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	Texture atlas should fill unused pixels with magenta
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		|  | @ -131,6 +131,8 @@ void TextureAtlas::BuildAtlas(size_t width, size_t height) | |||
|    // Clear atlas
 | ||||
|    p->atlas_.recreate(width, height); | ||||
|    boost::gil::rgba8_view_t atlasView = boost::gil::view(p->atlas_); | ||||
|    boost::gil::fill_pixels(atlasView, | ||||
|                            boost::gil::rgba8_pixel_t {255, 0, 255, 255}); | ||||
| 
 | ||||
|    // Populate atlas
 | ||||
|    logger_->trace("Populating atlas"); | ||||
|  |  | |||
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	 Dan Paulat
						Dan Paulat