_unique<RectangleImpl>(gl))
{
}
Rectangle::~Rectangle() = default;
Rectangle::Rectangle(Rectangle&&) noexcept = default;
Rectangle& Rectangle::operator=(Rectangle&&) noexcept = default;
void Rectangle::Initialize()
{
gl::OpenGLFunctions& gl = p->gl_;
gl.glGenVertexArrays(1, &p->vao_);
gl.glGenBuffers(1, &p->vbo_);
gl.glBindVertexArray(p->vao_);
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_);
gl.glBufferData(
GL_ARRAY_BUFFER, sizeof(float) * BUFFER_LENGTH, nullptr, GL_DYNAMIC_DRAW);
gl.glVertexAttribPointer(0,
3,
GL_FLOAT,
GL_FALSE,
POINTS_PER_VERTEX * sizeof(float),
static_cast<void*>(0));
gl.glEnableVertexAttribArray(0);
gl.glVertexAttribPointer(1,
4,
GL_FLOAT,
GL_FALSE,
POINTS_PER_VERTEX * sizeof(float),
reinterpret_cast<void*>(3 * sizeof(float)));
gl.glEnableVertexAttribArray(1);
p->dirty_ = true;
}
void Rectangle::Render()
{
if (p->visible_)
{
gl::OpenGLFunctions& gl = p->gl_;
gl.glBindVertexArray(p->vao_);
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_);
p->Update();
if (p->fillColor_.has_value())
{
// Draw fill
gl.glDrawArrays(GL_TRIANGLES, 24, 6);
}
if (p->borderWidth_ > 0.0f)
{
// Draw border
gl.glDrawArrays(GL_TRIANGLES, 0, 24);
}
}
}
void Rectangle::Deinitialize()
{
gl::OpenGLFunctions& gl = p->gl_;
gl.glDeleteVertexArrays(1, &p->vao_);
gl.glDeleteBuffers(1, &p->vbo_);
}
void Rectangle::SetBorder(float width, boost::gil::rgba8_pixel_t color)
{
if (p->borderWidth_ != width || p->borderColor_ != color)
{
p->borderWidth_ = width;
p->borderColor_ = color;
p->dirty_ = true;
}
}
void Rectangle::SetFill(boost::gil::rgba8_pixel_t color)
{
if (p->fillColor_ != color)
{
p->fillColor_ = color;
p->dirty_ = true;
}
}
void Rectangle::SetPosition(float x, float y)
{
if (p->x_ != x || p->y_ != y)
{
p->x_ = x;
p->y_ = y;
p->dirty_ = true;
}
}
void Rectangle::SetSize(float width, float height)
{
if (p->width_ != width || p->height_ != height)
{
p->width_ = width;
p->height_ = height;
p->dirty_ = true;
}
}
void Rectangle::SetVisible(bool visible)
{
p->visible_ = visible;
}
void RectangleImpl::Update()
{
if (dirty_)
{
gl::OpenGLFunctions& gl = gl_;
const float lox = x_;
const float rox = x_ + width_;
const float boy = y_;
const float toy = y_ + height_;
