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Texture atlas should fill unused pixels with magenta
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@ -131,6 +131,8 @@ void TextureAtlas::BuildAtlas(size_t width, size_t height)
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// Clear atlas
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p->atlas_.recreate(width, height);
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boost::gil::rgba8_view_t atlasView = boost::gil::view(p->atlas_);
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boost::gil::fill_pixels(atlasView,
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boost::gil::rgba8_pixel_t {255, 0, 255, 255});
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// Populate atlas
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logger_->trace("Populating atlas");
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