supercell-wx/scwx-qt/gl
2023-09-02 13:44:56 -05:00
..
color.frag Add threshold geometry shader, refactor vertex and fragment shaders 2023-08-18 00:30:27 -05:00
color.vert Add threshold geometry shader, refactor vertex and fragment shaders 2023-08-18 00:30:27 -05:00
geo_line.vert Add threshold geometry shader, refactor vertex and fragment shaders 2023-08-18 00:30:27 -05:00
geo_texture2d.vert Add threshold geometry shader, refactor vertex and fragment shaders 2023-08-18 00:30:27 -05:00
map_color.vert Add threshold geometry shader, refactor vertex and fragment shaders 2023-08-18 00:30:27 -05:00
radar.frag Adding reflectivity declutter capability 2021-11-14 00:25:17 -06:00
radar.vert Adding reflectivity declutter capability 2021-11-14 00:25:17 -06:00
text.frag Scalable fonts using freetype-gl 2021-08-06 22:16:34 -05:00
text.vert Scalable fonts using freetype-gl 2021-08-06 22:16:34 -05:00
texture1d.frag Adding color table layer 2021-11-16 22:43:52 -06:00
texture1d.vert Adding color table layer 2021-11-16 22:43:52 -06:00
texture2d.frag Add threshold geometry shader, refactor vertex and fragment shaders 2023-08-18 00:30:27 -05:00
texture2d_array.frag Use GL_TEXTURE_2D_ARRAY to enable multiple texture atlases 2023-09-02 13:44:56 -05:00
threshold.geom Add threshold geometry shader, refactor vertex and fragment shaders 2023-08-18 00:30:27 -05:00