const float lix = lox + borderWidth_;
const float rix = rox - borderWidth_;
const float biy = boy + borderWidth_;
const float tiy = toy - borderWidth_;
const float bc0 = borderColor_[0] / 255.0f;
const float bc1 = borderColor_[1] / 255.0f;
const float bc2 = borderColor_[2] / 255.0f;
const float bc3 = borderColor_[3] / 255.0f;
float fc0 = 0.0f;
float fc1 = 0.0f;
float fc2 = 0.0f;
float fc3 = 0.0f;
if (fillColor_.has_value())
{
boost::gil::rgba8_pixel_t& fc = fillColor_.value();
fc0 = fc[0] / 255.0f;
fc1 = fc[1] / 255.0f;
fc2 = fc[2] / 255.0f;
fc3 = fc[3] / 255.0f;
}
const float buffer[NUM_RECTANGLES][VERTICES_PER_RECTANGLE]
[POINTS_PER_VERTEX] = //
{ //
// Left Border
{
{lox, boy, z_, bc0, bc1, bc2, bc3}, // BL
{lox, toy, z_, bc0, bc1, bc2, bc3}, // TL
{lix, boy, z_, bc0, bc1, bc2, bc3}, // BR
{lix, boy, z_, bc0, bc1, bc2, bc3}, // BR
{lix, toy, z_, bc0, bc1, bc2, bc3}, // TR
{lox, toy, z_, bc0, bc1, bc2, bc3} // TL
},
// Right Border
{
{rox, boy, z_, bc0, bc1, bc2, bc3}, // BR
{rox, toy, z_, bc0, bc1, bc2, bc3}, // TR
{rix, boy, z_, bc0, bc1, bc2, bc3}, // BL
{rix, boy, z_, bc0, bc1, bc2, bc3}, // BL
{rix, toy, z_, bc0, bc1, bc2, bc3}, // TL
{rox, toy, z_, bc0, bc1, bc2, bc3} // TR
},
// Top Border
{
{lox, toy, z_, bc0, bc1, bc2, bc3}, // TL
{rox, toy, z_, bc0, bc1, bc2, bc3}, // TR
{rox, tiy, z_, bc0, bc1, bc2, bc3}, // BR
{rox, tiy, z_, bc0, bc1, bc2, bc3}, // BR
{lox, tiy, z_, bc0, bc1, bc2, bc3}, // BL
{lox, toy, z_, bc0, bc1, bc2, bc3} // TL
},
// Bottom Border
{
{lox, boy, z_, bc0, bc1, bc2, bc3}, // BL
{rox, boy, z_, bc0, bc1, bc2, bc3}, // BR
{rox, biy, z_, bc0, bc1, bc2, bc3}, // TR
{rox, biy, z_, bc0, bc1, bc2, bc3}, // TR
{lox, biy, z_, bc0, bc1, bc2, bc3}, // TL
{lox, boy, z_, bc0, bc1, bc2, bc3} // BL
},
// Fill
{
{lox, toy, z_, fc0, fc1, fc2, fc3}, // TL
{rox, toy, z_, fc0, fc1, fc2, fc3}, // TR
{rox, boy, z_, fc0, fc1, fc2, fc3}, // BR
{rox, boy, z_, fc0, fc1, fc2, fc3}, // BR
{lox, boy, z_, fc0, fc1, fc2, fc3}, // BL
{lox, toy, z_, fc0, fc1, fc2, fc3} // TL
}};
gl.glBufferData(GL_ARRAY_BUFFER,
sizeof(float) * BUFFER_LENGTH,
buffer,
GL_DYNAMIC_DRAW);
dirty_ = false;
}
}
} // namespace draw
} // namespace gl
} // namespace qt
} // namespace scwx

