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This is a 90% solution to icon placement/blurring. The pixel coordinates will need rounded in the vertex shader once the MVP and map matrices are broken out for proper rotation. |
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| .. | ||
| draw_item.cpp | ||
| draw_item.hpp | ||
| geo_line.cpp | ||
| geo_line.hpp | ||
| placefile_icons.cpp | ||
| placefile_icons.hpp | ||
| rectangle.cpp | ||
| rectangle.hpp | ||