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			196 lines
		
	
	
	
		
			5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			196 lines
		
	
	
	
		
			5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include <scwx/qt/gl/gl_context.hpp>
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| #include <scwx/qt/util/streams.hpp>
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| #include <scwx/qt/util/texture_atlas.hpp>
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| #include <scwx/util/hash.hpp>
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| #include <scwx/util/logger.hpp>
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| 
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| #pragma warning(push, 0)
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| #pragma warning(disable : 4714)
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| #include <boost/gil.hpp>
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| #include <boost/gil/extension/io/png.hpp>
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| #include <boost/iostreams/stream.hpp>
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| #include <QFile>
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| #pragma warning(pop)
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| 
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| namespace scwx
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| {
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| namespace qt
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| {
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| namespace gl
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| {
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| 
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| static const std::string logPrefix_ = "scwx::qt::gl::gl_context";
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| static const auto        logger_    = scwx::util::Logger::Create(logPrefix_);
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| 
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| class GlContext::Impl
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| {
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| public:
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|    explicit Impl() :
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|        gl_ {},
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|        shaderProgramMap_ {},
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|        shaderProgramMutex_ {},
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|        textureMap_ {},
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|        textureAtlas_ {GL_INVALID_INDEX},
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|        textureMutex_ {}
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|    {
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|    }
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|    ~Impl() {}
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| 
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|    GLuint CreateTexture(const std::string& texturePath);
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| 
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|    gl::OpenGLFunctions gl_;
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| 
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|    std::unordered_map<std::pair<std::string, std::string>,
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|                       std::shared_ptr<gl::ShaderProgram>,
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|                       scwx::util::hash<std::pair<std::string, std::string>>>
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|               shaderProgramMap_;
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|    std::mutex shaderProgramMutex_;
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| 
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|    std::unordered_map<std::string, GLuint> textureMap_;
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|    GLuint                                  textureAtlas_;
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|    std::mutex                              textureMutex_;
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| };
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| 
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| GlContext::GlContext() : p(std::make_unique<Impl>()) {}
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| GlContext::~GlContext() = default;
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| 
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| GlContext::GlContext(GlContext&&) noexcept            = default;
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| GlContext& GlContext::operator=(GlContext&&) noexcept = default;
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| 
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| gl::OpenGLFunctions& GlContext::gl()
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| {
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|    return p->gl_;
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| }
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| 
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| std::shared_ptr<gl::ShaderProgram>
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| GlContext::GetShaderProgram(const std::string& vertexPath,
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|                             const std::string& fragmentPath)
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| {
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|    const std::pair<std::string, std::string> key {vertexPath, fragmentPath};
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|    std::shared_ptr<gl::ShaderProgram>        shaderProgram;
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| 
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|    std::unique_lock lock(p->shaderProgramMutex_);
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| 
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|    auto it = p->shaderProgramMap_.find(key);
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| 
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|    if (it == p->shaderProgramMap_.end())
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|    {
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|       shaderProgram = std::make_shared<gl::ShaderProgram>(p->gl_);
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|       shaderProgram->Load(vertexPath, fragmentPath);
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|       p->shaderProgramMap_[key] = shaderProgram;
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|    }
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|    else
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|    {
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|       shaderProgram = it->second;
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|    }
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| 
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|    return shaderProgram;
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| }
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| 
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| GLuint GlContext::GetTextureAtlas()
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| {
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|    std::unique_lock lock(p->textureMutex_);
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| 
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|    if (p->textureAtlas_ == GL_INVALID_INDEX)
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|    {
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|       p->textureAtlas_ = util::TextureAtlas::Instance().BufferAtlas(p->gl_);
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|    }
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| 
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|    return p->textureAtlas_;
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| }
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| 
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| GLuint GlContext::GetTexture(const std::string& texturePath)
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| {
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|    GLuint texture = GL_INVALID_INDEX;
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| 
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|    std::unique_lock lock(p->textureMutex_);
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| 
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|    auto it = p->textureMap_.find(texturePath);
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| 
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|    if (it == p->textureMap_.end())
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|    {
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|       texture                     = p->CreateTexture(texturePath);
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|       p->textureMap_[texturePath] = texture;
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|    }
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|    else
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|    {
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|       texture = it->second;
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|    }
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| 
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|    return texture;
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| }
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| 
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| // TODO: Move to dedicated file
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| GLuint GlContext::Impl::CreateTexture(const std::string& texturePath)
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| {
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|    logger_->warn("Create Texture: {}", texturePath);
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| 
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|    GLuint texture;
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| 
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|    QFile textureFile(texturePath.c_str());
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| 
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|    textureFile.open(QIODevice::ReadOnly);
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| 
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|    if (!textureFile.isOpen())
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|    {
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|       logger_->error("Could not load texture: {}", texturePath);
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|       return GL_INVALID_INDEX;
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|    }
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| 
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|    boost::iostreams::stream<util::IoDeviceSource> dataStream(textureFile);
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| 
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|    boost::gil::rgba8_image_t image;
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| 
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|    try
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|    {
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|       boost::gil::read_and_convert_image(
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|          dataStream, image, boost::gil::png_tag());
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|    }
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|    catch (const std::exception& ex)
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|    {
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|       logger_->error("Error reading texture: {}", ex.what());
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|       return GL_INVALID_INDEX;
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|    }
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| 
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|    boost::gil::rgba8_view_t view = boost::gil::view(image);
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| 
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|    std::vector<boost::gil::rgba8_pixel_t> pixelData(view.width() *
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|                                                     view.height());
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| 
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|    boost::gil::copy_pixels(
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|       view,
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|       boost::gil::interleaved_view(view.width(),
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|                                    view.height(),
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|                                    pixelData.data(),
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|                                    view.width() *
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|                                       sizeof(boost::gil::rgba8_pixel_t)));
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| 
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|    OpenGLFunctions& gl = gl_;
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| 
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|    gl.glGenTextures(1, &texture);
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|    gl.glBindTexture(GL_TEXTURE_2D, texture);
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| 
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|    // TODO: Change to GL_REPEAT once a texture atlas is used
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|    gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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|    gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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|    gl.glTexParameteri(
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|       GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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|    gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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| 
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|    gl.glTexImage2D(GL_TEXTURE_2D,
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|                    0,
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|                    GL_RGBA,
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|                    view.width(),
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|                    view.height(),
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|                    0,
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|                    GL_RGBA,
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|                    GL_UNSIGNED_BYTE,
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|                    pixelData.data());
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|    gl.glGenerateMipmap(GL_TEXTURE_2D);
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| 
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|    return texture;
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| }
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| 
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| } // namespace gl
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| } // namespace qt
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| } // namespace scwx
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