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@ -0,0 +1,48 @@
#pragma once
#include <scwx/qt/gl/gl.hpp>
#include <scwx/qt/gl/draw/draw_item.hpp>
#include <boost/gil.hpp>
namespace scwx
{
namespace qt
{
namespace gl
{
namespace draw
{
class RectangleImpl;
class Rectangle : public DrawItem
{
public:
explicit Rectangle(OpenGLFunctions& gl);
~Rectangle();
Rectangle(const Rectangle&) = delete;
Rectangle& operator=(const Rectangle&) = delete;
Rectangle(Rectangle&&) noexcept;
Rectangle& operator=(Rectangle&&) noexcept;
void Initialize() override;
void Render() override;
void Deinitialize() override;
void SetBorder(float width, boost::gil::rgba8_pixel_t color);
void SetFill(boost::gil::rgba8_pixel_t color);
void SetPosition(float x, float y);
void SetSize(float width, float height);
void SetVisible(bool visible);
private:
std::unique_ptr<RectangleImpl> p;
};
} // namespace draw
} // namespace gl
} // namespace qt
} // namespace scwx

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@ -0,0 +1,98 @@
#include <scwx/qt/map/draw_layer.hpp>
#include <scwx/qt/gl/shader_program.hpp>
#include <boost/log/trivial.hpp>
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
namespace scwx
{
namespace qt
{
namespace map
{
static const std::string logPrefix_ = "[scwx::qt::map::draw_layer] ";
class DrawLayerImpl
{
public:
explicit DrawLayerImpl(std::shared_ptr<MapContext> context) :
shaderProgram_ {context->gl_}, uMVPMatrixLocation_(GL_INVALID_INDEX)
{
}
~DrawLayerImpl() {}
gl::ShaderProgram shaderProgram_;
GLint uMVPMatrixLocation_;
std::vector<std::shared_ptr<gl::draw::DrawItem>> drawList_;
};
DrawLayer::DrawLayer(std::shared_ptr<MapContext> context) :
GenericLayer(context), p(std::make_unique<DrawLayerImpl>(context))
{
}
DrawLayer::~DrawLayer() = default;
void DrawLayer::Initialize()
{
gl::OpenGLFunctions& gl = context()->gl_;
p->shaderProgram_.Load(":/gl/color.vert", ":/gl/color.frag");
p->uMVPMatrixLocation_ =
gl.glGetUniformLocation(p->shaderProgram_.id(), "uMVPMatrix");
if (p->uMVPMatrixLocation_ == -1)
{
BOOST_LOG_TRIVIAL(warning) << logPrefix_ << "Could not find uMVPMatrix";
}
p->shaderProgram_.Use();
for (auto item : p->drawList_)
{
item->Initialize();
}
}
void DrawLayer::Render(const QMapbox::CustomLayerRenderParameters& params)
{
gl::OpenGLFunctions& gl = context()->gl_;
p->shaderProgram_.Use();
glm::mat4 projection = glm::ortho(0.0f,
static_cast<float>(params.width),
0.0f,
static_cast<float>(params.height),
-10.0f,
10.0f);
gl.glUniformMatrix4fv(
p->uMVPMatrixLocation_, 1, GL_FALSE, glm::value_ptr(projection));
for (auto item : p->drawList_)
{
item->Render();
}
}
void DrawLayer::Deinitialize()
{
for (auto item : p->drawList_)
{
item->Deinitialize();
}
}
void DrawLayer::AddDrawItem(std::shared_ptr<gl::draw::DrawItem> drawItem)
{
p->drawList_.push_back(drawItem);
}
} // namespace map
} // namespace qt
} // namespace scwx

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@ -0,0 +1,34 @@
#pragma once
#include <scwx/qt/gl/draw/draw_item.hpp>
#include <scwx/qt/map/generic_layer.hpp>
namespace scwx
{
namespace qt
{
namespace map
{
class DrawLayerImpl;
class DrawLayer : public GenericLayer
{
public:
explicit DrawLayer(std::shared_ptr<MapContext> context);
virtual ~DrawLayer();
virtual void Initialize();
virtual void Render(const QMapbox::CustomLayerRenderParameters&);
virtual void Deinitialize();
protected:
void AddDrawItem(std::shared_ptr<gl::draw::DrawItem> drawItem);
private:
std::unique_ptr<DrawLayerImpl> p;
};
} // namespace map
} // namespace qt
} // namespace scwx

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@ -304,8 +304,8 @@ void MapWidget::AddLayers()
p->map_->addCustomLayer("radar", std::move(pHost), before);
RadarRangeLayer::Add(
p->map_, p->context_->radarProductView_->range(), before);
p->map_->addCustomLayer("overlay", std::move(pOverlayHost));
p->map_->addCustomLayer("colorTable", std::move(pColorTableHost));
p->map_->addCustomLayer("overlay", std::move(pOverlayHost));
}
void MapWidget::keyPressEvent(QKeyEvent* ev)

