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			17 lines
		
	
	
	
		
			317 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			17 lines
		
	
	
	
		
			317 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 330 core
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in vec2 texCoords;
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in vec4 textColor;
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out vec4 color;
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uniform sampler2D uTexture;
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void main()
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{
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   float dist  = texture(uTexture, texCoords).r;
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   float width = fwidth(dist);
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   float alpha = smoothstep(0.5f - width, 0.5f + width, dist);
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   color = vec4(textColor.rgb, textColor.a * alpha);
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}
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