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			17 lines
		
	
	
	
		
			317 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			17 lines
		
	
	
	
		
			317 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 330 core
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| 
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| in vec2 texCoords;
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| in vec4 textColor;
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| 
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| out vec4 color;
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| 
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| uniform sampler2D uTexture;
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| 
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| void main()
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| {
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|    float dist  = texture(uTexture, texCoords).r;
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|    float width = fwidth(dist);
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|    float alpha = smoothstep(0.5f - width, 0.5f + width, dist);
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| 
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|    color = vec4(textColor.rgb, textColor.a * alpha);
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| }
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