View file

@ -4,6 +4,7 @@
#endif
#include <scwx/qt/map/overlay_layer.hpp>
#include <scwx/qt/gl/draw/rectangle.hpp>
#include <scwx/qt/gl/shader_program.hpp>
#include <scwx/qt/gl/text_shader.hpp>
#include <scwx/qt/util/font.hpp>
@ -42,6 +43,8 @@ public:
vbo_ {GL_INVALID_INDEX},
vao_ {GL_INVALID_INDEX},
texture_ {GL_INVALID_INDEX},
activeBoxOuter_ {std::make_shared<gl::draw::Rectangle>(context->gl_)},
activeBoxInner_ {std::make_shared<gl::draw::Rectangle>(context->gl_)},
sweepTimeString_ {},
sweepTimeNeedsUpdate_ {true}
{
@ -54,24 +57,34 @@ public:
gl::ShaderProgram shaderProgram_;
GLint uMVPMatrixLocation_;
GLint uColorLocation_;
std::array<GLuint, 2> vbo_;
GLuint vbo_;
GLuint vao_;
GLuint texture_;
std::shared_ptr<gl::draw::Rectangle> activeBoxOuter_;
std::shared_ptr<gl::draw::Rectangle> activeBoxInner_;
std::string sweepTimeString_;
bool sweepTimeNeedsUpdate_;
};
OverlayLayer::OverlayLayer(std::shared_ptr<MapContext> context) :
GenericLayer(context), p(std::make_unique<OverlayLayerImpl>(context))
DrawLayer(context), p(std::make_unique<OverlayLayerImpl>(context))
{
AddDrawItem(p->activeBoxOuter_);
AddDrawItem(p->activeBoxInner_);
p->activeBoxInner_->SetPosition(1.0f, 1.0f);
}
OverlayLayer::~OverlayLayer() = default;
void OverlayLayer::Initialize()
{
BOOST_LOG_TRIVIAL(debug) << logPrefix_ << "Initialize()";
DrawLayer::Initialize();
gl::OpenGLFunctions& gl = context()->gl_;
p->textShader_.Initialize();
@ -104,20 +117,12 @@ void OverlayLayer::Initialize()
gl.glGenVertexArrays(1, &p->vao_);
// Generate vertex buffer objects
gl.glGenBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
gl.glGenBuffers(1, &p->vbo_);
gl.glBindVertexArray(p->vao_);
// Active box (dynamic sized)
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
gl.glBufferData(
GL_ARRAY_BUFFER, sizeof(float) * 5 * 2, nullptr, GL_DYNAMIC_DRAW);
gl.glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, static_cast<void*>(0));
gl.glEnableVertexAttribArray(0);
// Upper right panel (dynamic sized)
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_);
gl.glBufferData(
GL_ARRAY_BUFFER, sizeof(float) * 6 * 2, nullptr, GL_DYNAMIC_DRAW);
@ -164,25 +169,15 @@ void OverlayLayer::Render(const QMapbox::CustomLayerRenderParameters& params)
gl.glUniformMatrix4fv(
p->uMVPMatrixLocation_, 1, GL_FALSE, glm::value_ptr(projection));
// Active Box
p->activeBoxOuter_->SetVisible(context()->settings_.isActive_);
p->activeBoxInner_->SetVisible(context()->settings_.isActive_);
if (context()->settings_.isActive_)
{
const float vertexLX = 1.0f;
const float vertexRX = static_cast<float>(params.width) - 1.0f;
const float vertexTY = static_cast<float>(params.height) - 1.0f;
const float vertexBY = 1.0f;
const float vertices[5][2] = {{vertexLX, vertexTY}, // TL
{vertexLX, vertexBY}, // BL
{vertexRX, vertexBY}, // BR
{vertexRX, vertexTY}, // TR
{vertexLX, vertexTY}}; // TL
// Draw vertices
gl.glBindVertexArray(p->vao_);
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
gl.glVertexAttribPointer(
0, 2, GL_FLOAT, GL_FALSE, 0, static_cast<void*>(0));
gl.glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(vertices), vertices);
gl.glDrawArrays(GL_LINE_STRIP, 0, 5);
p->activeBoxOuter_->SetSize(params.width, params.height);
p->activeBoxOuter_->SetBorder(1.0f, {0, 0, 0, 255});
p->activeBoxInner_->SetSize(params.width - 2.0f, params.height - 2.0f);
p->activeBoxInner_->SetBorder(1.0f, {255, 255, 255, 255});
}
if (p->sweepTimeString_.length() > 0)
@ -207,7 +202,7 @@ void OverlayLayer::Render(const QMapbox::CustomLayerRenderParameters& params)
// Draw vertices
gl.glBindVertexArray(p->vao_);
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_);
gl.glVertexAttribPointer(
0, 2, GL_FLOAT, GL_FALSE, 0, static_cast<void*>(0));
gl.glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(vertices), vertices);
@ -225,6 +220,8 @@ void OverlayLayer::Render(const QMapbox::CustomLayerRenderParameters& params)
gl::TextAlign::Right);
}
DrawLayer::Render(params);
SCWX_GL_CHECK_ERROR();
}
@ -232,16 +229,18 @@ void OverlayLayer::Deinitialize()
{
BOOST_LOG_TRIVIAL(debug) << logPrefix_ << "Deinitialize()";
DrawLayer::Deinitialize();
gl::OpenGLFunctions& gl = context()->gl_;
gl.glDeleteVertexArrays(1, &p->vao_);
gl.glDeleteBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
gl.glDeleteBuffers(1, &p->vbo_);
gl.glDeleteTextures(1, &p->texture_);
p->uMVPMatrixLocation_ = GL_INVALID_INDEX;
p->uColorLocation_ = GL_INVALID_INDEX;
p->vao_ = GL_INVALID_INDEX;
p->vbo_ = {GL_INVALID_INDEX};
p->vbo_ = GL_INVALID_INDEX;
p->texture_ = GL_INVALID_INDEX;
disconnect(context()->radarProductView_.get(),

View file

@ -1,6 +1,6 @@
#pragma once
#include <scwx/qt/map/generic_layer.hpp>
#include <scwx/qt/map/draw_layer.hpp>
namespace scwx
{
@ -11,7 +11,7 @@ namespace map
class OverlayLayerImpl;
class OverlayLayer : public GenericLayer
class OverlayLayer : public DrawLayer
{
public:
explicit OverlayLayer(std::shared_ptr<MapContext> context);