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https://github.com/ciphervance/supercell-wx.git
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macOS does not populate the the OpenGL 3.0 compatibility functions
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parent
ec06cc62e1
commit
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5 changed files with 26 additions and 0 deletions
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@ -162,7 +162,10 @@ void PlacefileIcons::set_thresholded(bool thresholded)
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void PlacefileIcons::Initialize()
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void PlacefileIcons::Initialize()
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{
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{
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gl::OpenGLFunctions& gl = p->context_->gl();
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gl::OpenGLFunctions& gl = p->context_->gl();
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#if !defined(__APPLE__)
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auto& gl30 = p->context_->gl30();
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auto& gl30 = p->context_->gl30();
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#endif
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p->shaderProgram_ = p->context_->GetShaderProgram(
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p->shaderProgram_ = p->context_->GetShaderProgram(
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{{GL_VERTEX_SHADER, ":/gl/geo_texture2d.vert"},
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{{GL_VERTEX_SHADER, ":/gl/geo_texture2d.vert"},
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@ -253,7 +256,11 @@ void PlacefileIcons::Initialize()
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gl.glEnableVertexAttribArray(6);
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gl.glEnableVertexAttribArray(6);
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// aDisplayed
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// aDisplayed
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#if !defined(__APPLE__)
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gl30.glVertexAttribI1i(7, 1);
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gl30.glVertexAttribI1i(7, 1);
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#else
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glVertexAttribI1i(7, 1);
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#endif
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p->dirty_ = true;
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p->dirty_ = true;
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}
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}
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@ -140,7 +140,10 @@ void PlacefileImages::set_thresholded(bool thresholded)
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void PlacefileImages::Initialize()
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void PlacefileImages::Initialize()
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{
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{
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gl::OpenGLFunctions& gl = p->context_->gl();
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gl::OpenGLFunctions& gl = p->context_->gl();
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#if !defined(__APPLE__)
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auto& gl30 = p->context_->gl30();
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auto& gl30 = p->context_->gl30();
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#endif
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p->shaderProgram_ = p->context_->GetShaderProgram(
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p->shaderProgram_ = p->context_->GetShaderProgram(
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{{GL_VERTEX_SHADER, ":/gl/geo_texture2d.vert"},
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{{GL_VERTEX_SHADER, ":/gl/geo_texture2d.vert"},
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@ -222,7 +225,11 @@ void PlacefileImages::Initialize()
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gl.glEnableVertexAttribArray(6);
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gl.glEnableVertexAttribArray(6);
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// aDisplayed
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// aDisplayed
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#if !defined(__APPLE__)
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gl30.glVertexAttribI1i(7, 1);
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gl30.glVertexAttribI1i(7, 1);
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#else
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glVertexAttribI1i(7, 1);
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#endif
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p->dirty_ = true;
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p->dirty_ = true;
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}
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}
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@ -128,7 +128,10 @@ void PlacefileLines::set_thresholded(bool thresholded)
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void PlacefileLines::Initialize()
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void PlacefileLines::Initialize()
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{
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{
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gl::OpenGLFunctions& gl = p->context_->gl();
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gl::OpenGLFunctions& gl = p->context_->gl();
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#if !defined(__APPLE__)
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auto& gl30 = p->context_->gl30();
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auto& gl30 = p->context_->gl30();
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#endif
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p->shaderProgram_ = p->context_->GetShaderProgram(
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p->shaderProgram_ = p->context_->GetShaderProgram(
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{{GL_VERTEX_SHADER, ":/gl/geo_texture2d.vert"},
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{{GL_VERTEX_SHADER, ":/gl/geo_texture2d.vert"},
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@ -207,7 +210,11 @@ void PlacefileLines::Initialize()
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gl.glEnableVertexAttribArray(6);
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gl.glEnableVertexAttribArray(6);
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// aDisplayed
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// aDisplayed
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#if !defined(__APPLE__)
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gl30.glVertexAttribI1i(7, 1);
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gl30.glVertexAttribI1i(7, 1);
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#else
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glVertexAttribI1i(7, 1);
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#endif
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p->dirty_ = true;
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p->dirty_ = true;
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}
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}
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@ -56,10 +56,12 @@ gl::OpenGLFunctions& GlContext::gl()
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return *p->gl_;
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return *p->gl_;
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}
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}
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#if !defined(__APPLE__)
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QOpenGLFunctions_3_0& GlContext::gl30()
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QOpenGLFunctions_3_0& GlContext::gl30()
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{
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{
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return *p->gl30_;
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return *p->gl30_;
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}
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}
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#endif
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std::uint64_t GlContext::texture_buffer_count() const
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std::uint64_t GlContext::texture_buffer_count() const
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{
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{
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@ -25,7 +25,10 @@ public:
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GlContext& operator=(GlContext&&) noexcept;
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GlContext& operator=(GlContext&&) noexcept;
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gl::OpenGLFunctions& gl();
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gl::OpenGLFunctions& gl();
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#if !defined(__APPLE__)
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QOpenGLFunctions_3_0& gl30();
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QOpenGLFunctions_3_0& gl30();
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#endif
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std::uint64_t texture_buffer_count() const;
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std::uint64_t texture_buffer_count() const;
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