Dan Paulat
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507b2c4f59
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Removing unused texture loading routines from GL context
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2022-10-06 00:40:36 -05:00 |
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Dan Paulat
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0fa6ef01f0
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Move texture binding to layer, and reference atlas coordinates in draw item
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2022-10-06 00:35:22 -05:00 |
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Dan Paulat
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fb37139073
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Manage texture atlas in GL context
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2022-10-06 00:32:15 -05:00 |
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Dan Paulat
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49eba4e839
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Fixing MSVC compile error due to warning in boost::gil
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2022-10-04 23:33:33 -05:00 |
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Dan Paulat
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4b1d63ea62
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Adding default texture to line, fixing texture coordinates
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2022-10-04 23:16:57 -05:00 |
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Dan Paulat
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ab50f0b9a2
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Add texture loading in GlContext
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2022-10-04 23:15:52 -05:00 |
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Dan Paulat
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5ae098daff
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Geo line requires two projection matrices
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2022-10-03 01:03:27 -05:00 |
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Dan Paulat
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4aad9fd3d4
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Use map projection with geo line
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2022-10-03 00:40:59 -05:00 |
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Dan Paulat
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ca9331cf7c
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Add shader programs to Geo Line class
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2022-10-03 00:21:31 -05:00 |
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Dan Paulat
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224d36bae5
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Define draw item shaders in draw items, not the generic draw layer
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2022-10-03 00:13:01 -05:00 |
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Dan Paulat
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d84a618d3d
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Add GlContext base class for MapContext
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2022-10-02 23:44:09 -05:00 |
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Dan Paulat
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a45e996872
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Create shader programs through map context in order to cache programs through re-initialization
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2022-10-02 23:35:25 -05:00 |
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Dan Paulat
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8d2fcf3802
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Shader program cleanup
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2022-10-02 22:28:56 -05:00 |
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Dan Paulat
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7a07e0f698
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Untested geo line implementation without texture
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2022-09-24 16:12:30 -05:00 |
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Dan Paulat
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ff58f5bcf6
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Fixing warnings in scwx-qt
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2022-06-11 07:42:18 -05:00 |
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Dan Paulat
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e6bddc79db
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Boost.Log -> spdlog - qt/map
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2022-04-18 09:09:02 -05:00 |
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Dan Paulat
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15bc3afc87
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Boost.Log -> spdlog - config, gl, manager
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2022-04-18 08:39:24 -05:00 |
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Dan Paulat
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689f3dc464
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Change text background to draw item
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2021-12-18 22:45:29 -06:00 |
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Dan Paulat
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d30b6d4011
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Implement active box using new draw item on draw layers
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2021-12-18 21:43:15 -06:00 |
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Dan Paulat
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f7f86ec24a
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Adding map context to simplify parameter passing
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2021-11-27 19:00:49 -06:00 |
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Dan Paulat
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5a97d99a34
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Namespace cleanup
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2021-08-08 08:24:40 -05:00 |
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Dan Paulat
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89ca94eda8
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Text alignment and point size
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2021-08-07 08:12:14 -05:00 |
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Dan Paulat
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ee0f3b35bf
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Extracting FontBuffer logic from Font
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2021-08-07 01:03:41 -05:00 |
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Dan Paulat
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289ed430c7
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Scalable fonts using freetype-gl
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2021-08-06 22:16:34 -05:00 |
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Dan Paulat
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82b265b6d4
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Create a text shader and font utility
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2021-07-31 22:09:00 -05:00 |
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