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This is a 90% solution to icon placement/blurring. The pixel coordinates will need rounded in the vertex shader once the MVP and map matrices are broken out for proper rotation. |
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| .. | ||
| draw | ||
| gl.hpp | ||
| gl_context.cpp | ||
| gl_context.hpp | ||
| shader_program.cpp | ||
| shader_program.hpp | ||
| text_shader.cpp | ||
| text_shader.hpp | ||