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			17 lines
		
	
	
	
		
			327 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			17 lines
		
	
	
	
		
			327 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 330 core
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| 
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| layout (location = 0) in vec3 aVertex;
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| layout (location = 1) in vec2 aTexCoords;
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| layout (location = 2) in vec4 aColor;
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| 
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| out vec2 texCoords;
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| out vec4 textColor;
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| 
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| uniform mat4 projection;
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| 
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| void main()
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| {
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|    gl_Position = projection * vec4(aVertex, 1.0f);
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|    texCoords   = aTexCoords;
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|    textColor   = aColor;
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| }
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